Torque3D/Engine/lib/openal-soft/al/auxeffectslot.cpp

1551 lines
50 KiB
C++

/**
* OpenAL cross platform audio library
* Copyright (C) 1999-2007 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include "auxeffectslot.h"
#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <functional>
#include <iterator>
#include <memory>
#include <mutex>
#include <numeric>
#include <stdexcept>
#include <tuple>
#include <unordered_map>
#include <vector>
#include "AL/al.h"
#include "AL/alc.h"
#include "AL/alext.h"
#include "AL/efx.h"
#include "albit.h"
#include "alc/alu.h"
#include "alc/context.h"
#include "alc/device.h"
#include "alc/effects/base.h"
#include "alc/inprogext.h"
#include "almalloc.h"
#include "alnumeric.h"
#include "alspan.h"
#include "atomic.h"
#include "buffer.h"
#include "core/buffer_storage.h"
#include "core/device.h"
#include "core/except.h"
#include "core/fpu_ctrl.h"
#include "core/logging.h"
#include "direct_defs.h"
#include "effect.h"
#include "flexarray.h"
#include "opthelpers.h"
#if ALSOFT_EAX
#include "eax/api.h"
#include "eax/call.h"
#include "eax/effect.h"
#include "eax/fx_slot_index.h"
#endif
namespace {
using SubListAllocator = al::allocator<std::array<ALeffectslot,64>>;
[[nodiscard]]
auto getFactoryByType(EffectSlotType type) -> EffectStateFactory*
{
switch(type)
{
case EffectSlotType::None: return NullStateFactory_getFactory();
case EffectSlotType::Reverb: return ReverbStateFactory_getFactory();
case EffectSlotType::Chorus: return ChorusStateFactory_getFactory();
case EffectSlotType::Autowah: return AutowahStateFactory_getFactory();
case EffectSlotType::Compressor: return CompressorStateFactory_getFactory();
case EffectSlotType::Convolution: return ConvolutionStateFactory_getFactory();
case EffectSlotType::Dedicated: return DedicatedStateFactory_getFactory();
case EffectSlotType::Distortion: return DistortionStateFactory_getFactory();
case EffectSlotType::Echo: return EchoStateFactory_getFactory();
case EffectSlotType::Equalizer: return EqualizerStateFactory_getFactory();
case EffectSlotType::Flanger: return ChorusStateFactory_getFactory();
case EffectSlotType::FrequencyShifter: return FshifterStateFactory_getFactory();
case EffectSlotType::RingModulator: return ModulatorStateFactory_getFactory();
case EffectSlotType::PitchShifter: return PshifterStateFactory_getFactory();
case EffectSlotType::VocalMorpher: return VmorpherStateFactory_getFactory();
}
return nullptr;
}
[[nodiscard]]
auto LookupEffectSlot(ALCcontext *context, ALuint id) noexcept -> ALeffectslot*
{
const size_t lidx{(id-1) >> 6};
const ALuint slidx{(id-1) & 0x3f};
if(lidx >= context->mEffectSlotList.size()) UNLIKELY
return nullptr;
EffectSlotSubList &sublist{context->mEffectSlotList[lidx]};
if(sublist.FreeMask & (1_u64 << slidx)) UNLIKELY
return nullptr;
return al::to_address(sublist.EffectSlots->begin() + slidx);
}
[[nodiscard]]
inline auto LookupEffect(al::Device *device, ALuint id) noexcept -> ALeffect*
{
const size_t lidx{(id-1) >> 6};
const ALuint slidx{(id-1) & 0x3f};
if(lidx >= device->EffectList.size()) UNLIKELY
return nullptr;
EffectSubList &sublist = device->EffectList[lidx];
if(sublist.FreeMask & (1_u64 << slidx)) UNLIKELY
return nullptr;
return al::to_address(sublist.Effects->begin() + slidx);
}
[[nodiscard]]
inline auto LookupBuffer(al::Device *device, ALuint id) noexcept -> ALbuffer*
{
const size_t lidx{(id-1) >> 6};
const ALuint slidx{(id-1) & 0x3f};
if(lidx >= device->BufferList.size()) UNLIKELY
return nullptr;
BufferSubList &sublist = device->BufferList[lidx];
if(sublist.FreeMask & (1_u64 << slidx)) UNLIKELY
return nullptr;
return al::to_address(sublist.Buffers->begin() + slidx);
}
void AddActiveEffectSlots(const al::span<ALeffectslot*> auxslots, ALCcontext *context)
{
if(auxslots.empty()) return;
EffectSlotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)};
if((curarray->size()>>1) > std::numeric_limits<size_t>::max()-auxslots.size())
throw std::runtime_error{"Too many active effect slots"};
size_t newcount{(curarray->size()>>1) + auxslots.size()};
if(newcount > std::numeric_limits<size_t>::max()>>1)
throw std::runtime_error{"Too many active effect slots"};
/* Insert the new effect slots into the head of the new array, followed by
* the existing ones.
*/
auto newarray = EffectSlot::CreatePtrArray(newcount<<1);
auto new_end = std::transform(auxslots.begin(), auxslots.end(), newarray->begin(),
std::mem_fn(&ALeffectslot::mSlot));
new_end = std::copy_n(curarray->begin(), curarray->size()>>1, new_end);
/* Remove any duplicates (first instance of each will be kept). */
for(auto start=newarray->begin()+1;;)
{
new_end = std::remove(start, new_end, *(start-1));
if(start == new_end) break;
++start;
}
newcount = static_cast<size_t>(std::distance(newarray->begin(), new_end));
/* Reallocate newarray if the new size ended up smaller from duplicate
* removal.
*/
if(newcount < newarray->size()>>1) UNLIKELY
{
auto oldarray = std::move(newarray);
newarray = EffectSlot::CreatePtrArray(newcount<<1);
new_end = std::copy_n(oldarray->begin(), newcount, newarray->begin());
}
std::fill(new_end, newarray->end(), nullptr);
auto oldarray = context->mActiveAuxSlots.exchange(std::move(newarray),
std::memory_order_acq_rel);
std::ignore = context->mDevice->waitForMix();
}
void RemoveActiveEffectSlots(const al::span<ALeffectslot*> auxslots, ALCcontext *context)
{
if(auxslots.empty()) return;
EffectSlotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)};
/* Don't shrink the allocated array size since we don't know how many (if
* any) of the effect slots to remove are in the array.
