mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-21 13:14:46 +00:00
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#ifndef __DAE_RAWRESOLVER_H__
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#define __DAE_RAWRESOLVER_H__
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#include <string>
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#include <map>
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#include <dae/daeURI.h>
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class DAE;
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/**
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* The @c daeRawResolver class derives from @c daeURIResolver and implements
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* the .raw backend resolver for raw binary data.
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*/
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class DLLSPEC daeRawResolver : public daeURIResolver
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{
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public:
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/**
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* Constructor.
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*/
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daeRawResolver(DAE& dae);
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/**
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* Destructor.
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*/
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~daeRawResolver();
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public: // Abstract Interface
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virtual daeElement* resolveElement(const daeURI& uri);
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virtual daeString getName();
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};
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// A simple class to make speed up the process of resolving a .raw URI.
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// The result of the resolve is cached for future use.
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// This is meant for DOM internal use only.
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class DLLSPEC daeRawRefCache {
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public:
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daeElement* lookup(const daeURI& uri);
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void add(const daeURI& uri, daeElement* elt);
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void remove(const daeURI& uri);
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void clear();
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private:
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std::map<std::string, daeElement*> lookupTable;
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};
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#endif
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