mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-21 13:14:46 +00:00
keeping the alt 87514151c4 (diff-73a8dc1ce58605f6c5ea53548454c3bae516ec5132a29c9d7ff7edf9730c75be)
1551 lines
50 KiB
C++
1551 lines
50 KiB
C++
/**
|
|
* OpenAL cross platform audio library
|
|
* Copyright (C) 1999-2007 by authors.
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
* Or go to http://www.gnu.org/copyleft/lgpl.html
|
|
*/
|
|
|
|
#include "config.h"
|
|
|
|
#include "auxeffectslot.h"
|
|
|
|
#include <algorithm>
|
|
#include <cstddef>
|
|
#include <cstdint>
|
|
#include <functional>
|
|
#include <iterator>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <numeric>
|
|
#include <stdexcept>
|
|
#include <tuple>
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
|
|
#include "AL/al.h"
|
|
#include "AL/alc.h"
|
|
#include "AL/alext.h"
|
|
#include "AL/efx.h"
|
|
|
|
#include "albit.h"
|
|
#include "alc/alu.h"
|
|
#include "alc/context.h"
|
|
#include "alc/device.h"
|
|
#include "alc/effects/base.h"
|
|
#include "alc/inprogext.h"
|
|
#include "almalloc.h"
|
|
#include "alnumeric.h"
|
|
#include "alspan.h"
|
|
#include "atomic.h"
|
|
#include "buffer.h"
|
|
#include "core/buffer_storage.h"
|
|
#include "core/device.h"
|
|
#include "core/except.h"
|
|
#include "core/fpu_ctrl.h"
|
|
#include "core/logging.h"
|
|
#include "direct_defs.h"
|
|
#include "effect.h"
|
|
#include "flexarray.h"
|
|
#include "opthelpers.h"
|
|
|
|
#if ALSOFT_EAX
|
|
#include "eax/api.h"
|
|
#include "eax/call.h"
|
|
#include "eax/effect.h"
|
|
#include "eax/fx_slot_index.h"
|
|
#endif
|
|
|
|
namespace {
|
|
|
|
using SubListAllocator = al::allocator<std::array<ALeffectslot,64>>;
|
|
|
|
[[nodiscard]]
|
|
auto getFactoryByType(EffectSlotType type) -> EffectStateFactory*
|
|
{
|
|
switch(type)
|
|
{
|
|
case EffectSlotType::None: return NullStateFactory_getFactory();
|
|
case EffectSlotType::Reverb: return ReverbStateFactory_getFactory();
|
|
case EffectSlotType::Chorus: return ChorusStateFactory_getFactory();
|
|
case EffectSlotType::Autowah: return AutowahStateFactory_getFactory();
|
|
case EffectSlotType::Compressor: return CompressorStateFactory_getFactory();
|
|
case EffectSlotType::Convolution: return ConvolutionStateFactory_getFactory();
|
|
case EffectSlotType::Dedicated: return DedicatedStateFactory_getFactory();
|
|
case EffectSlotType::Distortion: return DistortionStateFactory_getFactory();
|
|
case EffectSlotType::Echo: return EchoStateFactory_getFactory();
|
|
case EffectSlotType::Equalizer: return EqualizerStateFactory_getFactory();
|
|
case EffectSlotType::Flanger: return ChorusStateFactory_getFactory();
|
|
case EffectSlotType::FrequencyShifter: return FshifterStateFactory_getFactory();
|
|
case EffectSlotType::RingModulator: return ModulatorStateFactory_getFactory();
|
|
case EffectSlotType::PitchShifter: return PshifterStateFactory_getFactory();
|
|
case EffectSlotType::VocalMorpher: return VmorpherStateFactory_getFactory();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
[[nodiscard]]
|
|
auto LookupEffectSlot(ALCcontext *context, ALuint id) noexcept -> ALeffectslot*
|
|
{
|
|
const size_t lidx{(id-1) >> 6};
|
|
const ALuint slidx{(id-1) & 0x3f};
|
|
|
|
if(lidx >= context->mEffectSlotList.size()) UNLIKELY
|
|
return nullptr;
|
|
EffectSlotSubList &sublist{context->mEffectSlotList[lidx]};
|
|
if(sublist.FreeMask & (1_u64 << slidx)) UNLIKELY
|
|
return nullptr;
|
|
return al::to_address(sublist.EffectSlots->begin() + slidx);
|
|
}
|
|
|
|
[[nodiscard]]
|
|
inline auto LookupEffect(al::Device *device, ALuint id) noexcept -> ALeffect*
|
|
{
|
|
const size_t lidx{(id-1) >> 6};
|
|
const ALuint slidx{(id-1) & 0x3f};
|
|
|
|
if(lidx >= device->EffectList.size()) UNLIKELY
|
|
return nullptr;
|
|
EffectSubList &sublist = device->EffectList[lidx];
|
|
if(sublist.FreeMask & (1_u64 << slidx)) UNLIKELY
|
|
return nullptr;
|
|
return al::to_address(sublist.Effects->begin() + slidx);
|
|
}
|
|
|
|
[[nodiscard]]
|
|
inline auto LookupBuffer(al::Device *device, ALuint id) noexcept -> ALbuffer*
|
|
{
|
|
const size_t lidx{(id-1) >> 6};
|
|
const ALuint slidx{(id-1) & 0x3f};
|
|
|
|
if(lidx >= device->BufferList.size()) UNLIKELY
|
|
return nullptr;
|
|
BufferSubList &sublist = device->BufferList[lidx];
|
|
if(sublist.FreeMask & (1_u64 << slidx)) UNLIKELY
|
|
return nullptr;
|
|
return al::to_address(sublist.Buffers->begin() + slidx);
|
|
}
|
|
|
|
|
|
void AddActiveEffectSlots(const al::span<ALeffectslot*> auxslots, ALCcontext *context)
|
|
{
|
|
if(auxslots.empty()) return;
|
|
EffectSlotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)};
|
|
if((curarray->size()>>1) > std::numeric_limits<size_t>::max()-auxslots.size())
|
|
throw std::runtime_error{"Too many active effect slots"};
|
|
|
|
size_t newcount{(curarray->size()>>1) + auxslots.size()};
|
|
if(newcount > std::numeric_limits<size_t>::max()>>1)
|
|
throw std::runtime_error{"Too many active effect slots"};
|
|
|
|
/* Insert the new effect slots into the head of the new array, followed by
|
|
* the existing ones.
|
|
*/
|
|
auto newarray = EffectSlot::CreatePtrArray(newcount<<1);
|
|
auto new_end = std::transform(auxslots.begin(), auxslots.end(), newarray->begin(),
|
|
std::mem_fn(&ALeffectslot::mSlot));
|
|
new_end = std::copy_n(curarray->begin(), curarray->size()>>1, new_end);
|
|
|
|
/* Remove any duplicates (first instance of each will be kept). */
|
|
for(auto start=newarray->begin()+1;;)
|
|
{
|
|
new_end = std::remove(start, new_end, *(start-1));
|
|
if(start == new_end) break;
|
|
++start;
|
|
}
|
|
newcount = static_cast<size_t>(std::distance(newarray->begin(), new_end));
|
|
|
|
/* Reallocate newarray if the new size ended up smaller from duplicate
|
|
* removal.
|
|
*/
|
|
if(newcount < newarray->size()>>1) UNLIKELY
|
|
{
|
|
auto oldarray = std::move(newarray);
|
|
newarray = EffectSlot::CreatePtrArray(newcount<<1);
|
|
new_end = std::copy_n(oldarray->begin(), newcount, newarray->begin());
|
|
}
|
|
std::fill(new_end, newarray->end(), nullptr);
|
|
|
|
auto oldarray = context->mActiveAuxSlots.exchange(std::move(newarray),
|
|
std::memory_order_acq_rel);
|
|
std::ignore = context->mDevice->waitForMix();
|
|
}
|
|
|
|
void RemoveActiveEffectSlots(const al::span<ALeffectslot*> auxslots, ALCcontext *context)
|
|
{
|
|
if(auxslots.empty()) return;
|
|
EffectSlotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)};
|
|
|
|
/* Don't shrink the allocated array size since we don't know how many (if
|
|
* any) of the effect slots to remove are in the array.
