Torque3D/Engine/lib/assimp/test/models/invalid
2024-12-09 20:22:47 +00:00
..
box_nested_animation_4286.dae update assimp lib 2024-12-09 20:22:47 +00:00
crash-30d6d0f7c529b3b66b4131700b7a4580cd7082df.ply update assimp lib 2024-12-09 20:22:47 +00:00
empty.3ds * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
empty.ase * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
empty.lwo * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
empty.md5mesh * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
empty.off * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
empty.ply * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
empty.raw * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
empty.smd * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
empty.x * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
emptyIrrMesh.xml * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
OutOfMemory.off * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
readme.txt update assimp lib 2024-12-09 20:22:47 +00:00

*********************************************************
GENERAL
*********************************************************


The files in this directory are invalid ... some of them are empty,
others have invalid vertices or faces, others are prepared to make
 assimp allocate a few hundreds gigs of memory ... most are
actually regression tests, i.e. there was once a bugfix that
fixed the respective loaders.

This test case is successful if the library (and the viewer) don't
crash.


*********************************************************
FILES
*********************************************************

box_nested_animation_4286.dae - This was reported as GH#4286.
  The "count" parameter in "Cube-mesh-positions-array" is too small.

OutOfMemory.off - the number of faces is invalid. There won't be
  enough memory so std::vector::reserve() will most likely fail.
  The exception should be caught in Importer.cpp.

empty.<x> - These files are completely empty. The corresponding
   loaders should not crash.

malformed.obj - out-of-range vertex indices
malformed2.obj - non-existent material referenced