Torque3D/Engine/lib/bullet/examples/TinyAudio/b3ADSR.h
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

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C++

#ifndef B3_ADSR_H
#define B3_ADSR_H
class b3ADSR
{
int m_state;
double m_value;
double m_target;
double m_attackRate;
double m_decayRate;
double m_releaseRate;
double m_releaseTime;
double m_sustainLevel;
bool m_autoKeyOff;
public:
b3ADSR();
virtual ~b3ADSR();
double tick();
bool isIdle() const;
void keyOn(bool autoKeyOff);
void keyOff();
void setValues(double attack, double decay, double sustain, double release)
{
m_attackRate = attack;
m_decayRate = decay;
m_sustainLevel = sustain;
m_releaseRate = release;
}
};
#endif //B3_ADSR_H