#pragma once #include "SoundAsset.h" #ifndef _GUI_INSPECTOR_TYPES_H_ #include "gui/editor/guiInspectorTypes.h" #endif #ifdef TORQUE_TOOLS class GuiInspectorTypeSoundAssetPtr : public GuiInspectorTypeFileName { typedef GuiInspectorTypeFileName Parent; public: GuiBitmapButtonCtrl* mEditButton; DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetPtr); static void consoleInit(); virtual GuiControl* constructEditControl(); virtual bool updateRects(); }; class GuiInspectorTypeSoundAssetId : public GuiInspectorTypeSoundAssetPtr { typedef GuiInspectorTypeSoundAssetPtr Parent; public: DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetId); static void consoleInit(); }; #endif