//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifdef WGL_3DFX_multisample GL_GROUP_BEGIN(WGL_3DFX_multisample) GL_GROUP_END() #endif #ifdef WGL_ARB_buffer_region GL_GROUP_BEGIN(WGL_ARB_buffer_region) GL_FUNCTION(wglCreateBufferRegionARB,HANDLE,(HDC hDC, int iLayerPlane, UINT uType)) GL_FUNCTION(wglDeleteBufferRegionARB,VOID,(HANDLE hRegion)) GL_FUNCTION(wglRestoreBufferRegionARB,BOOL,(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc)) GL_FUNCTION(wglSaveBufferRegionARB,BOOL,(HANDLE hRegion, int x, int y, int width, int height)) GL_GROUP_END() #endif #ifdef WGL_ARB_extensions_string GL_GROUP_BEGIN(WGL_ARB_extensions_string) GL_FUNCTION(wglGetExtensionsStringARB,const char*,(HDC hdc)) GL_GROUP_END() #endif #ifdef WGL_ARB_make_current_read GL_GROUP_BEGIN(WGL_ARB_make_current_read) GL_FUNCTION(wglGetCurrentReadDCARB,HDC,(VOID)) GL_FUNCTION(wglMakeContextCurrentARB,BOOL,(HDC hDrawDC, HDC hReadDC, HGLRC hglrc)) GL_GROUP_END() #endif #ifdef WGL_ARB_multisample GL_GROUP_BEGIN(WGL_ARB_multisample) GL_GROUP_END() #endif #ifdef WGL_ARB_pbuffer GL_GROUP_BEGIN(WGL_ARB_pbuffer) GL_FUNCTION(wglCreatePbufferARB,HPBUFFERARB,(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList)) GL_FUNCTION(wglDestroyPbufferARB,BOOL,(HPBUFFERARB hPbuffer)) GL_FUNCTION(wglGetPbufferDCARB,HDC,(HPBUFFERARB hPbuffer)) GL_FUNCTION(wglQueryPbufferARB,BOOL,(HPBUFFERARB hPbuffer, int iAttribute, int* piValue)) GL_FUNCTION(wglReleasePbufferDCARB,int,(HPBUFFERARB hPbuffer, HDC hDC)) GL_GROUP_END() #endif #ifdef WGL_ARB_pixel_format GL_GROUP_BEGIN(WGL_ARB_pixel_format) GL_FUNCTION(wglChoosePixelFormatARB,BOOL,(HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)) GL_FUNCTION(wglGetPixelFormatAttribfvARB,BOOL,(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues)) GL_FUNCTION(wglGetPixelFormatAttribivARB,BOOL,(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues)) GL_GROUP_END() #endif #ifdef WGL_ARB_pixel_format_float GL_GROUP_BEGIN(WGL_ARB_pixel_format_float) GL_GROUP_END() #endif #ifdef WGL_ARB_render_texture GL_GROUP_BEGIN(WGL_ARB_render_texture) GL_FUNCTION(wglBindTexImageARB,BOOL,(HPBUFFERARB hPbuffer, int iBuffer)) GL_FUNCTION(wglReleaseTexImageARB,BOOL,(HPBUFFERARB hPbuffer, int iBuffer)) GL_FUNCTION(wglSetPbufferAttribARB,BOOL,(HPBUFFERARB hPbuffer, const int* piAttribList)) GL_GROUP_END() #endif #ifdef WGL_ATI_pixel_format_float GL_GROUP_BEGIN(WGL_ATI_pixel_format_float) GL_GROUP_END() #endif #ifdef WGL_ATI_render_texture_rectangle GL_GROUP_BEGIN(WGL_ATI_render_texture_rectangle) GL_GROUP_END() #endif #ifdef WGL_EXT_depth_float GL_GROUP_BEGIN(WGL_EXT_depth_float) GL_GROUP_END() #endif #ifdef WGL_EXT_display_color_table GL_GROUP_BEGIN(WGL_EXT_display_color_table) GL_FUNCTION(wglBindDisplayColorTableEXT,GLboolean,(GLushort id)) GL_FUNCTION(wglCreateDisplayColorTableEXT,GLboolean,(GLushort