*/
auto newarray = EffectSlot::CreatePtrArray(curarray->size());
auto new_end = std::copy_n(curarray->begin(), curarray->size()>>1, newarray->begin());
/* Remove elements from newarray that match any ID in slotids. */
for(const ALeffectslot *auxslot : auxslots)
{
auto slot_match = [auxslot](EffectSlot *slot) noexcept -> bool
{ return (slot == auxslot->mSlot); };
new_end = std::remove_if(newarray->begin(), new_end, slot_match);
}
/* Reallocate with the new size. */
auto newsize = static_cast<size_t>(std::distance(newarray->begin(), new_end));
if(newsize < newarray->size()>>1) LIKELY
{
auto oldarray = std::move(newarray);
newarray = EffectSlot::CreatePtrArray(newsize<<1);
new_end = std::copy_n(oldarray->begin(), newsize, newarray->begin());
}
std::fill(new_end, newarray->end(), nullptr);
auto oldarray = context->mActiveAuxSlots.exchange(std::move(newarray),
std::memory_order_acq_rel);
std::ignore = context->mDevice->waitForMix();
}
[[nodiscard]]
constexpr auto EffectSlotTypeFromEnum(ALenum type) noexcept -> EffectSlotType
{
switch(type)
{
case AL_EFFECT_NULL: return EffectSlotType::None;
case AL_EFFECT_REVERB: return EffectSlotType::Reverb;
case AL_EFFECT_CHORUS: return EffectSlotType::Chorus;
case AL_EFFECT_DISTORTION: return EffectSlotType::Distortion;
case AL_EFFECT_ECHO: return EffectSlotType::Echo;
case AL_EFFECT_FLANGER: return EffectSlotType::Flanger;
case AL_EFFECT_FREQUENCY_SHIFTER: return EffectSlotType::FrequencyShifter;
case AL_EFFECT_VOCAL_MORPHER: return EffectSlotType::VocalMorpher;
case AL_EFFECT_PITCH_SHIFTER: return EffectSlotType::PitchShifter;
case AL_EFFECT_RING_MODULATOR: return EffectSlotType::RingModulator;
case AL_EFFECT_AUTOWAH: return EffectSlotType::Autowah;
case AL_EFFECT_COMPRESSOR: return EffectSlotType::Compressor;
case AL_EFFECT_EQUALIZER: return EffectSlotType::Equalizer;
case AL_EFFECT_EAXREVERB: return EffectSlotType::Reverb;
case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT: return EffectSlotType::Dedicated;
case AL_EFFECT_DEDICATED_DIALOGUE: return EffectSlotType::Dedicated;
case AL_EFFECT_CONVOLUTION_SOFT: return EffectSlotType::Convolution;
}
ERR("Unhandled effect enum: {:#04x}", as_unsigned(type));
return EffectSlotType::None;
}
[[nodiscard]]
auto EnsureEffectSlots(ALCcontext *context, size_t needed) noexcept -> bool
try {
size_t count{std::accumulate(context->mEffectSlotList.cbegin(),
context->mEffectSlotList.cend(), 0_uz,
[](size_t cur, const EffectSlotSubList &sublist) noexcept -> size_t
{ return cur + static_cast<ALuint>(al::popcount(sublist.FreeMask)); })};
while(needed > count)
{
if(context->mEffectSlotList.size() >= 1<<25) UNLIKELY
return false;
EffectSlotSubList sublist{};
sublist.FreeMask = ~0_u64;
sublist.EffectSlots = SubListAllocator{}.allocate(1);
context->mEffectSlotList.emplace_back(std::move(sublist));
count += std::tuple_size_v<SubListAllocator::value_type>;
}
return true;
}
catch(...) {
return false;
}
[[nodiscard]]
auto AllocEffectSlot(ALCcontext *context) -> ALeffectslot*
{
auto sublist = std::find_if(context->mEffectSlotList.begin(), context->mEffectSlotList.end(),
[](const EffectSlotSubList &entry) noexcept -> bool
{ return entry.FreeMask != 0; });
auto lidx = static_cast<ALuint>(std::distance(context->mEffectSlotList.begin(), sublist));
auto slidx = static_cast<ALuint>(al::countr_zero(sublist->FreeMask));
ASSUME(slidx < 64);
ALeffectslot *slot{al::construct_at(al::to_address(sublist->EffectSlots->begin() + slidx),
context)};
aluInitEffectPanning(slot->mSlot, context);
/* Add 1 to avoid ID 0. */
slot->id = ((lidx<<6) | slidx) + 1;
context->mNumEffectSlots += 1;
sublist->FreeMask &= ~(1_u64 << slidx);
return slot;
}
void FreeEffectSlot(ALCcontext *context, ALeffectslot *slot)
{
context->mEffectSlotNames.erase(slot->id);
const ALuint id{slot->id - 1};
const size_t lidx{id >> 6};
const ALuint slidx{id & 0x3f};
std::destroy_at(slot);
context->mEffectSlotList[lidx].FreeMask |= 1_u64 << slidx;
context->mNumEffectSlots--;
}
inline void UpdateProps(ALeffectslot *slot, ALCcontext *context)
{
if(!context->mDeferUpdates && slot->mState == SlotState::Playing)
{
slot->updateProps(context);
return;
}
slot->mPropsDirty = true;
}
} // namespace
AL_API DECL_FUNC2(void, alGenAuxiliaryEffectSlots, ALsizei,n, ALuint*,effectslots)
FORCE_ALIGN void AL_APIENTRY alGenAuxiliaryEffectSlotsDirect(ALCcontext *context, ALsizei n,
ALuint *effectslots) noexcept
try {
if(n < 0)
context->throw_error(AL_INVALID_VALUE, "Generating {} effect slots", n);
if(n <= 0) UNLIKELY return;
auto slotlock = std::lock_guard{context->mEffectSlotLock};
auto *device = context->mALDevice.get();
const al::span eids{effectslots, static_cast<ALuint>(n)};
if(context->mNumEffectSlots > device->AuxiliaryEffectSlotMax
|| eids.size() > device->AuxiliaryEffectSlotMax-context->mNumEffectSlots)
context->throw_error(AL_OUT_OF_MEMORY, "Exceeding {} effect slot limit ({} + {})",
device->AuxiliaryEffectSlotMax, context->mNumEffectSlots, n);
if(!EnsureEffectSlots(context, eids.size()))
context->throw_error(AL_OUT_OF_MEMORY, "Failed to allocate {} effectslot{}", n,
(n==1) ? "" : "s");
std::vector<ALeffectslot*> slots;
try {
if(eids.size() == 1)
{
/* Special handling for the easy and normal case. */
eids[0] = AllocEffectSlot(context)->id;
}
else
{
slots.reserve(eids.size());
std::generate_n(std::back_inserter(slots), eids.size(),
[context]{ return AllocEffectSlot(context); });
std::transform(slots.cbegin(), slots.cend(), eids.begin(),
[](ALeffectslot *slot) -> ALuint { return slot->id; });
}
}
catch(std::exception& e) {
ERR("Exception allocating effectslot {} of {}: {}", slots.size()+1, n, e.what());