|
|
*/
|
|
auto newarray = EffectSlot::CreatePtrArray(curarray->size());
|
|
|
|
auto new_end = std::copy_n(curarray->begin(), curarray->size()>>1, newarray->begin());
|
|
/* Remove elements from newarray that match any ID in slotids. */
|
|
for(const ALeffectslot *auxslot : auxslots)
|
|
{
|
|
auto slot_match = [auxslot](EffectSlot *slot) noexcept -> bool
|
|
{ return (slot == auxslot->mSlot); };
|
|
new_end = std::remove_if(newarray->begin(), new_end, slot_match);
|
|
}
|
|
|
|
/* Reallocate with the new size. */
|
|
auto newsize = static_cast<size_t>(std::distance(newarray->begin(), new_end));
|
|
if(newsize < newarray->size()>>1) LIKELY
|
|
{
|
|
auto oldarray = std::move(newarray);
|
|
newarray = EffectSlot::CreatePtrArray(newsize<<1);
|
|
new_end = std::copy_n(oldarray->begin(), newsize, newarray->begin());
|
|
}
|
|
std::fill(new_end, newarray->end(), nullptr);
|
|
|
|
auto oldarray = context->mActiveAuxSlots.exchange(std::move(newarray),
|
|
std::memory_order_acq_rel);
|
|
std::ignore = context->mDevice->waitForMix();
|
|
}
|
|
|
|
|
|
[[nodiscard]]
|
|
constexpr auto EffectSlotTypeFromEnum(ALenum type) noexcept -> EffectSlotType
|
|
{
|
|
switch(type)
|
|
{
|
|
case AL_EFFECT_NULL: return EffectSlotType::None;
|
|
case AL_EFFECT_REVERB: return EffectSlotType::Reverb;
|
|
case AL_EFFECT_CHORUS: return EffectSlotType::Chorus;
|
|
case AL_EFFECT_DISTORTION: return EffectSlotType::Distortion;
|
|
case AL_EFFECT_ECHO: return EffectSlotType::Echo;
|
|
case AL_EFFECT_FLANGER: return EffectSlotType::Flanger;
|
|
case AL_EFFECT_FREQUENCY_SHIFTER: return EffectSlotType::FrequencyShifter;
|
|
case AL_EFFECT_VOCAL_MORPHER: return EffectSlotType::VocalMorpher;
|
|
case AL_EFFECT_PITCH_SHIFTER: return EffectSlotType::PitchShifter;
|
|
case AL_EFFECT_RING_MODULATOR: return EffectSlotType::RingModulator;
|
|
case AL_EFFECT_AUTOWAH: return EffectSlotType::Autowah;
|
|
case AL_EFFECT_COMPRESSOR: return EffectSlotType::Compressor;
|
|
case AL_EFFECT_EQUALIZER: return EffectSlotType::Equalizer;
|
|
case AL_EFFECT_EAXREVERB: return EffectSlotType::Reverb;
|
|
case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT: return EffectSlotType::Dedicated;
|
|
case AL_EFFECT_DEDICATED_DIALOGUE: return EffectSlotType::Dedicated;
|
|
case AL_EFFECT_CONVOLUTION_SOFT: return EffectSlotType::Convolution;
|
|
}
|
|
ERR("Unhandled effect enum: {:#04x}", as_unsigned(type));
|
|
return EffectSlotType::None;
|
|
}
|
|
|
|
[[nodiscard]]
|
|
auto EnsureEffectSlots(ALCcontext *context, size_t needed) noexcept -> bool
|
|
try {
|
|
size_t count{std::accumulate(context->mEffectSlotList.cbegin(),
|
|
context->mEffectSlotList.cend(), 0_uz,
|
|
[](size_t cur, const EffectSlotSubList &sublist) noexcept -> size_t
|
|
{ return cur + static_cast<ALuint>(al::popcount(sublist.FreeMask)); })};
|
|
|
|
while(needed > count)
|
|
{
|
|
if(context->mEffectSlotList.size() >= 1<<25) UNLIKELY
|
|
return false;
|
|
|
|
EffectSlotSubList sublist{};
|
|
sublist.FreeMask = ~0_u64;
|
|
sublist.EffectSlots = SubListAllocator{}.allocate(1);
|
|
context->mEffectSlotList.emplace_back(std::move(sublist));
|
|
count += std::tuple_size_v<SubListAllocator::value_type>;
|
|
}
|
|
return true;
|
|
}
|
|
catch(...) {
|
|
return false;
|
|
}
|
|
|
|
[[nodiscard]]
|
|
auto AllocEffectSlot(ALCcontext *context) -> ALeffectslot*
|
|
{
|
|
auto sublist = std::find_if(context->mEffectSlotList.begin(), context->mEffectSlotList.end(),
|
|
[](const EffectSlotSubList &entry) noexcept -> bool
|
|
{ return entry.FreeMask != 0; });
|
|
auto lidx = static_cast<ALuint>(std::distance(context->mEffectSlotList.begin(), sublist));
|
|
auto slidx = static_cast<ALuint>(al::countr_zero(sublist->FreeMask));
|
|
ASSUME(slidx < 64);
|
|
|
|
ALeffectslot *slot{al::construct_at(al::to_address(sublist->EffectSlots->begin() + slidx),
|
|
context)};
|
|
aluInitEffectPanning(slot->mSlot, context);
|
|
|
|
/* Add 1 to avoid ID 0. */
|
|
slot->id = ((lidx<<6) | slidx) + 1;
|
|
|
|
context->mNumEffectSlots += 1;
|
|
sublist->FreeMask &= ~(1_u64 << slidx);
|
|
|
|
return slot;
|
|
}
|
|
|
|
void FreeEffectSlot(ALCcontext *context, ALeffectslot *slot)
|
|
{
|
|
context->mEffectSlotNames.erase(slot->id);
|
|
|
|
const ALuint id{slot->id - 1};
|
|
const size_t lidx{id >> 6};
|
|
const ALuint slidx{id & 0x3f};
|
|
|
|
std::destroy_at(slot);
|
|
|
|
context->mEffectSlotList[lidx].FreeMask |= 1_u64 << slidx;
|
|
context->mNumEffectSlots--;
|
|
}
|
|
|
|
|
|
inline void UpdateProps(ALeffectslot *slot, ALCcontext *context)
|
|
{
|
|
if(!context->mDeferUpdates && slot->mState == SlotState::Playing)
|
|
{
|
|
slot->updateProps(context);
|
|
return;
|
|
}
|
|
slot->mPropsDirty = true;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
|
|
AL_API DECL_FUNC2(void, alGenAuxiliaryEffectSlots, ALsizei,n, ALuint*,effectslots)
|
|
FORCE_ALIGN void AL_APIENTRY alGenAuxiliaryEffectSlotsDirect(ALCcontext *context, ALsizei n,
|
|
ALuint *effectslots) noexcept
|
|
try {
|
|
if(n < 0)
|
|
context->throw_error(AL_INVALID_VALUE, "Generating {} effect slots", n);
|
|
if(n <= 0) UNLIKELY return;
|
|
|
|
auto slotlock = std::lock_guard{context->mEffectSlotLock};
|
|
auto *device = context->mALDevice.get();
|
|
|
|
const al::span eids{effectslots, static_cast<ALuint>(n)};
|
|
if(context->mNumEffectSlots > device->AuxiliaryEffectSlotMax
|
|
|| eids.size() > device->AuxiliaryEffectSlotMax-context->mNumEffectSlots)
|
|
context->throw_error(AL_OUT_OF_MEMORY, "Exceeding {} effect slot limit ({} + {})",
|
|
device->AuxiliaryEffectSlotMax, context->mNumEffectSlots, n);
|
|
|
|
if(!EnsureEffectSlots(context, eids.size()))
|
|
context->throw_error(AL_OUT_OF_MEMORY, "Failed to allocate {} effectslot{}", n,
|
|
(n==1) ? "" : "s");
|
|
|
|
std::vector<ALeffectslot*> slots;
|
|
try {
|
|
if(eids.size() == 1)
|
|
{
|
|
/* Special handling for the easy and normal case. */
|
|
eids[0] = AllocEffectSlot(context)->id;
|
|
}
|
|
else
|
|
{
|
|
slots.reserve(eids.size());
|
|
std::generate_n(std::back_inserter(slots), eids.size(),
|
|
[context]{ return AllocEffectSlot(context); });
|
|
|
|
std::transform(slots.cbegin(), slots.cend(), eids.begin(),
|
|
[](ALeffectslot *slot) -> ALuint { return slot->id; });
|
|
}
|
|
}
|
|
catch(std::exception& e) {
|
|
ERR("Exception allocating effectslot {} of {}: {}", slots.size()+1, n, e.what());
|
|
auto delete_effectslot = [context](ALeffectslot *slot) -> void
