mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#pragma once
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#ifndef AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
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#define AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
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#include <assimp/BaseImporter.h>
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#include <assimp/scene.h>
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#include <assimp/types.h>
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#include "tinyusdz.hh"
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#include "tydra/render-data.hh"
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#include <type_traits>
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namespace Assimp {
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std::string tinyusdzAnimChannelTypeFor(
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tinyusdz::tydra::AnimationChannel::ChannelType animChannel);
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std::string tinyusdzNodeTypeFor(tinyusdz::tydra::NodeType type);
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template <typename T>
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aiMatrix4x4 tinyUsdzMat4ToAiMat4(const T matIn[4][4]) {
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static_assert(std::is_floating_point_v<T>, "Only floating-point types are allowed.");
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aiMatrix4x4 matOut;
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matOut.a1 = matIn[0][0];
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matOut.a2 = matIn[1][0];
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matOut.a3 = matIn[2][0];
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matOut.a4 = matIn[3][0];
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matOut.b1 = matIn[0][1];
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matOut.b2 = matIn[1][1];
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matOut.b3 = matIn[2][1];
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matOut.b4 = matIn[3][1];
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matOut.c1 = matIn[0][2];
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matOut.c2 = matIn[1][2];
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matOut.c3 = matIn[2][2];
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matOut.c4 = matIn[3][2];
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matOut.d1 = matIn[0][3];
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matOut.d2 = matIn[1][3];
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matOut.d3 = matIn[2][3];
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matOut.d4 = matIn[3][3];
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return matOut;
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}
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aiVector3D tinyUsdzScaleOrPosToAssimp(const std::array<float, 3> &scaleOrPosIn);
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/**
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* Convert quaternion from tinyusdz "quat" to assimp "aiQuaternion" type
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*
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* @param quatIn tinyusdz float[4] in x,y,z,w order
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* @return assimp aiQuaternion converted from input
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*/
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aiQuaternion tinyUsdzQuatToAiQuat(const std::array<float, 4> &quatIn);
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} // namespace Assimp
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#endif // AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
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