auto delete_effectslot = [context](ALeffectslot *slot) -> void
{ FreeEffectSlot(context, slot); };
std::for_each(slots.begin(), slots.end(), delete_effectslot);
context->throw_error(AL_INVALID_OPERATION, "Exception allocating {} effectslots: {}", n,
e.what());
}
}
catch(al::base_exception&) {
}
catch(std::exception &e) {
ERR("Caught exception: {}", e.what());
}
AL_API DECL_FUNC2(void, alDeleteAuxiliaryEffectSlots, ALsizei,n, const ALuint*,effectslots)
FORCE_ALIGN void AL_APIENTRY alDeleteAuxiliaryEffectSlotsDirect(ALCcontext *context, ALsizei n,
const ALuint *effectslots) noexcept
try {
if(n < 0) UNLIKELY
context->throw_error(AL_INVALID_VALUE, "Deleting {} effect slots", n);
if(n <= 0) UNLIKELY return;
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
if(n == 1)
{
ALeffectslot *slot{LookupEffectSlot(context, *effectslots)};
if(!slot)
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", *effectslots);
if(slot->ref.load(std::memory_order_relaxed) != 0)
context->throw_error(AL_INVALID_OPERATION, "Deleting in-use effect slot {}",
*effectslots);
RemoveActiveEffectSlots({&slot, 1u}, context);
FreeEffectSlot(context, slot);
}
else
{
const al::span eids{effectslots, static_cast<ALuint>(n)};
std::vector<ALeffectslot*> slots;
slots.reserve(eids.size());
auto lookupslot = [context](const ALuint eid) -> ALeffectslot*
{
ALeffectslot *slot{LookupEffectSlot(context, eid)};
if(!slot)
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", eid);
if(slot->ref.load(std::memory_order_relaxed) != 0)
context->throw_error(AL_INVALID_OPERATION, "Deleting in-use effect slot {}", eid);
return slot;
};
std::transform(eids.cbegin(), eids.cend(), std::back_inserter(slots), lookupslot);
/* All effectslots are valid, remove and delete them */
RemoveActiveEffectSlots(slots, context);
auto delete_effectslot = [context](const ALuint eid) -> void
{
if(ALeffectslot *slot{LookupEffectSlot(context, eid)})
FreeEffectSlot(context, slot);
};
std::for_each(eids.begin(), eids.end(), delete_effectslot);
}
}
catch(al::base_exception&) {
}
catch(std::exception &e) {
ERR("Caught exception: {}", e.what());
}
AL_API DECL_FUNC1(ALboolean, alIsAuxiliaryEffectSlot, ALuint,effectslot)
FORCE_ALIGN ALboolean AL_APIENTRY alIsAuxiliaryEffectSlotDirect(ALCcontext *context,
ALuint effectslot) noexcept
{
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
if(LookupEffectSlot(context, effectslot) != nullptr)
return AL_TRUE;
return AL_FALSE;
}
AL_API void AL_APIENTRY alAuxiliaryEffectSlotPlaySOFT(ALuint) noexcept
{
ContextRef context{GetContextRef()};
if(!context) UNLIKELY return;
context->setError(AL_INVALID_OPERATION, "alAuxiliaryEffectSlotPlaySOFT not supported");
}
AL_API void AL_APIENTRY alAuxiliaryEffectSlotPlayvSOFT(ALsizei, const ALuint*) noexcept
{
ContextRef context{GetContextRef()};
if(!context) UNLIKELY return;
context->setError(AL_INVALID_OPERATION, "alAuxiliaryEffectSlotPlayvSOFT not supported");
}
AL_API void AL_APIENTRY alAuxiliaryEffectSlotStopSOFT(ALuint) noexcept
{
ContextRef context{GetContextRef()};
if(!context) UNLIKELY return;
context->setError(AL_INVALID_OPERATION, "alAuxiliaryEffectSlotStopSOFT not supported");
}
AL_API void AL_APIENTRY alAuxiliaryEffectSlotStopvSOFT(ALsizei, const ALuint*) noexcept
{
ContextRef context{GetContextRef()};
if(!context) UNLIKELY return;
context->setError(AL_INVALID_OPERATION, "alAuxiliaryEffectSlotStopvSOFT not supported");
}
AL_API DECL_FUNC3(void, alAuxiliaryEffectSloti, ALuint,effectslot, ALenum,param, ALint,value)
FORCE_ALIGN void AL_APIENTRY alAuxiliaryEffectSlotiDirect(ALCcontext *context, ALuint effectslot,
ALenum param, ALint value) noexcept
try {
std::lock_guard<std::mutex> proplock{context->mPropLock};
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
ALeffectslot *slot{LookupEffectSlot(context, effectslot)};
if(!slot) UNLIKELY
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", effectslot);
ALeffectslot *target{};
ALenum err{};
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
{
auto *device = context->mALDevice.get();
auto effectlock = std::lock_guard{device->EffectLock};
auto *effect = value ? LookupEffect(device, static_cast<ALuint>(value)) : nullptr;
if(effect)
err = slot->initEffect(effect->id, effect->type, effect->Props, context);
else
{
if(value != 0)
context->throw_error(AL_INVALID_VALUE, "Invalid effect ID {}", value);
err = slot->initEffect(0, AL_EFFECT_NULL, EffectProps{}, context);
}
}
if(err != AL_NO_ERROR)
context->throw_error(err, "Effect initialization failed");
if(slot->mState == SlotState::Initial) UNLIKELY
{
slot->mPropsDirty = false;
slot->updateProps(context);
AddActiveEffectSlots({&slot, 1}, context);
slot->mState = SlotState::Playing;
return;
}
UpdateProps(slot, context);
return;
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
if(!(value == AL_TRUE || value == AL_FALSE))
context->throw_error(AL_INVALID_VALUE, "Effect slot auxiliary send auto out of range");
if(!(slot->AuxSendAuto == !!value)) LIKELY
{
slot->AuxSendAuto = !!value;
UpdateProps(slot, context);
}
return;
case AL_EFFECTSLOT_TARGET_SOFT:
target = LookupEffectSlot(context, static_cast<ALuint>(value));
if(value && !target)
context->throw_error(AL_INVALID_VALUE, "Invalid effect slot target ID {}", value);
if(slot->Target == target) UNLIKELY
return;
if(target)
{
ALeffectslot *checker{target};
while(checker && checker != slot)
checker = checker->Target;
if(checker)
context->throw_error(AL_INVALID_OPERATION,
"Setting target of effect slot ID {} to {} creates circular chain", slot->id,
target->id);
}
if(ALeffectslot *oldtarget{slot->Target})
{
/* We must force an update if there was an existing effect slot
* target, in case it's about to be deleted.
