# Bullet module option(TORQUE_PHYSICS_BULLET "Use Bullet physics" OFF) if(TORQUE_PHYSICS_BULLET) message("Enabling Bullet Module") file(GLOB TORQUE_BULLET_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/T3D/physics/bullet/*.cpp") set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_NAVIGATION_SOURCES}) set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} BulletSoftBody Bullet3Dynamics BulletInverseDynamics BulletCollision Bullet2FileLoader BulletDynamics Bullet3OpenCL_clew Bullet3Common LinearMath Bullet3Geometry Bullet3Collision) set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_PHYSICS_BULLET TORQUE_PHYSICS_ENABLED) # Since Bullet lives elsewhere we need to ensure it is known to Torque when providing a link to it set(BUILD_SHARED_LIBS OFF CACHE BOOL "Bullet Shared Libs" FORCE) set(BUILD_CPU_DEMOS OFF CACHE BOOL "Bullet CPU Demos" FORCE) set(BUILD_BULLET2_DEMOS OFF CACHE BOOL "Bullet2 Demos" FORCE) add_subdirectory("${CMAKE_SOURCE_DIR}/Engine/lib/bullet" ${CMAKE_BINARY_DIR}/temp/bullet EXCLUDE_FROM_ALL) endif(TORQUE_PHYSICS_BULLET)