id)) GL_FUNCTION(wglDestroyDisplayColorTableEXT,void,(GLushort id)) GL_FUNCTION(wglLoadDisplayColorTableEXT,GLboolean,(GLushort* table, GLuint length)) GL_GROUP_END() #endif #ifdef WGL_EXT_extensions_string GL_GROUP_BEGIN(WGL_EXT_extensions_string) GL_FUNCTION(wglGetExtensionsStringEXT,const char*,(void)) GL_GROUP_END() #endif #ifdef WGL_EXT_make_current_read GL_GROUP_BEGIN(WGL_EXT_make_current_read) GL_FUNCTION(wglGetCurrentReadDCEXT,HDC,(VOID)) GL_FUNCTION(wglMakeContextCurrentEXT,BOOL,(HDC hDrawDC, HDC hReadDC, HGLRC hglrc)) GL_GROUP_END() #endif #ifdef WGL_EXT_multisample GL_GROUP_BEGIN(WGL_EXT_multisample) GL_GROUP_END() #endif #ifdef WGL_EXT_pbuffer GL_GROUP_BEGIN(WGL_EXT_pbuffer) GL_FUNCTION(wglCreatePbufferEXT,HPBUFFEREXT,(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList)) GL_FUNCTION(wglDestroyPbufferEXT,BOOL,(HPBUFFEREXT hPbuffer)) GL_FUNCTION(wglGetPbufferDCEXT,HDC,(HPBUFFEREXT hPbuffer)) GL_FUNCTION(wglQueryPbufferEXT,BOOL,(HPBUFFEREXT hPbuffer, int iAttribute, int* piValue)) GL_FUNCTION(wglReleasePbufferDCEXT,int,(HPBUFFEREXT hPbuffer, HDC hDC)) GL_GROUP_END() #endif #ifdef WGL_EXT_pixel_format GL_GROUP_BEGIN(WGL_EXT_pixel_format) GL_FUNCTION(wglChoosePixelFormatEXT,BOOL,(HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)) GL_FUNCTION(wglGetPixelFormatAttribfvEXT,BOOL,(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues)) GL_FUNCTION(wglGetPixelFormatAttribivEXT,BOOL,(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues)) GL_GROUP_END() #endif #ifdef WGL_EXT_swap_control GL_GROUP_BEGIN(WGL_EXT_swap_control) GL_FUNCTION(wglGetSwapIntervalEXT,int,(void)) GL_FUNCTION(wglSwapIntervalEXT,BOOL,(int interval)) GL_GROUP_END() #endif #ifdef WGL_I3D_digital_video_control GL_GROUP_BEGIN(WGL_I3D_digital_video_control) GL_FUNCTION(wglGetDigitalVideoParametersI3D,BOOL,(HDC hDC, int iAttribute, int* piValue)) GL_FUNCTION(wglSetDigitalVideoParametersI3D,BOOL,(HDC hDC, int iAttribute, const int* piValue)) GL_GROUP_END() #endif #ifdef WGL_I3D_gamma GL_GROUP_BEGIN(WGL_I3D_gamma) GL_FUNCTION(wglGetGammaTableI3D,BOOL,(HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue)) GL_FUNCTION(wglGetGammaTableParametersI3D,BOOL,(HDC hDC, int iAttribute, int* piValue)) GL_FUNCTION(wglSetGammaTableI3D,BOOL,(HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue)) GL_FUNCTION(wglSetGammaTableParametersI3D,BOOL,(HDC hDC, int iAttribute, const int* piValue)) GL_GROUP_END() #endif #ifdef WGL_I3D_genlock GL_GROUP_BEGIN(WGL_I3D_genlock) GL_FUNCTION(wglDisableGenlockI3D,BOOL,(HDC hDC)) GL_FUNCTION(wglEnableGenlockI3D,BOOL,(HDC hDC)) GL_FUNCTION(wglGenlockSampleRateI3D,BOOL,(HDC hDC, UINT uRate)) GL_FUNCTION(wglGenlockSourceDelayI3D,BOOL,(HDC hDC, UINT uDelay)) GL_FUNCTION(wglGenlockSourceEdgeI3D,BOOL,(HDC hDC, UINT