*/
if(target) IncrementRef(target->ref);
DecrementRef(oldtarget->ref);
slot->Target = target;
slot->updateProps(context);
return;
}
if(target) IncrementRef(target->ref);
slot->Target = target;
UpdateProps(slot, context);
return;
case AL_BUFFER:
if(ALbuffer *buffer{slot->Buffer})
{
if(buffer->id == static_cast<ALuint>(value))
return;
}
else if(value == 0)
return;
if(slot->mState == SlotState::Playing)
{
EffectStateFactory *factory{getFactoryByType(slot->Effect.Type)};
assert(factory);
al::intrusive_ptr<EffectState> state{factory->create()};
auto *device = context->mALDevice.get();
auto bufferlock = std::unique_lock{device->BufferLock};
ALbuffer *buffer{};
if(value)
{
buffer = LookupBuffer(device, static_cast<ALuint>(value));
if(!buffer)
context->throw_error(AL_INVALID_VALUE, "Invalid buffer ID {}", value);
if(buffer->mCallback)
context->throw_error(AL_INVALID_OPERATION,
"Callback buffer not valid for effects");
IncrementRef(buffer->ref);
}
/* Stop the effect slot from processing while we switch buffers. */
RemoveActiveEffectSlots({&slot, 1}, context);
if(ALbuffer *oldbuffer{slot->Buffer})
DecrementRef(oldbuffer->ref);
slot->Buffer = buffer;
bufferlock.unlock();
state->mOutTarget = device->Dry.Buffer;
{
FPUCtl mixer_mode{};
state->deviceUpdate(device, buffer);
}
slot->Effect.State = std::move(state);
slot->mPropsDirty = false;
slot->updateProps(context);
AddActiveEffectSlots({&slot, 1}, context);
}
else
{
auto *device = context->mALDevice.get();
auto bufferlock = std::unique_lock{device->BufferLock};
ALbuffer *buffer{};
if(value)
{
buffer = LookupBuffer(device, static_cast<ALuint>(value));
if(!buffer)
context->throw_error(AL_INVALID_VALUE, "Invalid buffer ID {}", value);
if(buffer->mCallback)
context->throw_error(AL_INVALID_OPERATION,
"Callback buffer not valid for effects");
IncrementRef(buffer->ref);
}
if(ALbuffer *oldbuffer{slot->Buffer})
DecrementRef(oldbuffer->ref);
slot->Buffer = buffer;
bufferlock.unlock();
FPUCtl mixer_mode{};
auto *state = slot->Effect.State.get();
state->deviceUpdate(device, buffer);
slot->mPropsDirty = true;
}
return;
case AL_EFFECTSLOT_STATE_SOFT:
context->throw_error(AL_INVALID_OPERATION, "AL_EFFECTSLOT_STATE_SOFT is read-only");
}
context->throw_error(AL_INVALID_ENUM, "Invalid effect slot integer property {:#04x}",
as_unsigned(param));
}
catch(al::base_exception&) {
}
catch(std::exception &e) {
ERR("Caught exception: {}", e.what());
}
AL_API DECL_FUNC3(void, alAuxiliaryEffectSlotiv, ALuint,effectslot, ALenum,param, const ALint*,values)
FORCE_ALIGN void AL_APIENTRY alAuxiliaryEffectSlotivDirect(ALCcontext *context, ALuint effectslot,
ALenum param, const ALint *values) noexcept
try {
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
case AL_EFFECTSLOT_TARGET_SOFT:
case AL_EFFECTSLOT_STATE_SOFT:
case AL_BUFFER:
alAuxiliaryEffectSlotiDirect(context, effectslot, param, *values);
return;
}
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
ALeffectslot *slot{LookupEffectSlot(context, effectslot)};
if(!slot)
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", effectslot);
context->throw_error(AL_INVALID_ENUM, "Invalid effect slot integer-vector property {:#04x}",
as_unsigned(param));
}
catch(al::base_exception&) {
}
catch(std::exception &e) {
ERR("Caught exception: {}", e.what());
}
AL_API DECL_FUNC3(void, alAuxiliaryEffectSlotf, ALuint,effectslot, ALenum,param, ALfloat,value)
FORCE_ALIGN void AL_APIENTRY alAuxiliaryEffectSlotfDirect(ALCcontext *context, ALuint effectslot,
ALenum param, ALfloat value) noexcept
try {
std::lock_guard<std::mutex> proplock{context->mPropLock};
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
ALeffectslot *slot{LookupEffectSlot(context, effectslot)};
if(!slot)
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", effectslot);
switch(param)
{
case AL_EFFECTSLOT_GAIN:
if(!(value >= 0.0f && value <= 1.0f))
context->throw_error(AL_INVALID_VALUE, "Effect slot gain {} out of range", value);
if(!(slot->Gain == value)) LIKELY
{
slot->Gain = value;
UpdateProps(slot, context);
}
return;
}
context->throw_error(AL_INVALID_ENUM, "Invalid effect slot float property {:#04x}",
as_unsigned(param));
}
catch(al::base_exception&) {
}
catch(std::exception &e) {
ERR("Caught exception: {}", e.what());
}
AL_API DECL_FUNC3(void, alAuxiliaryEffectSlotfv, ALuint,effectslot, ALenum,param, const ALfloat*,values)
FORCE_ALIGN void AL_APIENTRY alAuxiliaryEffectSlotfvDirect(ALCcontext *context, ALuint effectslot,
ALenum param, const ALfloat *values) noexcept
try {
switch(param)
{
case AL_EFFECTSLOT_GAIN:
alAuxiliaryEffectSlotfDirect(context, effectslot, param, *values);
return;
}
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
ALeffectslot *slot{LookupEffectSlot(context, effectslot)};
if(!slot)
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", effectslot);
context->throw_error(AL_INVALID_ENUM, "Invalid effect slot float-vector property {:#04x}",
as_unsigned(param));
}
catch(al::base_exception&) {
}
catch(std::exception &e) {
ERR("Caught exception: {}", e.what());
}
AL_API DECL_FUNC3(void, alGetAuxiliaryEffectSloti, ALuint,effectslot, ALenum,param, ALint*,value)
FORCE_ALIGN void AL_APIENTRY alGetAuxiliaryEffectSlotiDirect(ALCcontext *context,
ALuint effectslot, ALenum param, ALint *value) noexcept
try {
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
ALeffectslot *slot{LookupEffectSlot(context, effectslot)};
if(!slot)
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", effectslot);
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
*value = static_cast<ALint>(slot->EffectId);
return;
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