|
|
{ FreeEffectSlot(context, slot); };
|
|
std::for_each(slots.begin(), slots.end(), delete_effectslot);
|
|
context->throw_error(AL_INVALID_OPERATION, "Exception allocating {} effectslots: {}", n,
|
|
e.what());
|
|
}
|
|
}
|
|
catch(al::base_exception&) {
|
|
}
|
|
catch(std::exception &e) {
|
|
ERR("Caught exception: {}", e.what());
|
|
}
|
|
|
|
AL_API DECL_FUNC2(void, alDeleteAuxiliaryEffectSlots, ALsizei,n, const ALuint*,effectslots)
|
|
FORCE_ALIGN void AL_APIENTRY alDeleteAuxiliaryEffectSlotsDirect(ALCcontext *context, ALsizei n,
|
|
const ALuint *effectslots) noexcept
|
|
try {
|
|
if(n < 0) UNLIKELY
|
|
context->throw_error(AL_INVALID_VALUE, "Deleting {} effect slots", n);
|
|
if(n <= 0) UNLIKELY return;
|
|
|
|
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
|
|
if(n == 1)
|
|
{
|
|
ALeffectslot *slot{LookupEffectSlot(context, *effectslots)};
|
|
if(!slot)
|
|
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", *effectslots);
|
|
if(slot->ref.load(std::memory_order_relaxed) != 0)
|
|
context->throw_error(AL_INVALID_OPERATION, "Deleting in-use effect slot {}",
|
|
*effectslots);
|
|
|
|
RemoveActiveEffectSlots({&slot, 1u}, context);
|
|
FreeEffectSlot(context, slot);
|
|
}
|
|
else
|
|
{
|
|
const al::span eids{effectslots, static_cast<ALuint>(n)};
|
|
std::vector<ALeffectslot*> slots;
|
|
slots.reserve(eids.size());
|
|
|
|
auto lookupslot = [context](const ALuint eid) -> ALeffectslot*
|
|
{
|
|
ALeffectslot *slot{LookupEffectSlot(context, eid)};
|
|
if(!slot)
|
|
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", eid);
|
|
if(slot->ref.load(std::memory_order_relaxed) != 0)
|
|
context->throw_error(AL_INVALID_OPERATION, "Deleting in-use effect slot {}", eid);
|
|
return slot;
|
|
};
|
|
std::transform(eids.cbegin(), eids.cend(), std::back_inserter(slots), lookupslot);
|
|
|
|
/* All effectslots are valid, remove and delete them */
|
|
RemoveActiveEffectSlots(slots, context);
|
|
|
|
auto delete_effectslot = [context](const ALuint eid) -> void
|
|
{
|
|
if(ALeffectslot *slot{LookupEffectSlot(context, eid)})
|
|
FreeEffectSlot(context, slot);
|
|
};
|
|
std::for_each(eids.begin(), eids.end(), delete_effectslot);
|
|
}
|
|
}
|
|
catch(al::base_exception&) {
|
|
}
|
|
catch(std::exception &e) {
|
|
ERR("Caught exception: {}", e.what());
|
|
}
|
|
|
|
AL_API DECL_FUNC1(ALboolean, alIsAuxiliaryEffectSlot, ALuint,effectslot)
|
|
FORCE_ALIGN ALboolean AL_APIENTRY alIsAuxiliaryEffectSlotDirect(ALCcontext *context,
|
|
ALuint effectslot) noexcept
|
|
{
|
|
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
|
|
if(LookupEffectSlot(context, effectslot) != nullptr)
|
|
return AL_TRUE;
|
|
return AL_FALSE;
|
|
}
|
|
|
|
|
|
AL_API void AL_APIENTRY alAuxiliaryEffectSlotPlaySOFT(ALuint) noexcept
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if(!context) UNLIKELY return;
|
|
context->setError(AL_INVALID_OPERATION, "alAuxiliaryEffectSlotPlaySOFT not supported");
|
|
}
|
|
|
|
AL_API void AL_APIENTRY alAuxiliaryEffectSlotPlayvSOFT(ALsizei, const ALuint*) noexcept
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if(!context) UNLIKELY return;
|
|
context->setError(AL_INVALID_OPERATION, "alAuxiliaryEffectSlotPlayvSOFT not supported");
|
|
}
|
|
|
|
AL_API void AL_APIENTRY alAuxiliaryEffectSlotStopSOFT(ALuint) noexcept
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if(!context) UNLIKELY return;
|
|
context->setError(AL_INVALID_OPERATION, "alAuxiliaryEffectSlotStopSOFT not supported");
|
|
}
|
|
|
|
AL_API void AL_APIENTRY alAuxiliaryEffectSlotStopvSOFT(ALsizei, const ALuint*) noexcept
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if(!context) UNLIKELY return;
|
|
context->setError(AL_INVALID_OPERATION, "alAuxiliaryEffectSlotStopvSOFT not supported");
|
|
}
|
|
|
|
|
|
AL_API DECL_FUNC3(void, alAuxiliaryEffectSloti, ALuint,effectslot, ALenum,param, ALint,value)
|
|
FORCE_ALIGN void AL_APIENTRY alAuxiliaryEffectSlotiDirect(ALCcontext *context, ALuint effectslot,
|
|
ALenum param, ALint value) noexcept
|
|
try {
|
|
std::lock_guard<std::mutex> proplock{context->mPropLock};
|
|
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
|
|
|
|
ALeffectslot *slot{LookupEffectSlot(context, effectslot)};
|
|
if(!slot) UNLIKELY
|
|
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", effectslot);
|
|
|
|
ALeffectslot *target{};
|
|
ALenum err{};
|
|
switch(param)
|
|
{
|
|
case AL_EFFECTSLOT_EFFECT:
|
|
{
|
|
auto *device = context->mALDevice.get();
|
|
auto effectlock = std::lock_guard{device->EffectLock};
|
|
auto *effect = value ? LookupEffect(device, static_cast<ALuint>(value)) : nullptr;
|
|
if(effect)
|
|
err = slot->initEffect(effect->id, effect->type, effect->Props, context);
|
|
else
|
|
{
|
|
if(value != 0)
|
|
context->throw_error(AL_INVALID_VALUE, "Invalid effect ID {}", value);
|
|
err = slot->initEffect(0, AL_EFFECT_NULL, EffectProps{}, context);
|
|
}
|
|
}
|
|
if(err != AL_NO_ERROR)
|
|
context->throw_error(err, "Effect initialization failed");
|
|
|
|
if(slot->mState == SlotState::Initial) UNLIKELY
|
|
{
|
|
slot->mPropsDirty = false;
|
|
slot->updateProps(context);
|
|
|
|
AddActiveEffectSlots({&slot, 1}, context);
|
|
slot->mState = SlotState::Playing;
|
|
return;
|
|
}
|
|
UpdateProps(slot, context);
|
|
return;
|
|
|
|
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
|
|
if(!(value == AL_TRUE || value == AL_FALSE))
|
|
context->throw_error(AL_INVALID_VALUE, "Effect slot auxiliary send auto out of range");
|
|
if(!(slot->AuxSendAuto == !!value)) LIKELY
|
|
{
|
|
slot->AuxSendAuto = !!value;
|
|
UpdateProps(slot, context);
|
|
}
|
|
return;
|
|
|
|
case AL_EFFECTSLOT_TARGET_SOFT:
|
|
target = LookupEffectSlot(context, static_cast<ALuint>(value));
|
|
if(value && !target)
|
|
context->throw_error(AL_INVALID_VALUE, "Invalid effect slot target ID {}", value);
|
|
if(slot->Target == target) UNLIKELY
|
|
return;
|
|
if(target)
|
|
{
|
|
ALeffectslot *checker{target};
|
|
while(checker && checker != slot)
|
|
checker = checker->Target;
|
|
if(checker)
|
|
context->throw_error(AL_INVALID_OPERATION,
|
|
"Setting target of effect slot ID {} to {} creates circular chain", slot->id,
|
|
target->id);
|
|
}
|
|
|
|
if(ALeffectslot *oldtarget{slot->Target})
|
|
{
|
|
/* We must force an update if there was an existing effect slot
|
|
* target, in case it's about to be deleted.
