mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 12:14:45 +00:00
88 lines
3.2 KiB
CMake
88 lines
3.2 KiB
CMake
cmake_minimum_required (VERSION 3.21.0)
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set (CMAKE_CXX_STANDARD 17)
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set(CMAKE_CONFIGURATION_TYPES "Debug;RelWithDebInfo;Release" CACHE STRING "" FORCE)
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find_program(GIT_EXECUTABLE git)
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if(GIT_EXECUTABLE)
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option(GIT_IN_USE "use Git" ON)
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else()
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option(GIT_IN_USE "use Git" OFF)
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endif()
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# An application name must be set first
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set(TORQUE_APP_NAME "" CACHE STRING "the app name")
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if("${TORQUE_APP_NAME}" STREQUAL "")
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message(FATAL_ERROR "Please set TORQUE_APP_NAME first")
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endif()
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include("${CMAKE_SOURCE_DIR}/Tools/CMake/torque_macros.cmake")
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include("${CMAKE_SOURCE_DIR}/Tools/CMake/torque_configs.cmake")
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# Ensure multi-core compilation is enabled for everything
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
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project(${TORQUE_APP_NAME})
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# Once an app name is determined, we know what our project pathing structure should look like
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set(TORQUE_APP_ROOT_DIRECTORY "${CMAKE_SOURCE_DIR}/My Projects/${TORQUE_APP_NAME}")
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set(TORQUE_APP_GAME_DIRECTORY "${TORQUE_APP_ROOT_DIRECTORY}/game")
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#library handling
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set(TORQUE_LIB_ROOT_DIRECTORY "${CMAKE_SOURCE_DIR}/Engine/lib")
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set(TORQUE_LIB_TARG_DIRECTORY "${CMAKE_BINARY_DIR}/Engine/lib")
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set(TORQUE_SOURCE_DIRECTROY "${CMAKE_SOURCE_DIR}/Engine/source")
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# Ensure all possible configurations end up in the project directory
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set(CMAKE_INSTALL_PREFIX "${TORQUE_APP_ROOT_DIRECTORY}" CACHE STRING "" FORCE)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}")
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/Tools/CMake/finders")
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foreach( OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES} )
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string( TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG )
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set( CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} "${TORQUE_APP_GAME_DIRECTORY}" )
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endforeach( OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES )
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# Detect CPU Information
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if (CMAKE_SYSTEM_PROCESSOR MATCHES "arm")
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if( CMAKE_CXX_SIZEOF_DATA_PTR EQUAL 8 )
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set( TORQUE_CPU_ARM64 ON )
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elseif( CMAKE_CXX_SIZEOF_DATA_PTR EQUAL 4 )
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set( TORQUE_CPU_ARM32 ON )
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endif()
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else()
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if( CMAKE_CXX_SIZEOF_DATA_PTR EQUAL 8 )
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set( TORQUE_CPU_X64 ON )
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elseif( CMAKE_CXX_SIZEOF_DATA_PTR EQUAL 4 )
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set( TORQUE_CPU_X32 ON )
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endif()
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endif()
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if(NOT TORQUE_SCRIPT_EXTENSION)
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set(TORQUE_SCRIPT_EXTENSION "tscript" CACHE STRING "The default script extension to use for TorqueScript files")
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endif()
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mark_as_advanced(TORQUE_SCRIPT_EXTENSION)
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set(TORQUE_MODULE_USER_PATH "" CACHE PATH "Additional search path for modules aside from the default Tools/CMake/modules.")
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mark_as_advanced(TORQUE_MODULE_USER_PATH)
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# Install Torque template
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if(NOT TORQUE_TEMPLATE)
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set(TORQUE_TEMPLATE "BaseGame" CACHE STRING "the template to use")
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endif()
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if (NOT TORQUE_INSTALLED_TEMPLATE)
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installTemplate(${TORQUE_TEMPLATE})
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set(TORQUE_INSTALLED_TEMPLATE TRUE CACHE BOOL "Whether or not the game template is installed. This may be reset to false (or removed) to force a reinstall.")
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endif(NOT TORQUE_INSTALLED_TEMPLATE)
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# Generate torqueConfig.h in our temp directory
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configure_file("${CMAKE_SOURCE_DIR}/Tools/CMake/torqueConfig.h.in" "${TORQUE_APP_ROOT_DIRECTORY}/source/torqueConfig.h")
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if(APPLE)
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include("${CMAKE_SOURCE_DIR}/Tools/CMake/torqueMacOSconfigs.cmake")
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endif(APPLE)
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add_subdirectory(Engine)
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