*value = slot->AuxSendAuto ? AL_TRUE : AL_FALSE;
return;
case AL_EFFECTSLOT_TARGET_SOFT:
if(auto *target = slot->Target)
*value = static_cast<ALint>(target->id);
else
*value = 0;
return;
case AL_EFFECTSLOT_STATE_SOFT:
*value = static_cast<int>(slot->mState);
return;
case AL_BUFFER:
if(auto *buffer = slot->Buffer)
*value = static_cast<ALint>(buffer->id);
else
*value = 0;
return;
}
context->throw_error(AL_INVALID_ENUM, "Invalid effect slot integer property {:#04x}",
as_unsigned(param));
}
catch(al::base_exception&) {
}
catch(std::exception &e) {
ERR("Caught exception: {}", e.what());
}
AL_API DECL_FUNC3(void, alGetAuxiliaryEffectSlotiv, ALuint,effectslot, ALenum,param, ALint*,values)
FORCE_ALIGN void AL_APIENTRY alGetAuxiliaryEffectSlotivDirect(ALCcontext *context,
ALuint effectslot, ALenum param, ALint *values) noexcept
try {
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
case AL_EFFECTSLOT_TARGET_SOFT:
case AL_EFFECTSLOT_STATE_SOFT:
case AL_BUFFER:
alGetAuxiliaryEffectSlotiDirect(context, effectslot, param, values);
return;
}
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
ALeffectslot *slot = LookupEffectSlot(context, effectslot);
if(!slot)
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", effectslot);
context->throw_error(AL_INVALID_ENUM, "Invalid effect slot integer-vector property {:#04x}",
as_unsigned(param));
}
catch(al::base_exception&) {
}
catch(std::exception &e) {
ERR("Caught exception: {}", e.what());
}
AL_API DECL_FUNC3(void, alGetAuxiliaryEffectSlotf, ALuint,effectslot, ALenum,param, ALfloat*,value)
FORCE_ALIGN void AL_APIENTRY alGetAuxiliaryEffectSlotfDirect(ALCcontext *context,
ALuint effectslot, ALenum param, ALfloat *value) noexcept
try {
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
ALeffectslot *slot{LookupEffectSlot(context, effectslot)};
if(!slot)
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", effectslot);
switch(param)
{
case AL_EFFECTSLOT_GAIN: *value = slot->Gain; return;
}
context->throw_error(AL_INVALID_ENUM, "Invalid effect slot float property {:#04x}",
as_unsigned(param));
}
catch(al::base_exception&) {
}
catch(std::exception &e) {
ERR("Caught exception: {}", e.what());
}
AL_API DECL_FUNC3(void, alGetAuxiliaryEffectSlotfv, ALuint,effectslot, ALenum,param, ALfloat*,values)
FORCE_ALIGN void AL_APIENTRY alGetAuxiliaryEffectSlotfvDirect(ALCcontext *context,
ALuint effectslot, ALenum param, ALfloat *values) noexcept
try {
switch(param)
{
case AL_EFFECTSLOT_GAIN:
alGetAuxiliaryEffectSlotfDirect(context, effectslot, param, values);
return;
}
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
ALeffectslot *slot{LookupEffectSlot(context, effectslot)};
if(!slot)
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", effectslot);
context->throw_error(AL_INVALID_ENUM, "Invalid effect slot float-vector property {:#04x}",
as_unsigned(param));
}
catch(al::base_exception&) {
}
catch(std::exception &e) {
ERR("Caught exception: {}", e.what());
}
ALeffectslot::ALeffectslot(ALCcontext *context)
{
EffectStateFactory *factory{getFactoryByType(EffectSlotType::None)};
if(!factory) throw std::runtime_error{"Failed to get null effect factory"};
al::intrusive_ptr<EffectState> state{factory->create()};
Effect.State = state;
mSlot = context->getEffectSlot();
mSlot->InUse = true;
mSlot->mEffectState = std::move(state);
}
ALeffectslot::~ALeffectslot()
{
if(Target)
DecrementRef(Target->ref);
Target = nullptr;
if(Buffer)
DecrementRef(Buffer->ref);
Buffer = nullptr;
if(auto *slot = mSlot->Update.exchange(nullptr, std::memory_order_relaxed))
slot->State = nullptr;
mSlot->mEffectState = nullptr;
mSlot->InUse = false;
}
ALenum ALeffectslot::initEffect(ALuint effectId, ALenum effectType, const EffectProps &effectProps,
ALCcontext *context)
{
EffectSlotType newtype{EffectSlotTypeFromEnum(effectType)};
if(newtype != Effect.Type)
{
EffectStateFactory *factory{getFactoryByType(newtype)};
if(!factory)
{
ERR("Failed to find factory for effect slot type {}",
int{al::to_underlying(newtype)});
return AL_INVALID_ENUM;
}
al::intrusive_ptr<EffectState> state{factory->create()};
auto *device = context->mALDevice.get();
state->mOutTarget = device->Dry.Buffer;
{
FPUCtl mixer_mode{};
state->deviceUpdate(device, Buffer);
}
Effect.Type = newtype;
Effect.Props = effectProps;
Effect.State = std::move(state);
}
else if(newtype != EffectSlotType::None)
Effect.Props = effectProps;
EffectId = effectId;
/* Remove state references from old effect slot property updates. */
EffectSlotProps *props{context->mFreeEffectSlotProps.load()};
while(props)
{
props->State = nullptr;
props = props->next.load(std::memory_order_relaxed);
}
return AL_NO_ERROR;
}
void ALeffectslot::updateProps(ALCcontext *context) const
{
/* Get an unused property container, or allocate a new one as needed. */
EffectSlotProps *props{context->mFreeEffectSlotProps.load(std::memory_order_acquire)};
if(!props)
{
context->allocEffectSlotProps();
props = context->mFreeEffectSlotProps.load(std::memory_order_acquire);
}
EffectSlotProps *next;
do {
next = props->next.load(std::memory_order_relaxed);
} while(!context->mFreeEffectSlotProps.compare_exchange_weak(props, next,
std::memory_order_acq_rel, std::memory_order_acquire));
/* Copy in current property values. */
props->Gain = Gain;
props->AuxSendAuto = AuxSendAuto;
props->Target = Target ? Target->mSlot : nullptr;
props->Type = Effect.Type;
props->Props = Effect.Props;
props->State = Effect.State;
/* Set the new container for updating internal parameters. */
props = mSlot->Update.exchange(props, std::memory_order_acq_rel);
if(props)
{
/* If there was an unused update container, put it back in the
* freelist.