|
|
*/
|
|
if(target) IncrementRef(target->ref);
|
|
DecrementRef(oldtarget->ref);
|
|
slot->Target = target;
|
|
slot->updateProps(context);
|
|
return;
|
|
}
|
|
|
|
if(target) IncrementRef(target->ref);
|
|
slot->Target = target;
|
|
UpdateProps(slot, context);
|
|
return;
|
|
|
|
case AL_BUFFER:
|
|
if(ALbuffer *buffer{slot->Buffer})
|
|
{
|
|
if(buffer->id == static_cast<ALuint>(value))
|
|
return;
|
|
}
|
|
else if(value == 0)
|
|
return;
|
|
|
|
if(slot->mState == SlotState::Playing)
|
|
{
|
|
EffectStateFactory *factory{getFactoryByType(slot->Effect.Type)};
|
|
assert(factory);
|
|
al::intrusive_ptr<EffectState> state{factory->create()};
|
|
|
|
auto *device = context->mALDevice.get();
|
|
auto bufferlock = std::unique_lock{device->BufferLock};
|
|
ALbuffer *buffer{};
|
|
if(value)
|
|
{
|
|
buffer = LookupBuffer(device, static_cast<ALuint>(value));
|
|
if(!buffer)
|
|
context->throw_error(AL_INVALID_VALUE, "Invalid buffer ID {}", value);
|
|
if(buffer->mCallback)
|
|
context->throw_error(AL_INVALID_OPERATION,
|
|
"Callback buffer not valid for effects");
|
|
|
|
IncrementRef(buffer->ref);
|
|
}
|
|
|
|
/* Stop the effect slot from processing while we switch buffers. */
|
|
RemoveActiveEffectSlots({&slot, 1}, context);
|
|
|
|
if(ALbuffer *oldbuffer{slot->Buffer})
|
|
DecrementRef(oldbuffer->ref);
|
|
slot->Buffer = buffer;
|
|
bufferlock.unlock();
|
|
|
|
state->mOutTarget = device->Dry.Buffer;
|
|
{
|
|
FPUCtl mixer_mode{};
|
|
state->deviceUpdate(device, buffer);
|
|
}
|
|
slot->Effect.State = std::move(state);
|
|
|
|
slot->mPropsDirty = false;
|
|
slot->updateProps(context);
|
|
AddActiveEffectSlots({&slot, 1}, context);
|
|
}
|
|
else
|
|
{
|
|
auto *device = context->mALDevice.get();
|
|
auto bufferlock = std::unique_lock{device->BufferLock};
|
|
ALbuffer *buffer{};
|
|
if(value)
|
|
{
|
|
buffer = LookupBuffer(device, static_cast<ALuint>(value));
|
|
if(!buffer)
|
|
context->throw_error(AL_INVALID_VALUE, "Invalid buffer ID {}", value);
|
|
if(buffer->mCallback)
|
|
context->throw_error(AL_INVALID_OPERATION,
|
|
"Callback buffer not valid for effects");
|
|
|
|
IncrementRef(buffer->ref);
|
|
}
|
|
|
|
if(ALbuffer *oldbuffer{slot->Buffer})
|
|
DecrementRef(oldbuffer->ref);
|
|
slot->Buffer = buffer;
|
|
bufferlock.unlock();
|
|
|
|
FPUCtl mixer_mode{};
|
|
auto *state = slot->Effect.State.get();
|
|
state->deviceUpdate(device, buffer);
|
|
slot->mPropsDirty = true;
|
|
}
|
|
return;
|
|
|
|
case AL_EFFECTSLOT_STATE_SOFT:
|
|
context->throw_error(AL_INVALID_OPERATION, "AL_EFFECTSLOT_STATE_SOFT is read-only");
|
|
}
|
|
|
|
context->throw_error(AL_INVALID_ENUM, "Invalid effect slot integer property {:#04x}",
|
|
as_unsigned(param));
|
|
}
|
|
catch(al::base_exception&) {
|
|
}
|
|
catch(std::exception &e) {
|
|
ERR("Caught exception: {}", e.what());
|
|
}
|
|
|
|
AL_API DECL_FUNC3(void, alAuxiliaryEffectSlotiv, ALuint,effectslot, ALenum,param, const ALint*,values)
|
|
FORCE_ALIGN void AL_APIENTRY alAuxiliaryEffectSlotivDirect(ALCcontext *context, ALuint effectslot,
|
|
ALenum param, const ALint *values) noexcept
|
|
try {
|
|
switch(param)
|
|
{
|
|
case AL_EFFECTSLOT_EFFECT:
|
|
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
|
|
case AL_EFFECTSLOT_TARGET_SOFT:
|
|
case AL_EFFECTSLOT_STATE_SOFT:
|
|
case AL_BUFFER:
|
|
alAuxiliaryEffectSlotiDirect(context, effectslot, param, *values);
|
|
return;
|
|
}
|
|
|
|
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
|
|
ALeffectslot *slot{LookupEffectSlot(context, effectslot)};
|
|
if(!slot)
|
|
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", effectslot);
|
|
|
|
context->throw_error(AL_INVALID_ENUM, "Invalid effect slot integer-vector property {:#04x}",
|
|
as_unsigned(param));
|
|
}
|
|
catch(al::base_exception&) {
|
|
}
|
|
catch(std::exception &e) {
|
|
ERR("Caught exception: {}", e.what());
|
|
}
|
|
|
|
AL_API DECL_FUNC3(void, alAuxiliaryEffectSlotf, ALuint,effectslot, ALenum,param, ALfloat,value)
|
|
FORCE_ALIGN void AL_APIENTRY alAuxiliaryEffectSlotfDirect(ALCcontext *context, ALuint effectslot,
|
|
ALenum param, ALfloat value) noexcept
|
|
try {
|
|
std::lock_guard<std::mutex> proplock{context->mPropLock};
|
|
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
|
|
|
|
ALeffectslot *slot{LookupEffectSlot(context, effectslot)};
|
|
if(!slot)
|
|
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", effectslot);
|
|
|
|
switch(param)
|
|
{
|
|
case AL_EFFECTSLOT_GAIN:
|
|
if(!(value >= 0.0f && value <= 1.0f))
|
|
context->throw_error(AL_INVALID_VALUE, "Effect slot gain {} out of range", value);
|
|
if(!(slot->Gain == value)) LIKELY
|
|
{
|
|
slot->Gain = value;
|
|
UpdateProps(slot, context);
|
|
}
|
|
return;
|
|
}
|
|
|
|
context->throw_error(AL_INVALID_ENUM, "Invalid effect slot float property {:#04x}",
|
|
as_unsigned(param));
|
|
}
|
|
catch(al::base_exception&) {
|
|
}
|
|
catch(std::exception &e) {
|
|
ERR("Caught exception: {}", e.what());
|
|
}
|
|
|
|
AL_API DECL_FUNC3(void, alAuxiliaryEffectSlotfv, ALuint,effectslot, ALenum,param, const ALfloat*,values)
|
|
FORCE_ALIGN void AL_APIENTRY alAuxiliaryEffectSlotfvDirect(ALCcontext *context, ALuint effectslot,
|
|
ALenum param, const ALfloat *values) noexcept
|
|
try {
|
|
switch(param)
|
|
{
|
|
case AL_EFFECTSLOT_GAIN:
|
|
alAuxiliaryEffectSlotfDirect(context, effectslot, param, *values);
|
|
return;
|
|
}
|
|
|
|
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
|
|
ALeffectslot *slot{LookupEffectSlot(context, effectslot)};
|
|
if(!slot)
|
|
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", effectslot);
|
|
|
|
context->throw_error(AL_INVALID_ENUM, "Invalid effect slot float-vector property {:#04x}",
|
|
as_unsigned(param));
|
|
}
|
|
catch(al::base_exception&) {
|
|
}
|
|
catch(std::exception &e) {
|
|
ERR("Caught exception: {}", e.what());
|
|
}
|
|
|
|
|
|
AL_API DECL_FUNC3(void, alGetAuxiliaryEffectSloti, ALuint,effectslot, ALenum,param, ALint*,value)
|
|
FORCE_ALIGN void AL_APIENTRY alGetAuxiliaryEffectSlotiDirect(ALCcontext *context,
|
|
ALuint effectslot, ALenum param, ALint *value) noexcept
|
|
try {
|
|
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
|
|
ALeffectslot *slot{LookupEffectSlot(context, effectslot)};
|
|
if(!slot)
|
|
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", effectslot);
|
|
|
|
switch(param)
|
|
{
|
|
case AL_EFFECTSLOT_EFFECT:
|
|
*value = static_cast<ALint>(slot->EffectId);
|
|
return;
|
|
|
|
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
|
|
