//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- if( !isObject( ToolsGuiDefaultNonModalProfile ) ) new GuiControlProfile (ToolsGuiDefaultNonModalProfile : ToolsGuiDefaultProfile) { modal = false; }; function initializeAssetBrowser() { echo(" % - Initializing Asset Browser"); exec("./guis/assetBrowser.gui"); exec("./guis/addModuleWindow.gui"); exec("./guis/gameObjectCreator.gui"); exec("./guis/newAsset.gui"); exec("./guis/newComponentAsset.gui"); exec("./guis/editAsset.gui"); exec("./guis/assetImport.gui"); exec("./guis/selectModule.gui"); exec("./guis/editModule.gui"); exec("./scripts/assetBrowser.cs"); exec("./scripts/popupMenus.cs"); exec("./scripts/addModuleWindow.cs"); exec("./scripts/assetImport.cs"); exec("./scripts/assetImportConfig.cs"); exec("./scripts/gameObjectCreator.cs"); exec("./scripts/newAsset.cs"); exec("./scripts/editAsset.cs"); exec("./scripts/editModule.cs"); exec("./scripts/fieldTypes.cs"); new ScriptObject( AssetBrowserPlugin ) { superClass = "EditorPlugin"; }; Input::GetEventManager().subscribe( AssetBrowser, "BeginDropFiles" ); Input::GetEventManager().subscribe( AssetBrowser, "DropFile" ); Input::GetEventManager().subscribe( AssetBrowser, "EndDropFiles" ); AssetBrowser.buildPopupMenus(); } function AssetBrowserPlugin::onWorldEditorStartup( %this ) { // Add ourselves to the toolbar. AssetBrowser.addToolbarButton(); }