*/
props->State = nullptr;
AtomicReplaceHead(context->mFreeEffectSlotProps, props);
}
}
void ALeffectslot::SetName(ALCcontext* context, ALuint id, std::string_view name)
{
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
auto slot = LookupEffectSlot(context, id);
if(!slot)
context->throw_error(AL_INVALID_NAME, "Invalid effect slot ID {}", id);
context->mEffectSlotNames.insert_or_assign(id, name);
}
void UpdateAllEffectSlotProps(ALCcontext *context)
{
std::lock_guard<std::mutex> slotlock{context->mEffectSlotLock};
for(auto &sublist : context->mEffectSlotList)
{
uint64_t usemask{~sublist.FreeMask};
while(usemask)
{
const auto idx = static_cast<uint>(al::countr_zero(usemask));
usemask &= ~(1_u64 << idx);
auto &slot = (*sublist.EffectSlots)[idx];
if(std::exchange(slot.mPropsDirty, false))
slot.updateProps(context);
}
}
}
EffectSlotSubList::~EffectSlotSubList()
{
if(!EffectSlots)
return;
uint64_t usemask{~FreeMask};
while(usemask)
{
const int idx{al::countr_zero(usemask)};
std::destroy_at(al::to_address(EffectSlots->begin() + idx));
usemask &= ~(1_u64 << idx);
}
FreeMask = ~usemask;
SubListAllocator{}.deallocate(EffectSlots, 1);
EffectSlots = nullptr;
}
#if ALSOFT_EAX
void ALeffectslot::eax_initialize(ALCcontext& al_context, EaxFxSlotIndexValue index)
{
if(index >= EAX_MAX_FXSLOTS)
eax_fail("Index out of range.");
mEaxALContext = &al_context;
mEaxFXSlotIndex = index;
eax_fx_slot_set_defaults();
mEaxEffect = std::make_unique<EaxEffect>();
if(index == 0) mEaxEffect->init<EaxReverbCommitter>();
else if(index == 1) mEaxEffect->init<EaxChorusCommitter>();
else mEaxEffect->init<EaxNullCommitter>();
}
void ALeffectslot::eax_commit()
{
if(mEaxDf.any())
{
auto df = std::bitset<eax_dirty_bit_count>{};
switch(mEaxVersion)
{
case 1:
case 2:
case 3:
eax5_fx_slot_commit(mEax123, df);
break;
case 4:
eax4_fx_slot_commit(df);
break;
case 5:
eax5_fx_slot_commit(mEax5, df);
break;
}
mEaxDf.reset();
if(df.test(eax_volume_dirty_bit))
eax_fx_slot_set_volume();
if(df.test(eax_flags_dirty_bit))
eax_fx_slot_set_flags();
}
if(mEaxEffect->commit(mEaxVersion))
eax_set_efx_slot_effect(*mEaxEffect);
}
[[noreturn]] void ALeffectslot::eax_fail(const char* message)
{
throw Exception{message};
}
[[noreturn]] void ALeffectslot::eax_fail_unknown_effect_id()
{
eax_fail("Unknown effect ID.");
}
[[noreturn]] void ALeffectslot::eax_fail_unknown_property_id()
{
eax_fail("Unknown property ID.");
}
[[noreturn]] void ALeffectslot::eax_fail_unknown_version()
{
eax_fail("Unknown version.");
}
void ALeffectslot::eax4_fx_slot_ensure_unlocked() const
{
if(eax4_fx_slot_is_legacy())
eax_fail("Locked legacy slot.");
}
ALenum ALeffectslot::eax_get_efx_effect_type(const GUID& guid)
{
if(guid == EAX_NULL_GUID)
return AL_EFFECT_NULL;
if(guid == EAX_AUTOWAH_EFFECT)
return AL_EFFECT_AUTOWAH;
if(guid == EAX_CHORUS_EFFECT)
return AL_EFFECT_CHORUS;
if(guid == EAX_AGCCOMPRESSOR_EFFECT)
return AL_EFFECT_COMPRESSOR;
if(guid == EAX_DISTORTION_EFFECT)
return AL_EFFECT_DISTORTION;
if(guid == EAX_REVERB_EFFECT)
return AL_EFFECT_EAXREVERB;
if(guid == EAX_ECHO_EFFECT)
return AL_EFFECT_ECHO;
if(guid == EAX_EQUALIZER_EFFECT)
return AL_EFFECT_EQUALIZER;
if(guid == EAX_FLANGER_EFFECT)
return AL_EFFECT_FLANGER;
if(guid == EAX_FREQUENCYSHIFTER_EFFECT)
return AL_EFFECT_FREQUENCY_SHIFTER;
if(guid == EAX_PITCHSHIFTER_EFFECT)
return AL_EFFECT_PITCH_SHIFTER;
if(guid == EAX_RINGMODULATOR_EFFECT)
return AL_EFFECT_RING_MODULATOR;
if(guid == EAX_VOCALMORPHER_EFFECT)
return AL_EFFECT_VOCAL_MORPHER;
eax_fail_unknown_effect_id();
}
const GUID& ALeffectslot::eax_get_eax_default_effect_guid() const noexcept
{
switch(mEaxFXSlotIndex)
{
case 0: return EAX_REVERB_EFFECT;
case 1: return EAX_CHORUS_EFFECT;
default: return EAX_NULL_GUID;
}
}
long ALeffectslot::eax_get_eax_default_lock() const noexcept
{
return eax4_fx_slot_is_legacy() ? EAXFXSLOT_LOCKED : EAXFXSLOT_UNLOCKED;
}
void ALeffectslot::eax4_fx_slot_set_defaults(EAX40FXSLOTPROPERTIES& props) noexcept
{
props.guidLoadEffect = eax_get_eax_default_effect_guid();
props.lVolume = EAXFXSLOT_DEFAULTVOLUME;
props.lLock = eax_get_eax_default_lock();
props.ulFlags = EAX40FXSLOT_DEFAULTFLAGS;
}
void ALeffectslot::eax5_fx_slot_set_defaults(EAX50FXSLOTPROPERTIES& props) noexcept
{
props.guidLoadEffect = eax_get_eax_default_effect_guid();
props.lVolume = EAXFXSLOT_DEFAULTVOLUME;
props.lLock = EAXFXSLOT_UNLOCKED;
props.ulFlags = EAX50FXSLOT_DEFAULTFLAGS;
props.lOcclusion = EAXFXSLOT_DEFAULTOCCLUSION;
props.flOcclusionLFRatio = EAXFXSLOT_DEFAULTOCCLUSIONLFRATIO;
}
void ALeffectslot::eax_fx_slot_set_defaults()
{
eax5_fx_slot_set_defaults(mEax123.i);
eax4_fx_slot_set_defaults(mEax4.i);
eax5_fx_slot_set_defaults(mEax5.i);
mEax = mEax5.i;
mEaxDf.reset();
}
void ALeffectslot::eax4_fx_slot_get(const EaxCall& call, const EAX40FXSLOTPROPERTIES& props)
{
switch(call.get_property_id())
{
case EAXFXSLOT_ALLPARAMETERS:
call.set_value<Exception>(props);
break;
case EAXFXSLOT_LOADEFFECT:
call.set_value<Exception>(props.guidLoadEffect);
break;
case EAXFXSLOT_VOLUME:
call.set_value<Exception>(props.lVolume);
break;
case EAXFXSLOT_LOCK:
call.set_value<Exception>(props.lLock);
break;
case EAXFXSLOT_FLAGS:
call.set_value<Exception>(props.ulFlags);
break;
default:
eax_fail_unknown_property_id();
}
}
void ALeffectslot::eax5_fx_slot_get(const EaxCall& call, const EAX50FXSLOTPROPERTIES& props)
{
switch(call.get_property_id())
{
case EAXFXSLOT_ALLPARAMETERS:
call.set_value<Exception>(props);
break;
case EAXFXSLOT_LOADEFFECT:
call.set_value<Exception>(props.guidLoadEffect);
break;
case EAXFXSLOT_VOLUME:
call.set_value<Exception>(props.lVolume);
break;
case EAXFXSLOT_LOCK:
call.set_value<Exception>(props.lLock);
break;
case EAXFXSLOT_FLAGS:
call.set_value<Exception>(props.ulFlags);
break;
case EAXFXSLOT_OCCLUSION:
call.set_value<Exception>(props.lOcclusion);
break;
case EAXFXSLOT_OCCLUSIONLFRATIO:
call.set_value<Exception>(props.flOcclusionLFRatio);
break;
default:
eax_fail_unknown_property_id();
}
}
void ALeffectslot::eax_fx_slot_get(const EaxCall& call) const
{
switch(call.get_version())
{
case 4: eax4_fx_slot_get(call, mEax4.i); break;
case 5: eax5_fx_slot_get(call, mEax5.i); break;
default: eax_fail_unknown_version();
}
}
bool ALeffectslot::eax_get(const EaxCall& call)
{
switch(call.get_property_set_id())
{
case EaxCallPropertySetId::fx_slot:
eax_fx_slot_get(call);
break;
case EaxCallPropertySetId::fx_slot_effect:
mEaxEffect->get(call);
break;
default:
eax_fail_unknown_property_id();
}
return false;
}
void ALeffectslot::eax_fx_slot_load_effect(int version, ALenum altype)
{
if(!IsValidEffectType(altype))
altype = AL_EFFECT_NULL;
mEaxEffect->set_defaults(version, altype);
}
void ALeffectslot::eax_fx_slot_set_volume()
{
const auto volume = std::clamp(mEax.lVolume, EAXFXSLOT_MINVOLUME, EAXFXSLOT_MAXVOLUME);
const auto gain = level_mb_to_gain(static_cast<float>(volume));
eax_set_efx_slot_gain(gain);
}
void ALeffectslot::eax_fx_slot_set_environment_flag()
{
eax_set_efx_slot_send_auto((mEax.ulFlags & EAXFXSLOTFLAGS_ENVIRONMENT) != 0u);
}
void ALeffectslot::eax_fx_slot_set_flags()
{
eax_fx_slot_set_environment_flag();
}
void ALeffectslot::eax4_fx_slot_set_all(const EaxCall& call)
{
eax4_fx_slot_ensure_unlocked();
const auto& src = call.get_value<Exception, const EAX40FXSLOTPROPERTIES>();
Eax4AllValidator{}(src);
auto& dst = mEax4.i;
mEaxDf.set(eax_load_effect_dirty_bit); // Always reset the effect.