*value = slot->AuxSendAuto ? AL_TRUE : AL_FALSE;
|
|
return;
|
|
|
|
case AL_EFFECTSLOT_TARGET_SOFT:
|
|
if(auto *target = slot->Target)
|
|
*value = static_cast<ALint>(target->id);
|
|
else
|
|
*value = 0;
|
|
return;
|
|
|
|
case AL_EFFECTSLOT_STATE_SOFT:
|
|
*value = static_cast<int>(slot->mState);
|
|
return;
|
|
|
|
case AL_BUFFER:
|
|
if(auto *buffer = slot->Buffer)
|
|
*value = static_cast<ALint>(buffer->id);
|
|
else
|
|
*value = 0;
|
|
return;
|
|
}
|
|
|
|
context->throw_error(AL_INVALID_ENUM, "Invalid effect slot integer property {:#04x}",
|
|
as_unsigned(param));
|
|
}
|
|
catch(al::base_exception&) {
|
|
}
|
|
catch(std::exception &e) {
|
|
ERR("Caught exception: {}", e.what());
|
|
}
|
|
|
|
AL_API DECL_FUNC3(void, alGetAuxiliaryEffectSlotiv, ALuint,effectslot, ALenum,param, ALint*,values)
|
|
FORCE_ALIGN void AL_APIENTRY alGetAuxiliaryEffectSlotivDirect(ALCcontext *context,
|
|
ALuint effectslot, ALenum param, ALint *values) noexcept
|
|
try {
|
|
switch(param)
|
|
{
|
|
case AL_EFFECTSLOT_EFFECT:
|
|
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
|
|
case AL_EFFECTSLOT_TARGET_SOFT:
|
|
case AL_EFFECTSLOT_STATE_SOFT:
|
|
case AL_BUFFER:
|
|
alGetAuxiliaryEffectSlotiDirect(context, effectslot, param, values);
|
|
return;
|
|
}
|
|
|
|
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
|
|
ALeffectslot *slot = LookupEffectSlot(context, effectslot);
|
|
if(!slot)
|
|
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", effectslot);
|
|
|
|
context->throw_error(AL_INVALID_ENUM, "Invalid effect slot integer-vector property {:#04x}",
|
|
as_unsigned(param));
|
|
}
|
|
catch(al::base_exception&) {
|
|
}
|
|
catch(std::exception &e) {
|
|
ERR("Caught exception: {}", e.what());
|
|
}
|
|
|
|
AL_API DECL_FUNC3(void, alGetAuxiliaryEffectSlotf, ALuint,effectslot, ALenum,param, ALfloat*,value)
|
|
FORCE_ALIGN void AL_APIENTRY alGetAuxiliaryEffectSlotfDirect(ALCcontext *context,
|
|
ALuint effectslot, ALenum param, ALfloat *value) noexcept
|
|
try {
|
|
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
|
|
ALeffectslot *slot{LookupEffectSlot(context, effectslot)};
|
|
if(!slot)
|
|
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", effectslot);
|
|
|
|
switch(param)
|
|
{
|
|
case AL_EFFECTSLOT_GAIN: *value = slot->Gain; return;
|
|
}
|
|
|
|
context->throw_error(AL_INVALID_ENUM, "Invalid effect slot float property {:#04x}",
|
|
as_unsigned(param));
|
|
}
|
|
catch(al::base_exception&) {
|
|
}
|
|
catch(std::exception &e) {
|
|
ERR("Caught exception: {}", e.what());
|
|
}
|
|
|
|
AL_API DECL_FUNC3(void, alGetAuxiliaryEffectSlotfv, ALuint,effectslot, ALenum,param, ALfloat*,values)
|
|
FORCE_ALIGN void AL_APIENTRY alGetAuxiliaryEffectSlotfvDirect(ALCcontext *context,
|
|
ALuint effectslot, ALenum param, ALfloat *values) noexcept
|
|
try {
|
|
switch(param)
|
|
{
|
|
case AL_EFFECTSLOT_GAIN:
|
|
alGetAuxiliaryEffectSlotfDirect(context, effectslot, param, values);
|
|
return;
|
|
}
|
|
|
|
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
|
|
ALeffectslot *slot{LookupEffectSlot(context, effectslot)};
|
|
if(!slot)
|
|
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", effectslot);
|
|
|
|
context->throw_error(AL_INVALID_ENUM, "Invalid effect slot float-vector property {:#04x}",
|
|
as_unsigned(param));
|
|
}
|
|
catch(al::base_exception&) {
|
|
}
|
|
catch(std::exception &e) {
|
|
ERR("Caught exception: {}", e.what());
|
|
}
|
|
|
|
|
|
ALeffectslot::ALeffectslot(ALCcontext *context)
|
|
{
|
|
EffectStateFactory *factory{getFactoryByType(EffectSlotType::None)};
|
|
if(!factory) throw std::runtime_error{"Failed to get null effect factory"};
|
|
|
|
al::intrusive_ptr<EffectState> state{factory->create()};
|
|
Effect.State = state;
|
|
|
|
mSlot = context->getEffectSlot();
|
|
mSlot->InUse = true;
|
|
mSlot->mEffectState = std::move(state);
|
|
}
|
|
|
|
ALeffectslot::~ALeffectslot()
|
|
{
|
|
if(Target)
|
|
DecrementRef(Target->ref);
|
|
Target = nullptr;
|
|
if(Buffer)
|
|
DecrementRef(Buffer->ref);
|
|
Buffer = nullptr;
|
|
|
|
if(auto *slot = mSlot->Update.exchange(nullptr, std::memory_order_relaxed))
|
|
slot->State = nullptr;
|
|
|
|
mSlot->mEffectState = nullptr;
|
|
mSlot->InUse = false;
|
|
}
|
|
|
|
ALenum ALeffectslot::initEffect(ALuint effectId, ALenum effectType, const EffectProps &effectProps,
|
|
ALCcontext *context)
|
|
{
|
|
EffectSlotType newtype{EffectSlotTypeFromEnum(effectType)};
|
|
if(newtype != Effect.Type)
|
|
{
|
|
EffectStateFactory *factory{getFactoryByType(newtype)};
|
|
if(!factory)
|
|
{
|
|
ERR("Failed to find factory for effect slot type {}",
|
|
int{al::to_underlying(newtype)});
|
|
return AL_INVALID_ENUM;
|
|
}
|
|
al::intrusive_ptr<EffectState> state{factory->create()};
|
|
|
|
auto *device = context->mALDevice.get();
|
|
state->mOutTarget = device->Dry.Buffer;
|
|
{
|
|
FPUCtl mixer_mode{};
|
|
state->deviceUpdate(device, Buffer);
|
|
}
|
|
|
|
Effect.Type = newtype;
|
|
Effect.Props = effectProps;
|
|
|
|
Effect.State = std::move(state);
|
|
}
|
|
else if(newtype != EffectSlotType::None)
|
|
Effect.Props = effectProps;
|
|
EffectId = effectId;
|
|
|
|
/* Remove state references from old effect slot property updates. */
|
|
EffectSlotProps *props{context->mFreeEffectSlotProps.load()};
|
|
while(props)
|
|
{
|
|
props->State = nullptr;
|
|
props = props->next.load(std::memory_order_relaxed);
|
|
}
|
|
|
|
return AL_NO_ERROR;
|
|
}
|
|
|
|
void ALeffectslot::updateProps(ALCcontext *context) const
|
|
{
|
|
/* Get an unused property container, or allocate a new one as needed. */
|
|
EffectSlotProps *props{context->mFreeEffectSlotProps.load(std::memory_order_acquire)};
|
|
if(!props)
|
|
{
|
|
context->allocEffectSlotProps();
|
|
props = context->mFreeEffectSlotProps.load(std::memory_order_acquire);
|
|
}
|
|
EffectSlotProps *next;
|
|
do {
|
|
next = props->next.load(std::memory_order_relaxed);
|
|
} while(!context->mFreeEffectSlotProps.compare_exchange_weak(props, next,
|
|
std::memory_order_acq_rel, std::memory_order_acquire));
|
|
|
|
/* Copy in current property values. */
|
|
props->Gain = Gain;
|
|
props->AuxSendAuto = AuxSendAuto;
|
|
props->Target = Target ? Target->mSlot : nullptr;
|
|
|
|
props->Type = Effect.Type;
|
|
props->Props = Effect.Props;
|
|
props->State = Effect.State;
|
|
|
|
/* Set the new container for updating internal parameters. */
|
|
props = mSlot->Update.exchange(props, std::memory_order_acq_rel);
|
|
if(props)
|
|
{
|
|
/* If there was an unused update container, put it back in the
|
|
* freelist.
