//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GFX_D3D_VIDEOCAPTURED3D9_H_ #define _GFX_D3D_VIDEOCAPTURED3D9_H_ #ifndef _VIDEOCAPTURE_H_ #include "gfx/video/videoCapture.h" #endif #ifndef _GFXDEVICE_H_ #include "gfx/gfxDevice.h" #endif class VideoFrameGrabberD3D9 : public VideoFrameGrabber { protected: enum CaptureStage { eReadyToCapture, eInVideoMemory, eInSystemMemory, eNumStages }; // Contains all elements involved in single frame capture and // is used to spread the multiple "stages" needed to capture a bitmap // over various frames to keep GPU resources from locking the CPU. struct CaptureResource { GFXTexHandle vidMemTex; //Video memory texture GFXTexHandle sysMemTex; //System memory texture CaptureStage stage; //This resource's capture stage CaptureResource() : stage(eReadyToCapture) {}; ~CaptureResource() { vidMemTex.free(); sysMemTex.free(); } }; // Capture resource array. One item for each capture pipeline stage CaptureResource mCapture[eNumStages]; // Current capture index S32 mCurrentCapture; // Copies a capture's video memory content to system memory void copyToSystemMemory(CaptureResource &capture); // Copies a capture's syste memory content to a new bitmap void copyToBitmap(CaptureResource &capture); bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event); //------------------------------------------------ // Overloaded from VideoFrameGrabber //------------------------------------------------ void captureBackBuffer(); void makeBitmap(); void releaseTextures(); public: VideoFrameGrabberD3D9(); ~VideoFrameGrabberD3D9(); }; #endif // _GFX_D3D_VIDEOCAPTURED3D9_H_