//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _H_PATHEDINTERIOR #define _H_PATHEDINTERIOR #ifndef _INTERIOR_H_ #include "interior/interior.h" #endif #ifndef _GAMEBASE_H_ #include "T3D/gameBase/gameBase.h" #endif #ifndef _INTERIORRES_H_ #include "interior/interiorRes.h" #endif #ifndef __RESOURCE_H__ #include "core/resource.h" #endif class InteriorInstance; class EditGeometry; class EditInteriorResource; class SFXProfile; class SFXSource; struct PathedInteriorData : public GameBaseData { typedef GameBaseData Parent; public: enum Sounds { StartSound, SustainSound, StopSound, MaxSounds }; SFXProfile *sound[MaxSounds]; static void initPersistFields(); virtual void packData(BitStream* stream); virtual void unpackData(BitStream* stream); bool preload(bool server, String &errorStr); PathedInteriorData(); DECLARE_CONOBJECT(PathedInteriorData); }; class PathedInterior : public GameBase { typedef GameBase Parent; friend class InteriorInstance; friend class EditGeometry; friend class EditInteriorResource; PathedInteriorData *mDataBlock; public: enum UpdateMasks { NewTargetMask = Parent::NextFreeMask, NewPositionMask = Parent::NextFreeMask << 1, NextFreeMask = Parent::NextFreeMask << 2, }; private: U32 getPathKey(); // only used on the server // Persist fields protected: StringTableEntry mName; S32 mPathIndex; Vector mTriggers; Point3F mOffset; Box3F mExtrudedBox; bool mStopped; // Loaded resources and fields protected: static PathedInterior *mClientPathedInteriors; SFXSource* mSustainSound; StringTableEntry mInteriorResName; S32 mInteriorResIndex; Resource mInteriorRes; Interior* mInterior; Vector mVertexColorsNormal; Vector mVertexColorsAlarm; MatrixF mBaseTransform; Point3F mBaseScale; U32 mPathKey; // only used on the client F64 mCurrentPosition; S32 mTargetPosition; Point3F mCurrentVelocity; PathedInterior *mNextClientPI; // Rendering protected: void prepRenderImage( SceneRenderState *state ); void renderObject( SceneRenderState *state ); void renderShadowVolumes( SceneRenderState *state ); protected: bool onAdd(); void onRemove(); public: PathedInterior(); ~PathedInterior(); PathedInterior *getNext() { return mNextClientPI; } static PathedInterior *getClientPathedInteriors() { return mClientPathedInteriors; } void processTick(const Move* move); void setStopped() { mStopped = true; } void resolvePathKey(); bool onNewDataBlock( GameBaseData *dptr, bool reload ); bool buildPolyList(AbstractPolyList* polyList, const Box3F &box, const SphereF &sphere); bool readPI(Stream&); bool writePI(Stream&) const; PathedInterior* clone() const; DECLARE_CONOBJECT(PathedInterior); static void initPersistFields(); void setPathPosition(S32 newPosition); void setTargetPosition(S32 targetPosition); void computeNextPathStep(U32 timeDelta); Box3F getExtrudedBox() { return mExtrudedBox; } Point3F getVelocity(); void advance(F64 timeDelta); U32 packUpdate(NetConnection *conn, U32 mask, BitStream* stream); void unpackUpdate(NetConnection *conn, BitStream* stream); }; #endif // _H_PATHEDINTERIOR