|
|
*/
|
|
props->State = nullptr;
|
|
AtomicReplaceHead(context->mFreeEffectSlotProps, props);
|
|
}
|
|
}
|
|
|
|
void ALeffectslot::SetName(ALCcontext* context, ALuint id, std::string_view name)
|
|
{
|
|
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
|
|
|
|
auto slot = LookupEffectSlot(context, id);
|
|
if(!slot)
|
|
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", id);
|
|
|
|
context->mEffectSlotNames.insert_or_assign(id, name);
|
|
}
|
|
|
|
void UpdateAllEffectSlotProps(ALCcontext *context)
|
|
{
|
|
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
|
|
for(auto &sublist : context->mEffectSlotList)
|
|
{
|
|
uint64_t usemask{~sublist.FreeMask};
|
|
while(usemask)
|
|
{
|
|
const auto idx = static_cast<uint>(al::countr_zero(usemask));
|
|
usemask &= ~(1_u64 << idx);
|
|
auto &slot = (*sublist.EffectSlots)[idx];
|
|
|
|
if(std::exchange(slot.mPropsDirty, false))
|
|
slot.updateProps(context);
|
|
}
|
|
}
|
|
}
|
|
|
|
EffectSlotSubList::~EffectSlotSubList()
|
|
{
|
|
if(!EffectSlots)
|
|
return;
|
|
|
|
uint64_t usemask{~FreeMask};
|
|
while(usemask)
|
|
{
|
|
const int idx{al::countr_zero(usemask)};
|
|
std::destroy_at(al::to_address(EffectSlots->begin() + idx));
|
|
usemask &= ~(1_u64 << idx);
|
|
}
|
|
FreeMask = ~usemask;
|
|
SubListAllocator{}.deallocate(EffectSlots, 1);
|
|
EffectSlots = nullptr;
|
|
}
|
|
|
|
#if ALSOFT_EAX
|
|
void ALeffectslot::eax_initialize(ALCcontext& al_context, EaxFxSlotIndexValue index)
|
|
{
|
|
if(index >= EAX_MAX_FXSLOTS)
|
|
eax_fail("Index out of range.");
|
|
|
|
mEaxALContext = &al_context;
|
|
mEaxFXSlotIndex = index;
|
|
eax_fx_slot_set_defaults();
|
|
|
|
mEaxEffect = std::make_unique<EaxEffect>();
|
|
if(index == 0) mEaxEffect->init<EaxReverbCommitter>();
|
|
else if(index == 1) mEaxEffect->init<EaxChorusCommitter>();
|
|
else mEaxEffect->init<EaxNullCommitter>();
|
|
}
|
|
|
|
void ALeffectslot::eax_commit()
|
|
{
|
|
if(mEaxDf.any())
|
|
{
|
|
auto df = std::bitset<eax_dirty_bit_count>{};
|
|
switch(mEaxVersion)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
eax5_fx_slot_commit(mEax123, df);
|
|
break;
|
|
case 4:
|
|
eax4_fx_slot_commit(df);
|
|
break;
|
|
case 5:
|
|
eax5_fx_slot_commit(mEax5, df);
|
|
break;
|
|
}
|
|
mEaxDf.reset();
|
|
|
|
if(df.test(eax_volume_dirty_bit))
|
|
eax_fx_slot_set_volume();
|
|
if(df.test(eax_flags_dirty_bit))
|
|
eax_fx_slot_set_flags();
|
|
}
|
|
|
|
if(mEaxEffect->commit(mEaxVersion))
|
|
eax_set_efx_slot_effect(*mEaxEffect);
|
|
}
|
|
|
|
[[noreturn]] void ALeffectslot::eax_fail(const char* message)
|
|
{
|
|
throw Exception{message};
|
|
}
|
|
|
|
[[noreturn]] void ALeffectslot::eax_fail_unknown_effect_id()
|
|
{
|
|
eax_fail("Unknown effect ID.");
|
|
}
|
|
|
|
[[noreturn]] void ALeffectslot::eax_fail_unknown_property_id()
|
|
{
|
|
eax_fail("Unknown property ID.");
|
|
}
|
|
|
|
[[noreturn]] void ALeffectslot::eax_fail_unknown_version()
|
|
{
|
|
eax_fail("Unknown version.");
|
|
}
|
|
|
|
void ALeffectslot::eax4_fx_slot_ensure_unlocked() const
|
|
{
|
|
if(eax4_fx_slot_is_legacy())
|
|
eax_fail("Locked legacy slot.");
|
|
}
|
|
|
|
ALenum ALeffectslot::eax_get_efx_effect_type(const GUID& guid)
|
|
{
|
|
if(guid == EAX_NULL_GUID)
|
|
return AL_EFFECT_NULL;
|
|
if(guid == EAX_AUTOWAH_EFFECT)
|
|
return AL_EFFECT_AUTOWAH;
|
|
if(guid == EAX_CHORUS_EFFECT)
|
|
return AL_EFFECT_CHORUS;
|
|
if(guid == EAX_AGCCOMPRESSOR_EFFECT)
|
|
return AL_EFFECT_COMPRESSOR;
|
|
if(guid == EAX_DISTORTION_EFFECT)
|
|
return AL_EFFECT_DISTORTION;
|
|
if(guid == EAX_REVERB_EFFECT)
|
|
return AL_EFFECT_EAXREVERB;
|
|
if(guid == EAX_ECHO_EFFECT)
|
|
return AL_EFFECT_ECHO;
|
|
if(guid == EAX_EQUALIZER_EFFECT)
|
|
return AL_EFFECT_EQUALIZER;
|
|
if(guid == EAX_FLANGER_EFFECT)
|
|
return AL_EFFECT_FLANGER;
|
|
if(guid == EAX_FREQUENCYSHIFTER_EFFECT)
|
|
return AL_EFFECT_FREQUENCY_SHIFTER;
|
|
if(guid == EAX_PITCHSHIFTER_EFFECT)
|
|
return AL_EFFECT_PITCH_SHIFTER;
|
|
if(guid == EAX_RINGMODULATOR_EFFECT)
|
|
return AL_EFFECT_RING_MODULATOR;
|
|
if(guid == EAX_VOCALMORPHER_EFFECT)
|
|
return AL_EFFECT_VOCAL_MORPHER;
|
|
|
|
eax_fail_unknown_effect_id();
|
|
}
|
|
|
|
const GUID& ALeffectslot::eax_get_eax_default_effect_guid() const noexcept
|
|
{
|
|
switch(mEaxFXSlotIndex)
|
|
{
|
|
case 0: return EAX_REVERB_EFFECT;
|
|
case 1: return EAX_CHORUS_EFFECT;
|
|
default: return EAX_NULL_GUID;
|
|
}
|
|
}
|
|
|
|
long ALeffectslot::eax_get_eax_default_lock() const noexcept
|
|
{
|
|
return eax4_fx_slot_is_legacy() ? EAXFXSLOT_LOCKED : EAXFXSLOT_UNLOCKED;
|
|
}
|
|
|
|
void ALeffectslot::eax4_fx_slot_set_defaults(EAX40FXSLOTPROPERTIES& props) noexcept
|
|
{
|
|
props.guidLoadEffect = eax_get_eax_default_effect_guid();
|
|
props.lVolume = EAXFXSLOT_DEFAULTVOLUME;
|
|
props.lLock = eax_get_eax_default_lock();
|
|
props.ulFlags = EAX40FXSLOT_DEFAULTFLAGS;
|
|
}
|
|
|
|
void ALeffectslot::eax5_fx_slot_set_defaults(EAX50FXSLOTPROPERTIES& props) noexcept
|
|
{
|
|
props.guidLoadEffect = eax_get_eax_default_effect_guid();
|
|
props.lVolume = EAXFXSLOT_DEFAULTVOLUME;
|
|
props.lLock = EAXFXSLOT_UNLOCKED;
|
|
props.ulFlags = EAX50FXSLOT_DEFAULTFLAGS;
|
|
props.lOcclusion = EAXFXSLOT_DEFAULTOCCLUSION;
|
|
props.flOcclusionLFRatio = EAXFXSLOT_DEFAULTOCCLUSIONLFRATIO;
|
|
}
|
|
|
|
void ALeffectslot::eax_fx_slot_set_defaults()
|
|
{
|
|
eax5_fx_slot_set_defaults(mEax123.i);
|
|
eax4_fx_slot_set_defaults(mEax4.i);
|
|
eax5_fx_slot_set_defaults(mEax5.i);
|
|
mEax = mEax5.i;
|
|
mEaxDf.reset();
|
|
}
|
|
|
|
void ALeffectslot::eax4_fx_slot_get(const EaxCall& call, const EAX40FXSLOTPROPERTIES& props)
|
|
{
|
|
switch(call.get_property_id())
|
|
{
|
|
case EAXFXSLOT_ALLPARAMETERS:
|
|
call.set_value<Exception>(props);
|
|
break;
|
|
case EAXFXSLOT_LOADEFFECT:
|
|
call.set_value<Exception>(props.guidLoadEffect);
|
|
break;
|
|
case EAXFXSLOT_VOLUME:
|
|
call.set_value<Exception>(props.lVolume);
|
|
break;
|
|
case EAXFXSLOT_LOCK:
|
|
call.set_value<Exception>(props.lLock);
|
|
break;
|
|
case EAXFXSLOT_FLAGS:
|
|
call.set_value<Exception>(props.ulFlags);
|
|
break;
|
|
default:
|
|
eax_fail_unknown_property_id();
|
|
}
|
|
}
|
|
|
|
void ALeffectslot::eax5_fx_slot_get(const EaxCall& call, const EAX50FXSLOTPROPERTIES& props)
|
|
{
|
|
switch(call.get_property_id())
|
|
{
|
|
case EAXFXSLOT_ALLPARAMETERS:
|
|
call.set_value<Exception>(props);
|
|
break;
|
|
case EAXFXSLOT_LOADEFFECT:
|
|
