Torque3D/Engine/lib/bullet/examples/ThirdPartyLibs/BussIK
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00
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CMakeLists.txt update bullet so it actually works 2026-06-03 15:08:51 +01:00
Jacobian.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
Jacobian.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
LICENSE.txt update bullet so it actually works 2026-06-03 15:08:51 +01:00
LinearR2.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
LinearR2.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
LinearR3.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
LinearR3.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
LinearR4.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
LinearR4.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
MathMisc.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
MatrixRmn.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
MatrixRmn.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
Misc.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
Node.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
Node.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
premake4.lua update bullet so it actually works 2026-06-03 15:08:51 +01:00
Spherical.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
Tree.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
Tree.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
VectorRn.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
VectorRn.h update bullet so it actually works 2026-06-03 15:08:51 +01:00