//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // PlayGui is the main TSControl through which the game is viewed. // The PlayGui also contains the hud controls. //----------------------------------------------------------------------------- function PlayGui::onWake(%this) { // Turn off any shell sounds... // sfxStop( ... ); $enableDirectInput = "1"; activateDirectInput(); // Message hud dialog if ( isObject( MainChatHud ) ) { Canvas.pushDialog( MainChatHud ); chatHud.attach(HudMessageVector); } // just update the action map here if(isObject(moveMap)) moveMap.push(); // hack city - these controls are floating around and need to be clamped if ( isFunction( "refreshCenterTextCtrl" ) ) schedule(0, 0, "refreshCenterTextCtrl"); if ( isFunction( "refreshBottomTextCtrl" ) ) schedule(0, 0, "refreshBottomTextCtrl"); callOnModules("Playgui_onWake"); } function PlayGui::onSleep(%this) { if ( isObject( MainChatHud ) ) Canvas.popDialog( MainChatHud ); // pop the keymaps if(isObject(moveMap)) moveMap.pop(); } function PlayGui::clearHud( %this ) { Canvas.popDialog( MainChatHud ); while ( %this.getCount() > 0 ) %this.getObject( 0 ).delete(); } //----------------------------------------------------------------------------- function refreshBottomTextCtrl() { BottomPrintText.position = "0 0"; } function refreshCenterTextCtrl() { CenterPrintText.position = "0 0"; } /*function PlayGui::onRightMouseDown(%this) { %this.nocursor = true; Canvas.checkCursor(); } function PlayGui::onRightMouseUp(%this) { %this.nocursor = false; Canvas.checkCursor(); }*/ /*function PlayGui::onInputEvent(%this, %device, %action, %state) { if(%device $= "mouse0" && %action $= "button1") { if(%state == 1) { %this.nocursor = true; Canvas.checkCursor(); } else { %this.nocursor = false; Canvas.checkCursor(); } } else if(%device $= "keyboard") { if(%action $= "w") moveforward(%state); else if(%action $= "a") moveleft(%state); else if(%action $= "s") movebackward(%state); else if(%action $= "d") moveright(%state); } }*/