if(dst.lVolume != src.lVolume) mEaxDf.set(eax_volume_dirty_bit);
if(dst.lLock != src.lLock) mEaxDf.set(eax_lock_dirty_bit);
if(dst.ulFlags != src.ulFlags) mEaxDf.set(eax_flags_dirty_bit);
dst = src;
}
void ALeffectslot::eax5_fx_slot_set_all(const EaxCall& call)
{
const auto& src = call.get_value<Exception, const EAX50FXSLOTPROPERTIES>();
Eax5AllValidator{}(src);
auto& dst = mEax5.i;
mEaxDf.set(eax_load_effect_dirty_bit); // Always reset the effect.
if(dst.lVolume != src.lVolume) mEaxDf.set(eax_volume_dirty_bit);
if(dst.lLock != src.lLock) mEaxDf.set(eax_lock_dirty_bit);
if(dst.ulFlags != src.ulFlags) mEaxDf.set(eax_flags_dirty_bit);
if(dst.lOcclusion != src.lOcclusion) mEaxDf.set(eax_flags_dirty_bit);
if(dst.flOcclusionLFRatio != src.flOcclusionLFRatio) mEaxDf.set(eax_flags_dirty_bit);
dst = src;
}
bool ALeffectslot::eax_fx_slot_should_update_sources() const noexcept
{
static constexpr auto dirty_bits = std::bitset<eax_dirty_bit_count>{
(1u << eax_occlusion_dirty_bit)
| (1u << eax_occlusion_lf_ratio_dirty_bit)
| (1u << eax_flags_dirty_bit)
};
return (mEaxDf & dirty_bits).any();
}
// Returns `true` if all sources should be updated, or `false` otherwise.
bool ALeffectslot::eax4_fx_slot_set(const EaxCall& call)
{
auto& dst = mEax4.i;
switch(call.get_property_id())
{
case EAXFXSLOT_NONE:
break;
case EAXFXSLOT_ALLPARAMETERS:
eax4_fx_slot_set_all(call);
if(mEaxDf.test(eax_load_effect_dirty_bit))
eax_fx_slot_load_effect(4, eax_get_efx_effect_type(dst.guidLoadEffect));
break;
case EAXFXSLOT_LOADEFFECT:
eax4_fx_slot_ensure_unlocked();
eax_fx_slot_set_dirty<Eax4GuidLoadEffectValidator, eax_load_effect_dirty_bit>(call,
dst.guidLoadEffect, mEaxDf);
if(mEaxDf.test(eax_load_effect_dirty_bit))
eax_fx_slot_load_effect(4, eax_get_efx_effect_type(dst.guidLoadEffect));
break;
case EAXFXSLOT_VOLUME:
eax_fx_slot_set<Eax4VolumeValidator, eax_volume_dirty_bit>(call, dst.lVolume, mEaxDf);
break;
case EAXFXSLOT_LOCK:
eax4_fx_slot_ensure_unlocked();
eax_fx_slot_set<Eax4LockValidator, eax_lock_dirty_bit>(call, dst.lLock, mEaxDf);
break;
case EAXFXSLOT_FLAGS:
eax_fx_slot_set<Eax4FlagsValidator, eax_flags_dirty_bit>(call, dst.ulFlags, mEaxDf);
break;
default:
eax_fail_unknown_property_id();
}
return eax_fx_slot_should_update_sources();
}
// Returns `true` if all sources should be updated, or `false` otherwise.
bool ALeffectslot::eax5_fx_slot_set(const EaxCall& call)
{
auto& dst = mEax5.i;
switch(call.get_property_id())
{
case EAXFXSLOT_NONE:
break;
case EAXFXSLOT_ALLPARAMETERS:
eax5_fx_slot_set_all(call);
if(mEaxDf.test(eax_load_effect_dirty_bit))
eax_fx_slot_load_effect(5, eax_get_efx_effect_type(dst.guidLoadEffect));
break;
case EAXFXSLOT_LOADEFFECT:
eax_fx_slot_set_dirty<Eax4GuidLoadEffectValidator, eax_load_effect_dirty_bit>(call,
dst.guidLoadEffect, mEaxDf);
if(mEaxDf.test(eax_load_effect_dirty_bit))
eax_fx_slot_load_effect(5, eax_get_efx_effect_type(dst.guidLoadEffect));
break;
case EAXFXSLOT_VOLUME:
eax_fx_slot_set<Eax4VolumeValidator, eax_volume_dirty_bit>(call, dst.lVolume, mEaxDf);
break;
case EAXFXSLOT_LOCK:
eax_fx_slot_set<Eax4LockValidator, eax_lock_dirty_bit>(call, dst.lLock, mEaxDf);
break;
case EAXFXSLOT_FLAGS:
eax_fx_slot_set<Eax5FlagsValidator, eax_flags_dirty_bit>(call, dst.ulFlags, mEaxDf);
break;
case EAXFXSLOT_OCCLUSION:
eax_fx_slot_set<Eax5OcclusionValidator, eax_occlusion_dirty_bit>(call, dst.lOcclusion,
mEaxDf);
break;
case EAXFXSLOT_OCCLUSIONLFRATIO:
eax_fx_slot_set<Eax5OcclusionLfRatioValidator, eax_occlusion_lf_ratio_dirty_bit>(call,
dst.flOcclusionLFRatio, mEaxDf);
break;
default:
eax_fail_unknown_property_id();
}
return eax_fx_slot_should_update_sources();
}
// Returns `true` if all sources should be updated, or `false` otherwise.
