Torque3D/Engine/lib/bullet/data/tray/tray.urdf
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

30 lines
837 B
XML

<robot name="tray">
<link name="tray_base_link">
<contact>
<lateral_friction value="0.5"/>
<rolling_friction value="0.0"/>
<contact_cfm value="0.0"/>
<contact_erp value="1.0"/>
</contact>
<inertial>
<origin rpy="0 0 0" xyz="0 0 0"/>
<mass value="0"/>
<inertia ixx="0" ixy="0" ixz="0" iyy="0" iyz="0" izz="0"/>
</inertial>
<visual>
<origin rpy="0 0 0" xyz="0 0 0"/>
<geometry>
<mesh filename="tray_textured4.obj" scale="0.5 0.5 0.5"/>
</geometry>
<material name="tray_material">
<color rgba="0.7 0.7 0.7 1"/>
</material>
</visual>
<collision>
<origin rpy="0 0 0" xyz="0 0 0"/>
<geometry>
<mesh filename="tray_textured4.obj" scale="0.5 0.5 0.5"/>
</geometry>
</collision>
</link>
</robot>