Torque3D/Engine/lib/bullet/examples/ExampleBrowser/CollisionShape2TriangleMesh.h
2022-05-13 23:42:41 -04:00

11 lines
461 B
C++

#ifndef COLLISION_SHAPE_2_GRAPHICS_H
#define COLLISION_SHAPE_2_GRAPHICS_H
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btTransform.h"
class btCollisionShape;
void CollisionShape2TriangleMesh(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray<btVector3>& vertexPositions, btAlignedObjectArray<btVector3>& vertexNormals, btAlignedObjectArray<int>& indicesOut);
#endif //COLLISION_SHAPE_2_GRAPHICS_H