call.set_value<Exception>(props.guidLoadEffect);
|
|
break;
|
|
case EAXFXSLOT_VOLUME:
|
|
call.set_value<Exception>(props.lVolume);
|
|
break;
|
|
case EAXFXSLOT_LOCK:
|
|
call.set_value<Exception>(props.lLock);
|
|
break;
|
|
case EAXFXSLOT_FLAGS:
|
|
call.set_value<Exception>(props.ulFlags);
|
|
break;
|
|
case EAXFXSLOT_OCCLUSION:
|
|
call.set_value<Exception>(props.lOcclusion);
|
|
break;
|
|
case EAXFXSLOT_OCCLUSIONLFRATIO:
|
|
call.set_value<Exception>(props.flOcclusionLFRatio);
|
|
break;
|
|
default:
|
|
eax_fail_unknown_property_id();
|
|
}
|
|
}
|
|
|
|
void ALeffectslot::eax_fx_slot_get(const EaxCall& call) const
|
|
{
|
|
switch(call.get_version())
|
|
{
|
|
case 4: eax4_fx_slot_get(call, mEax4.i); break;
|
|
case 5: eax5_fx_slot_get(call, mEax5.i); break;
|
|
default: eax_fail_unknown_version();
|
|
}
|
|
}
|
|
|
|
bool ALeffectslot::eax_get(const EaxCall& call)
|
|
{
|
|
switch(call.get_property_set_id())
|
|
{
|
|
case EaxCallPropertySetId::fx_slot:
|
|
eax_fx_slot_get(call);
|
|
break;
|
|
case EaxCallPropertySetId::fx_slot_effect:
|
|
mEaxEffect->get(call);
|
|
break;
|
|
default:
|
|
eax_fail_unknown_property_id();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ALeffectslot::eax_fx_slot_load_effect(int version, ALenum altype)
|
|
{
|
|
if(!IsValidEffectType(altype))
|
|
altype = AL_EFFECT_NULL;
|
|
mEaxEffect->set_defaults(version, altype);
|
|
}
|
|
|
|
void ALeffectslot::eax_fx_slot_set_volume()
|
|
{
|
|
const auto volume = std::clamp(mEax.lVolume, EAXFXSLOT_MINVOLUME, EAXFXSLOT_MAXVOLUME);
|
|
const auto gain = level_mb_to_gain(static_cast<float>(volume));
|
|
eax_set_efx_slot_gain(gain);
|
|
}
|
|
|
|
void ALeffectslot::eax_fx_slot_set_environment_flag()
|
|
{
|
|
eax_set_efx_slot_send_auto((mEax.ulFlags & EAXFXSLOTFLAGS_ENVIRONMENT) != 0u);
|
|
}
|
|
|
|
void ALeffectslot::eax_fx_slot_set_flags()
|
|
{
|
|
eax_fx_slot_set_environment_flag();
|
|
}
|
|
|
|
void ALeffectslot::eax4_fx_slot_set_all(const EaxCall& call)
|
|
{
|
|
eax4_fx_slot_ensure_unlocked();
|
|
const auto& src = call.get_value<Exception, const EAX40FXSLOTPROPERTIES>();
|
|
Eax4AllValidator{}(src);
|
|
auto& dst = mEax4.i;
|
|
mEaxDf.set(eax_load_effect_dirty_bit); // Always reset the effect.
|
|
if(dst.lVolume != src.lVolume) mEaxDf.set(eax_volume_dirty_bit);
|
|
if(dst.lLock != src.lLock) mEaxDf.set(eax_lock_dirty_bit);
|
|
if(dst.ulFlags != src.ulFlags) mEaxDf.set(eax_flags_dirty_bit);
|
|
dst = src;
|
|
}
|
|
|
|
void ALeffectslot::eax5_fx_slot_set_all(const EaxCall& call)
|
|
{
|
|
const auto& src = call.get_value<Exception, const EAX50FXSLOTPROPERTIES>();
|
|
Eax5AllValidator{}(src);
|
|
auto& dst = mEax5.i;
|
|
mEaxDf.set(eax_load_effect_dirty_bit); // Always reset the effect.
|
|
if(dst.lVolume != src.lVolume) mEaxDf.set(eax_volume_dirty_bit);
|
|
if(dst.lLock != src.lLock) mEaxDf.set(eax_lock_dirty_bit);
|
|
if(dst.ulFlags != src.ulFlags) mEaxDf.set(eax_flags_dirty_bit);
|
|
if(dst.lOcclusion != src.lOcclusion) mEaxDf.set(eax_flags_dirty_bit);
|
|
if(dst.flOcclusionLFRatio != src.flOcclusionLFRatio) mEaxDf.set(eax_flags_dirty_bit);
|
|
dst = src;
|
|
}
|
|
|
|
bool ALeffectslot::eax_fx_slot_should_update_sources() const noexcept
|
|
{
|
|
static constexpr auto dirty_bits = std::bitset<eax_dirty_bit_count>{
|
|
(1u << eax_occlusion_dirty_bit)
|
|
| (1u << eax_occlusion_lf_ratio_dirty_bit)
|
|
| (1u << eax_flags_dirty_bit)
|
|
};
|
|
return (mEaxDf & dirty_bits).any();
|
|
}
|
|
|
|
// Returns `true` if all sources should be updated, or `false` otherwise.
|
|
bool ALeffectslot::eax4_fx_slot_set(const EaxCall& call)
|
|
{
|
|
auto& dst = mEax4.i;
|
|
|
|
switch(call.get_property_id())
|
|
{
|
|
case EAXFXSLOT_NONE:
|
|
break;
|
|
case EAXFXSLOT_ALLPARAMETERS:
|
|
eax4_fx_slot_set_all(call);
|
|
if(mEaxDf.test(eax_load_effect_dirty_bit))
|
|
eax_fx_slot_load_effect(4, eax_get_efx_effect_type(dst.guidLoadEffect));
|
|
break;
|
|
case EAXFXSLOT_LOADEFFECT:
|
|
eax4_fx_slot_ensure_unlocked();
|
|
eax_fx_slot_set_dirty<Eax4GuidLoadEffectValidator, eax_load_effect_dirty_bit>(call,
|
|
dst.guidLoadEffect, mEaxDf);
|
|
if(mEaxDf.test(eax_load_effect_dirty_bit))
|
|
eax_fx_slot_load_effect(4, eax_get_efx_effect_type(dst.guidLoadEffect));
|
|
break;
|
|
case EAXFXSLOT_VOLUME:
|
|
eax_fx_slot_set<Eax4VolumeValidator, eax_volume_dirty_bit>(call, dst.lVolume, mEaxDf);
|
|
break;
|
|
case EAXFXSLOT_LOCK:
|
|
eax4_fx_slot_ensure_unlocked();
|
|
eax_fx_slot_set<Eax4LockValidator, eax_lock_dirty_bit>(call, dst.lLock, mEaxDf);
|
|
break;
|
|
case EAXFXSLOT_FLAGS:
|
|
eax_fx_slot_set<Eax4FlagsValidator, eax_flags_dirty_bit>(call, dst.ulFlags, mEaxDf);
|
|
break;
|
|
default:
|
|
eax_fail_unknown_property_id();
|
|
}
|
|
|
|
return eax_fx_slot_should_update_sources();
|
|
}
|
|
|
|
// Returns `true` if all sources should be updated, or `false` otherwise.
|
|
bool ALeffectslot::eax5_fx_slot_set(const EaxCall& call)
|
|
{
|
|
auto& dst = mEax5.i;
|
|
|
|
switch(call.get_property_id())
|
|
{
|
|
case EAXFXSLOT_NONE:
|
|
break;
|
|
case EAXFXSLOT_ALLPARAMETERS:
|
|
eax5_fx_slot_set_all(call);
|
|
if(mEaxDf.test(eax_load_effect_dirty_bit))
|
|
eax_fx_slot_load_effect(5, eax_get_efx_effect_type(dst.guidLoadEffect));
|
|
break;
|
|
case EAXFXSLOT_LOADEFFECT:
|
|
eax_fx_slot_set_dirty<Eax4GuidLoadEffectValidator, eax_load_effect_dirty_bit>(call,
|
|
dst.guidLoadEffect, mEaxDf);
|
|
if(mEaxDf.test(eax_load_effect_dirty_bit))
|
|
eax_fx_slot_load_effect(5, eax_get_efx_effect_type(dst.guidLoadEffect));
|
|
break;
|
|
case EAXFXSLOT_VOLUME:
|
|
eax_fx_slot_set<Eax4VolumeValidator, eax_volume_dirty_bit>(call, dst.lVolume, mEaxDf);
|
|
break;
|
|
case EAXFXSLOT_LOCK:
|
|
eax_fx_slot_set<Eax4LockValidator, eax_lock_dirty_bit>(call, dst.lLock, mEaxDf);
|
|
break;
|
|
case EAXFXSLOT_FLAGS:
|
|
eax_fx_slot_set<Eax5FlagsValidator, eax_flags_dirty_bit>(call, dst.ulFlags, mEaxDf);
|
|
break;
|
|
case EAXFXSLOT_OCCLUSION:
|
|
eax_fx_slot_set<Eax5OcclusionValidator, eax_occlusion_dirty_bit>(call, dst.lOcclusion,
|
|
mEaxDf);
|
|
break;
|
|
case EAXFXSLOT_OCCLUSIONLFRATIO:
|
|
eax_fx_slot_set<Eax5OcclusionLfRatioValidator, eax_occlusion_lf_ratio_dirty_bit>(call,
|
|
dst.flOcclusionLFRatio, mEaxDf);
|
|
break;
|
|
default:
|
|
eax_fail_unknown_property_id();
|
|
}
|
|
|
|
return eax_fx_slot_should_update_sources();
|
|
}
|
|
|
|
// Returns `true` if all sources should be updated, or `false` otherwise.
