//--- OBJECT WRITE BEGIN --- new Scene(EmptyTerrainLevel) { canSave = "1"; canSaveDynamicFields = "1"; isSubScene = "0"; isEditing = "0"; isDirty = "0"; Enabled = "1"; gameModeName="DeathMatchGame"; new LevelInfo(theLevelInfo) { nearClip = "0.1"; visibleDistance = "2000"; visibleGhostDistance = "0"; decalBias = "0.0015"; fogColor = "1 1 0.6 1"; fogDensity = "0.001"; fogDensityOffset = "10"; fogAtmosphereHeight = "100"; canvasClearColor = "233 220 143 255"; ambientLightBlendPhase = "1"; ambientLightBlendCurve = "0 0 -1 -1"; soundAmbience = "AudioAmbienceDefault"; soundDistanceModel = "Linear"; canSave = "1"; canSaveDynamicFields = "1"; advancedLightmapSupport = "0"; desc0 = "An empty terrain ready to be populated with Torque objects."; LevelName = "Empty Terrain"; preview = "data/FPSGameplay/levels/Empty Terrain_preview"; }; new ScatterSky() { skyBrightness = "30"; sunSize = "1"; colorizeAmount = "0"; colorize = "0 0 0 1"; rayleighScattering = "0.0035"; sunScale = "1 1 0.8 1"; ambientScale = "0.5 0.5 0.4 1"; fogScale = "1 1 1 1"; exposure = "0.85"; zOffset = "0"; azimuth = "84"; elevation = "54"; moonAzimuth = "0"; moonElevation = "45"; castShadows = "1"; staticRefreshFreq = "8"; dynamicRefreshFreq = "8"; brightness = "1"; flareScale = "1"; nightColor = "0.0196078 0.0117647 0.109804 1"; nightFogColor = "0.0196078 0.0117647 0.109804 1"; moonEnabled = "1"; moonScale = "0.3"; moonLightColor = "0.192157 0.192157 0.192157 1"; useNightCubemap = "0"; attenuationRatio = "0 1 1"; shadowType = "PSSM"; texSize = "1024"; overDarkFactor = "3000 2000 1000 250"; shadowDistance = "400"; shadowSoftness = "0.25"; numSplits = "4"; logWeight = "0.96"; fadeStartDistance = "325"; lastSplitTerrainOnly = "0"; representedInLightmap = "0"; shadowDarkenColor = "0 0 0 -1"; includeLightmappedGeometryInShadow = "0"; position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; canSave = "1"; canSaveDynamicFields = "1"; mieScattering = "0.0015"; moonTexture = "core/art/skies/night/moon_wglow"; moonTint = "0.192157 0.192157 0.192157 1"; sunBrightness = "50"; }; new TerrainBlock(theTerrain) { terrainFile = "data/FPSGameplay/art/terrains/Empty Terrain_0.ter"; castShadows = "1"; squareSize = "2"; baseTexSize = "1024"; baseTexFormat = "DDS"; lightMapSize = "256"; screenError = "16"; ignoreZodiacs = "0"; position = "-1024 -1024 179.978"; rotation = "1 0 0 0"; canSave = "1"; canSaveDynamicFields = "1"; scale = "1 1 1"; tile = "0"; }; new SimGroup(PlayerDropPoints) { canSave = "1"; canSaveDynamicFields = "1"; Enabled = "1"; new SpawnSphere() { autoSpawn = "0"; spawnTransform = "0"; radius = "1"; sphereWeight = "1"; indoorWeight = "1"; outdoorWeight = "1"; isAIControlled = "0"; dataBlock = "SpawnSphereMarker"; position = "0 0 241.772"; rotation = "1 0 0 0"; scale = "1 1 1"; canSave = "1"; canSaveDynamicFields = "1"; Enabled = "1"; homingCount = "0"; lockCount = "0"; }; }; new Skylight() { Enabled = "1"; ReflectionMode = "Baked Cubemap"; position = "181.562 73.8898 273.01"; rotation = "1 0 0 0"; canSave = "1"; canSaveDynamicFields = "1"; persistentId = "806d86d9-e70e-11e9-b257-effec2306e84"; reflectionPath = "data/FPSGameplay/levels/Empty Terrain/probes/"; }; }; //--- OBJECT WRITE END ---