function JoinServerMenu::onWake(%this) { $MenuList = JoinServerList; JoinServerList.listPosition = 0; } if(!isObject( JoinServerActionMap ) ) { new ActionMap(JoinServerActionMap){}; JoinServerActionMap.bindCmd( keyboard, q, "JoinServerMenu.query();" ); JoinServerActionMap.bindCmd( gamepad, btn_x, "JoinServerMenu.query();" ); JoinServerActionMap.bindCmd( keyboard, e, "JoinServerMenu.queryLan();" ); JoinServerActionMap.bindCmd( gamepad, btn_y, "JoinServerMenu.queryLan();" ); } //---------------------------------------- function JoinServerMenu::query(%this) { queryMasterServer( 0, // Query flags $Client::GameTypeQuery, // gameTypes $Client::MissionTypeQuery, // missionType 0, // minPlayers 100, // maxPlayers 0, // maxBots 2, // regionMask 0, // maxPing 100, // minCPU 0 // filterFlags ); } //---------------------------------------- function JoinServerMenu::queryLan(%this) { queryLANServers( $pref::Net::Port, // lanPort for local queries 0, // Query flags $Client::GameTypeQuery, // gameTypes $Client::MissionTypeQuery, // missionType 0, // minPlayers 100, // maxPlayers 0, // maxBots 2, // regionMask 0, // maxPing 100, // minCPU 0 // filterFlags ); } //---------------------------------------- function JoinServerMenu::cancel(%this) { cancelServerQuery(); JS_queryStatus.setVisible(false); } //---------------------------------------- function JoinServerMenu::join(%this) { cancelServerQuery(); %index = JS_serverList.getSelectedId(); JoinGame(%index); } //---------------------------------------- function JoinServerMenu::refresh(%this) { cancelServerQuery(); %index= JoinServerList.getActiveRow(); // The server info index is stored in the row along with the // rest of displayed info. if( setServerInfo( %index ) ) querySingleServer( $ServerInfo::Address, 0 ); } //---------------------------------------- function JoinServerMenu::refreshSelectedServer( %this ) { querySingleServer( $JoinGameAddress, 0 ); } //---------------------------------------- function JoinServerMenu::update(%this) { // Copy the servers into the server list. JS_queryStatus.setVisible(false); JoinServerList.clear(); %sc = getServerCount(); for( %i = 0; %i < %sc; %i ++ ) { setServerInfo(%i); %serverEntry = %this.addServerEntry(); %serverEntry-->serverNameTxt.text = $ServerInfo::Name; %serverEntry-->serverDetailsTxt.text = $ServerInfo::Version @ " | " @ $ServerInfo::MissionName @ " | " @ $ServerInfo::MissionType; %serverEntry-->pingTxt.text = $ServerInfo::Ping @ " ms"; %serverEntry-->playerCountTxt.text = $ServerInfo::PlayerCount @ "|" @ $ServerInfo::MaxPlayers; %serverEntry.resize(0, 0, JoinServerList.extent.x, %serverEntry.extent.y); JoinServerList.add(%serverEntry); } } //---------------------------------------- function onServerQueryStatus(%status, %msg, %value) { echo("ServerQuery: " SPC %status SPC %msg SPC %value); // Update query status // States: start, update, ping, query, done // value = % (0-1) done for ping and query states if (!JS_queryStatus.isVisible()) JS_queryStatus.setVisible(true); switch$ (%status) { case "start": JS_statusText.setText(%msg); JS_statusBar.setValue(0); JoinServerList.clear(); case "ping": JS_statusText.setText("Ping Servers"); JS_statusBar.setValue(%value); case "query": JS_statusText.setText("Query Servers"); JS_statusBar.setValue(%value); case "done": JS_queryStatus.setVisible(false); JS_status.setText(%msg); JoinServerMenu.update(); } } function JoinServerMenu::addServerEntry(%this) { %entry = new GuiContainer() { position = "0 0"; extent = "900 40"; profile = GuiMenuDefaultProfile; tooltipProfile = "GuiToolTipProfile"; horizSizing = "width"; vertSizing = "bottom"; class = "JoinServerServerEntry"; new GuiButtonCtrl() { profile = GuiMenuButtonProfile; position = "0 0"; extent = "900 40"; horizSizing = "width"; vertSizing = "height"; internalName = "button"; }; new GuiTextCtrl() { position = "0 0"; extent = "730 20"; profile = "MenuSubHeaderText"; tooltipProfile = "GuiToolTipProfile"; internalName = "serverNameTxt"; }; new GuiTextCtrl() { position = $optionsEntryPad SPC 17; extent = "730 18"; profile = "GuiMLTextProfile"; tooltipProfile = "GuiToolTipProfile"; internalName = "serverDetailsTxt"; }; new GuiTextCtrl() { position = "730 0"; extent = "50 40"; horizSizing = "left"; vertSizing = "center"; profile = "MenuSubHeaderText"; tooltipProfile = "GuiToolTipProfile"; internalName = "pingTxt"; }; new GuiTextCtrl() { position = "780 0"; extent = "120 40"; horizSizing = "left"; vertSizing = "center"; profile = "MenuSubHeaderText"; tooltipProfile = "GuiToolTipProfile"; internalName = "playerCountTxt"; }; }; return %entry; } function JoinServerMenu::addStatusEntry(%this) { %entry = new GuiContainer() { position = "0 0"; extent = "900 40"; profile = GuiMenuDefaultProfile; tooltipProfile = "GuiToolTipProfile"; horizSizing = "width"; vertSizing = "bottom"; class = "JoinServerStatusEntry"; new GuiTextCtrl() { position = "0 0"; extent = "730 20"; profile = "MenuSubHeaderCenteredText"; tooltipProfile = "GuiToolTipProfile"; internalName = "statusTxt"; }; }; return %entry; } function JoinServerList::syncGui(%this) { %this.callOnChildren("setHighlighted", false); if(%this.listPosition < %this.getCount()) { %btn = %this.getObject(%this.listPosition); %btn-->button.setHighlighted(true); } // //Update the button imagery to comply to the last input device we'd used %device = Canvas.getLastInputDevice(); if(%device $= "mouse") %device = "keyboard"; JoinServerBackBtn.setBitmap(BaseUIActionMap.getCommandButtonBitmap(%device, "BaseUIBackOut")); JoinServerJoinBtn.setBitmap(BaseUIActionMap.getCommandButtonBitmap(%device, "BaseUIActivateSelected")); JoinServerQLanBtn.setBitmap(JoinServerActionMap.getCommandButtonBitmap(%device, "JoinServerMenu.queryLan();")); JoinServerQServerBtn.setBitmap(JoinServerActionMap.getCommandButtonBitmap(%device, "JoinServerMenu.query();")); //JoinServerJoinBtn.setActive($selectedLevelAsset !$= ""); }