$Core::windowIcon = "data/icon.png"; $Core::splashWindowImage = "data/splash.png"; // Display a splash window immediately to improve app responsiveness before // engine is initialized and main window created. displaySplashWindow($Core::splashWindowImage); // Console does something. setLogMode(6); // Disable script trace. trace(false); // Set the name of our application $appName = "@TORQUE_APP_NAME@"; //----------------------------------------------------------------------------- // Load up scripts to initialise subsystems. exec("core/main.cs"); // Parse the command line arguments echo("\n--------- Parsing Arguments ---------"); parseArgs(); // The canvas needs to be initialized before any gui scripts are run since // some of the controls assume that the canvas exists at load time. createCanvas($appName); //----------------------------------------------------------------------------- // Load console. exec("core/console/main.cs"); // Init the physics plugin. physicsInit(); sfxStartup(); // Set up networking. setNetPort(0); // Start processing file change events. startFileChangeNotifications(); // If we have editors, initialize them here as well if (isToolBuild()) { if(isFile("tools/main.cs") && !$isDedicated) exec("tools/main.cs"); } ModuleDatabase.setModuleExtension("module"); ModuleDatabase.scanModules( "data", false ); ModuleDatabase.LoadGroup( "Game" ); if( !$isDedicated ) { // Start rendering and stuff. initRenderManager(); initLightingSystems("Advanced Lighting"); //load prefs %prefPath = getPrefpath(); if ( isFile( %prefPath @ "/clientPrefs.cs" ) ) exec( %prefPath @ "/clientPrefs.cs" ); else exec("data/defaults.cs"); configureCanvas(); //Autodetect settings if it's our first time if($pref::Video::autoDetect) GraphicsMenu.Autodetect(); postFXInit(); closeSplashWindow(); // As we know at this point that the initial load is complete, // we can hide any splash screen we have, and show the canvas. // This keeps things looking nice, instead of having a blank window Canvas.showWindow(); } else { closeSplashWindow(); } echo("Engine initialized..."); //----------------------------------------------------------------------------- // Called when the engine is shutting down. function onExit() { // Stop file change events. stopFileChangeNotifications(); ModuleDatabase.UnloadExplicit( "Game" ); }