Torque3D/Engine/lib/bullet/examples/OpenCL/rigidbody
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00
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bunny.inl * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
ConcaveScene.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
ConcaveScene.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
cube.inl * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
GpuCompoundScene.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
GpuCompoundScene.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
GpuConvexScene.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
GpuConvexScene.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
GpuRigidBodyDemo.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
GpuRigidBodyDemo.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
GpuRigidBodyDemoInternalData.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
GpuSphereScene.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
GpuSphereScene.h update bullet so it actually works 2026-06-03 15:08:51 +01:00