|
|
bool ALeffectslot::eax_fx_slot_set(const EaxCall& call)
|
|
{
|
|
switch(call.get_version())
|
|
{
|
|
case 4: return eax4_fx_slot_set(call);
|
|
case 5: return eax5_fx_slot_set(call);
|
|
default: eax_fail_unknown_version();
|
|
}
|
|
}
|
|
|
|
// Returns `true` if all sources should be updated, or `false` otherwise.
|
|
bool ALeffectslot::eax_set(const EaxCall& call)
|
|
{
|
|
bool ret{false};
|
|
|
|
switch(call.get_property_set_id())
|
|
{
|
|
case EaxCallPropertySetId::fx_slot: ret = eax_fx_slot_set(call); break;
|
|
case EaxCallPropertySetId::fx_slot_effect: mEaxEffect->set(call); break;
|
|
default: eax_fail_unknown_property_id();
|
|
}
|
|
|
|
const auto version = call.get_version();
|
|
if(mEaxVersion != version)
|
|
mEaxDf.set();
|
|
mEaxVersion = version;
|
|
|
|
return ret;
|
|
}
|
|
|
|
void ALeffectslot::eax4_fx_slot_commit(std::bitset<eax_dirty_bit_count>& dst_df)
|
|
{
|
|
eax_fx_slot_commit_property<eax_load_effect_dirty_bit>(mEax4, dst_df, &EAX40FXSLOTPROPERTIES::guidLoadEffect);
|
|
eax_fx_slot_commit_property<eax_volume_dirty_bit>(mEax4, dst_df, &EAX40FXSLOTPROPERTIES::lVolume);
|
|
eax_fx_slot_commit_property<eax_lock_dirty_bit>(mEax4, dst_df, &EAX40FXSLOTPROPERTIES::lLock);
|
|
eax_fx_slot_commit_property<eax_flags_dirty_bit>(mEax4, dst_df, &EAX40FXSLOTPROPERTIES::ulFlags);
|
|
|
|
auto& dst_i = mEax;
|
|
|
|
if(dst_i.lOcclusion != EAXFXSLOT_DEFAULTOCCLUSION)
|
|
{
|
|
dst_df.set(eax_occlusion_dirty_bit);
|
|
dst_i.lOcclusion = EAXFXSLOT_DEFAULTOCCLUSION;
|
|
}
|
|
|
|
if(dst_i.flOcclusionLFRatio != EAXFXSLOT_DEFAULTOCCLUSIONLFRATIO)
|
|
{
|
|
dst_df.set(eax_occlusion_lf_ratio_dirty_bit);
|
|
dst_i.flOcclusionLFRatio = EAXFXSLOT_DEFAULTOCCLUSIONLFRATIO;
|
|
}
|
|
}
|
|
|
|
void ALeffectslot::eax5_fx_slot_commit(Eax5State& state, std::bitset<eax_dirty_bit_count>& dst_df)
|
|
{
|
|
eax_fx_slot_commit_property<eax_load_effect_dirty_bit>(state, dst_df, &EAX50FXSLOTPROPERTIES::guidLoadEffect);
|
|
eax_fx_slot_commit_property<eax_volume_dirty_bit>(state, dst_df, &EAX50FXSLOTPROPERTIES::lVolume);
|
|
eax_fx_slot_commit_property<eax_lock_dirty_bit>(state, dst_df, &EAX50FXSLOTPROPERTIES::lLock);
|
|
eax_fx_slot_commit_property<eax_flags_dirty_bit>(state, dst_df, &EAX50FXSLOTPROPERTIES::ulFlags);
|
|
eax_fx_slot_commit_property<eax_occlusion_dirty_bit>(state, dst_df, &EAX50FXSLOTPROPERTIES::lOcclusion);
|
|
eax_fx_slot_commit_property<eax_occlusion_lf_ratio_dirty_bit>(state, dst_df, &EAX50FXSLOTPROPERTIES::flOcclusionLFRatio);
|
|
}
|
|
|
|
void ALeffectslot::eax_set_efx_slot_effect(EaxEffect &effect)
|
|
{
|
|
#define EAX_PREFIX "[EAX_SET_EFFECT_SLOT_EFFECT] "
|
|
|
|
const auto error = initEffect(0, effect.al_effect_type_, effect.al_effect_props_,
|
|
mEaxALContext);
|
|
if(error != AL_NO_ERROR)
|
|
{
|
|
ERR(EAX_PREFIX "Failed to initialize an effect.");
|
|
return;
|
|
}
|
|
|
|
if(mState == SlotState::Initial)
|
|
{
|
|
mPropsDirty = false;
|
|
updateProps(mEaxALContext);
|
|
auto effect_slot_ptr = this;
|
|
AddActiveEffectSlots({&effect_slot_ptr, 1}, mEaxALContext);
|
|
mState = SlotState::Playing;
|
|
return;
|
|
}
|
|
|
|
mPropsDirty = true;
|
|
|
|
#undef EAX_PREFIX
|
|
}
|
|
|
|
void ALeffectslot::eax_set_efx_slot_send_auto(bool is_send_auto)
|
|
{
|
|
if(AuxSendAuto == is_send_auto)
|
|
return;
|
|
|
|
AuxSendAuto = is_send_auto;
|
|
mPropsDirty = true;
|
|
}
|
|
|
|
void ALeffectslot::eax_set_efx_slot_gain(ALfloat gain)
|
|
{
|
|
#define EAX_PREFIX "[EAX_SET_EFFECT_SLOT_GAIN] "
|
|
|
|
if(gain == Gain)
|
|
return;
|
|
if(gain < 0.0f || gain > 1.0f)
|
|
ERR(EAX_PREFIX "Slot gain out of range ({:f})", gain);
|
|
|
|
Gain = std::clamp(gain, 0.0f, 1.0f);
|
|
mPropsDirty = true;
|
|
|
|
#undef EAX_PREFIX
|
|
}
|
|
|
|
void ALeffectslot::EaxDeleter::operator()(ALeffectslot* effect_slot)
|
|
{
|
|
eax_delete_al_effect_slot(*effect_slot->mEaxALContext, *effect_slot);
|
|
}
|
|
|
|
EaxAlEffectSlotUPtr eax_create_al_effect_slot(ALCcontext& context)
|
|
{
|
|
#define EAX_PREFIX "[EAX_MAKE_EFFECT_SLOT] "
|
|
|
|
std::lock_guard<std::mutex> slotlock{context.mEffectSlotLock};
|
|
auto& device = *context.mALDevice;
|
|
|
|
if(context.mNumEffectSlots == device.AuxiliaryEffectSlotMax)
|
|
{
|
|
ERR(EAX_PREFIX "Out of memory.");
|
|
return nullptr;
|
|
}
|
|
|
|
if(!EnsureEffectSlots(&context, 1))
|
|
{
|
|
ERR(EAX_PREFIX "Failed to ensure.");
|
|
return nullptr;
|
|
}
|
|
|
|
return EaxAlEffectSlotUPtr{AllocEffectSlot(&context)};
|
|
|
|
#undef EAX_PREFIX
|
|
}
|
|
|
|
void eax_delete_al_effect_slot(ALCcontext& context, ALeffectslot& effect_slot)
|
|
{
|
|
#define EAX_PREFIX "[EAX_DELETE_EFFECT_SLOT] "
|
|
|
|
std::lock_guard<std::mutex> slotlock{context.mEffectSlotLock};
|
|
|
|
if(effect_slot.ref.load(std::memory_order_relaxed) != 0)
|
|
{
|
|
ERR(EAX_PREFIX "Deleting in-use effect slot {}.", effect_slot.id);
|
|
return;
|
|
}
|
|
|
|
auto effect_slot_ptr = &effect_slot;
|
|
RemoveActiveEffectSlots({&effect_slot_ptr, 1}, &context);
|
|
FreeEffectSlot(&context, &effect_slot);
|
|
|
|
#undef EAX_PREFIX
|
|
}
|
|
#endif // ALSOFT_EAX
|