bool ALeffectslot::eax_fx_slot_set(const EaxCall& call)
{
switch(call.get_version())
{
case 4: return eax4_fx_slot_set(call);
case 5: return eax5_fx_slot_set(call);
default: eax_fail_unknown_version();
}
}
// Returns `true` if all sources should be updated, or `false` otherwise.
bool ALeffectslot::eax_set(const EaxCall& call)
{
bool ret{false};
switch(call.get_property_set_id())
{
case EaxCallPropertySetId::fx_slot: ret = eax_fx_slot_set(call); break;
case EaxCallPropertySetId::fx_slot_effect: mEaxEffect->set(call); break;
default: eax_fail_unknown_property_id();
}
const auto version = call.get_version();
if(mEaxVersion != version)
mEaxDf.set();
mEaxVersion = version;
return ret;
}
void ALeffectslot::eax4_fx_slot_commit(std::bitset<eax_dirty_bit_count>& dst_df)
{
eax_fx_slot_commit_property<eax_load_effect_dirty_bit>(mEax4, dst_df, &EAX40FXSLOTPROPERTIES::guidLoadEffect);
eax_fx_slot_commit_property<eax_volume_dirty_bit>(mEax4, dst_df, &EAX40FXSLOTPROPERTIES::lVolume);
eax_fx_slot_commit_property<eax_lock_dirty_bit>(mEax4, dst_df, &EAX40FXSLOTPROPERTIES::lLock);
eax_fx_slot_commit_property<eax_flags_dirty_bit>(mEax4, dst_df, &EAX40FXSLOTPROPERTIES::ulFlags);
auto& dst_i = mEax;
if(dst_i.lOcclusion != EAXFXSLOT_DEFAULTOCCLUSION)
{
dst_df.set(eax_occlusion_dirty_bit);
dst_i.lOcclusion = EAXFXSLOT_DEFAULTOCCLUSION;
}
if(dst_i.flOcclusionLFRatio != EAXFXSLOT_DEFAULTOCCLUSIONLFRATIO)
{
dst_df.set(eax_occlusion_lf_ratio_dirty_bit);
dst_i.flOcclusionLFRatio = EAXFXSLOT_DEFAULTOCCLUSIONLFRATIO;
}
}
void ALeffectslot::eax5_fx_slot_commit(Eax5State& state, std::bitset<eax_dirty_bit_count>& dst_df)
{
eax_fx_slot_commit_property<eax_load_effect_dirty_bit>(state, dst_df, &EAX50FXSLOTPROPERTIES::guidLoadEffect);
eax_fx_slot_commit_property<eax_volume_dirty_bit>(state, dst_df, &EAX50FXSLOTPROPERTIES::lVolume);
eax_fx_slot_commit_property<eax_lock_dirty_bit>(state, dst_df, &EAX50FXSLOTPROPERTIES::lLock);
eax_fx_slot_commit_property<eax_flags_dirty_bit>(state, dst_df, &EAX50FXSLOTPROPERTIES::ulFlags);
eax_fx_slot_commit_property<eax_occlusion_dirty_bit>(state, dst_df, &EAX50FXSLOTPROPERTIES::lOcclusion);
eax_fx_slot_commit_property<eax_occlusion_lf_ratio_dirty_bit>(state, dst_df, &EAX50FXSLOTPROPERTIES::flOcclusionLFRatio);
}
void ALeffectslot::eax_set_efx_slot_effect(EaxEffect &effect)
{
#define EAX_PREFIX "[EAX_SET_EFFECT_SLOT_EFFECT] "
const auto error = initEffect(0, effect.al_effect_type_, effect.al_effect_props_,
mEaxALContext);
if(error != AL_NO_ERROR)
{
ERR(EAX_PREFIX "Failed to initialize an effect.");
return;
}
if(mState == SlotState::Initial)
{
mPropsDirty = false;
updateProps(mEaxALContext);
auto effect_slot_ptr = this;
AddActiveEffectSlots({&effect_slot_ptr, 1}, mEaxALContext);
mState = SlotState::Playing;
return;
}
mPropsDirty = true;
#undef EAX_PREFIX
}
void ALeffectslot::eax_set_efx_slot_send_auto(bool is_send_auto)
{
if(AuxSendAuto == is_send_auto)
return;
AuxSendAuto = is_send_auto;
mPropsDirty = true;
}
void ALeffectslot::eax_set_efx_slot_gain(ALfloat gain)
{
#define EAX_PREFIX "[EAX_SET_EFFECT_SLOT_GAIN] "
if(gain == Gain)
return;
if(gain < 0.0f || gain > 1.0f)
ERR(EAX_PREFIX "Slot gain out of range ({:f})", gain);
Gain = std::clamp(gain, 0.0f, 1.0f);
mPropsDirty = true;
#undef EAX_PREFIX
}
void ALeffectslot::EaxDeleter::operator()(ALeffectslot* effect_slot)
{
eax_delete_al_effect_slot(*effect_slot->mEaxALContext, *effect_slot);
}
EaxAlEffectSlotUPtr eax_create_al_effect_slot(ALCcontext& context)
{
#define EAX_PREFIX "[EAX_MAKE_EFFECT_SLOT] "
std::lock_guard<std::mutex> slotlock{context.mEffectSlotLock};
auto& device = *context.mALDevice;
if(context.mNumEffectSlots == device.AuxiliaryEffectSlotMax)
{
ERR(EAX_PREFIX "Out of memory.");
return nullptr;
}
if(!EnsureEffectSlots(&context, 1))
{
ERR(EAX_PREFIX "Failed to ensure.");
return nullptr;
}
return EaxAlEffectSlotUPtr{AllocEffectSlot(&context)};
#undef EAX_PREFIX
}
void eax_delete_al_effect_slot(ALCcontext& context, ALeffectslot& effect_slot)
{
#define EAX_PREFIX "[EAX_DELETE_EFFECT_SLOT] "
std::lock_guard<std::mutex> slotlock{context.mEffectSlotLock};
if(effect_slot.ref.load(std::memory_order_relaxed) != 0)
{
ERR(EAX_PREFIX "Deleting in-use effect slot {}.", effect_slot.id);
return;
}
auto effect_slot_ptr = &effect_slot;
RemoveActiveEffectSlots({&effect_slot_ptr, 1}, &context);
FreeEffectSlot(&context, &effect_slot);
#undef EAX_PREFIX
}
#endif // ALSOFT_EAX