uEdge)) GL_FUNCTION(wglGenlockSourceI3D,BOOL,(HDC hDC, UINT uSource)) GL_FUNCTION(wglGetGenlockSampleRateI3D,BOOL,(HDC hDC, UINT* uRate)) GL_FUNCTION(wglGetGenlockSourceDelayI3D,BOOL,(HDC hDC, UINT* uDelay)) GL_FUNCTION(wglGetGenlockSourceEdgeI3D,BOOL,(HDC hDC, UINT* uEdge)) GL_FUNCTION(wglGetGenlockSourceI3D,BOOL,(HDC hDC, UINT* uSource)) GL_FUNCTION(wglIsEnabledGenlockI3D,BOOL,(HDC hDC, BOOL* pFlag)) GL_FUNCTION(wglQueryGenlockMaxSourceDelayI3D,BOOL,(HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay)) GL_GROUP_END() #endif #ifdef WGL_I3D_image_buffer GL_GROUP_BEGIN(WGL_I3D_image_buffer) GL_FUNCTION(wglAssociateImageBufferEventsI3D,BOOL,(HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count)) GL_FUNCTION(wglCreateImageBufferI3D,LPVOID,(HDC hDC, DWORD dwSize, UINT uFlags)) GL_FUNCTION(wglDestroyImageBufferI3D,BOOL,(HDC hDC, LPVOID pAddress)) GL_FUNCTION(wglReleaseImageBufferEventsI3D,BOOL,(HDC hdc, LPVOID* pAddress, UINT count)) GL_GROUP_END() #endif #ifdef WGL_I3D_swap_frame_lock GL_GROUP_BEGIN(WGL_I3D_swap_frame_lock) GL_FUNCTION(wglDisableFrameLockI3D,BOOL,(VOID)) GL_FUNCTION(wglEnableFrameLockI3D,BOOL,(VOID)) GL_FUNCTION(wglIsEnabledFrameLockI3D,BOOL,(BOOL* pFlag)) GL_FUNCTION(wglQueryFrameLockMasterI3D,BOOL,(BOOL* pFlag)) GL_GROUP_END() #endif #ifdef WGL_I3D_swap_frame_usage GL_GROUP_BEGIN(WGL_I3D_swap_frame_usage) GL_FUNCTION(wglBeginFrameTrackingI3D,BOOL,(void)) GL_FUNCTION(wglEndFrameTrackingI3D,BOOL,(void)) GL_FUNCTION(wglGetFrameUsageI3D,BOOL,(float* pUsage)) GL_FUNCTION(wglQueryFrameTrackingI3D,BOOL,(DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage)) GL_GROUP_END() #endif #ifdef WGL_NV_float_buffer GL_GROUP_BEGIN(WGL_NV_float_buffer) GL_GROUP_END() #endif #ifdef WGL_NV_render_depth_texture GL_GROUP_BEGIN(WGL_NV_render_depth_texture) GL_GROUP_END() #endif #ifdef WGL_NV_render_texture_rectangle GL_GROUP_BEGIN(WGL_NV_render_texture_rectangle) GL_GROUP_END() #endif #ifdef WGL_NV_vertex_array_range GL_GROUP_BEGIN(WGL_NV_vertex_array_range) GL_FUNCTION(wglAllocateMemoryNV,void *,(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority)) GL_FUNCTION(wglFreeMemoryNV,void,(void *pointer)) GL_GROUP_END() #endif #ifdef WGL_OML_sync_control GL_GROUP_BEGIN(WGL_OML_sync_control) GL_FUNCTION(wglGetMscRateOML,BOOL,(HDC hdc, INT32* numerator, INT32 *denominator)) GL_FUNCTION(wglGetSyncValuesOML,BOOL,(HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc)) GL_FUNCTION(wglSwapBuffersMscOML,INT64,(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder)) GL_FUNCTION(wglSwapLayerBuffersMscOML,INT64,(HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder)) GL_FUNCTION(wglWaitForMscOML,BOOL,(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc)) GL_FUNCTION(wglWaitForSbcOML,BOOL,(HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc)) GL_GROUP_END() #endif