//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function initializeAssetBrowser() { echo(" % - Initializing Asset Browser"); $AssetBrowser::importConfigsFile = "tools/assetBrowser/assetImportConfigs.xml"; $AssetBrowser::collectionSetsFile = "tools/assetBrowser/searchCollectionSets.xml"; $AssetBrowser::currentImportConfig = ""; if(!isObject(ABAssetTypesList)) new ArrayObject(ABAssetTypesList){}; exec("./scripts/profiles." @ $TorqueScriptFileExtension); exec("./guis/assetBrowser.gui"); exec("./guis/addModuleWindow.gui"); exec("./guis/gameObjectCreator.gui"); exec("./guis/newAsset.gui"); exec("./guis/newComponentAsset.gui"); exec("./guis/editAsset.gui"); exec("./guis/assetImport.gui"); exec("./guis/assetImportConfigEditor.gui"); exec("./guis/selectModule.gui"); exec("./guis/selectPath.gui"); exec("./guis/editModule.gui"); exec("./guis/newFolder.gui"); exec("./guis/assetImportLog.gui"); exec("./guis/looseFileAudit.gui"); exec("./guis/assetNameEdit.gui"); exec("./guis/createNewCollectionSet.gui"); exec("./guis/setAssetTarget.gui"); exec("./scripts/assetBrowser." @ $TorqueScriptFileExtension); exec("./scripts/popupMenus." @ $TorqueScriptFileExtension); exec("./scripts/addModuleWindow." @ $TorqueScriptFileExtension); exec("./scripts/assetImport." @ $TorqueScriptFileExtension); exec("./scripts/assetImportConfig." @ $TorqueScriptFileExtension); exec("./scripts/gameObjectCreator." @ $TorqueScriptFileExtension); exec("./scripts/newAsset." @ $TorqueScriptFileExtension); exec("./scripts/editAsset." @ $TorqueScriptFileExtension); exec("./scripts/editModule." @ $TorqueScriptFileExtension); exec("./scripts/selectModule." @ $TorqueScriptFileExtension); exec("./scripts/assetImportConfigEditor." @ $TorqueScriptFileExtension); exec("./scripts/directoryHandling." @ $TorqueScriptFileExtension); exec("./scripts/selectPath." @ $TorqueScriptFileExtension); exec("./scripts/looseFileAudit." @ $TorqueScriptFileExtension); exec("./scripts/creator." @ $TorqueScriptFileExtension); exec("./scripts/setAssetTarget." @ $TorqueScriptFileExtension); exec("./scripts/utils." @ $TorqueScriptFileExtension); //Processing for the different asset types exec("./scripts/assetTypes/genericAsset." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/cpp." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/gui." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/image." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/level." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/material." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/postFX." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/script." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/shape." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/shapeAnimation." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/sound." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/cubemap." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/folder." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/terrain." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/terrainMaterial." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/datablockObjects." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/looseFiles." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/prefab." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/creatorObj." @ $TorqueScriptFileExtension); exec("./scripts/assetTypes/gameMode." @ $TorqueScriptFileExtension); new ScriptObject( AssetBrowserPlugin ) { superClass = "EditorPlugin"; }; Input::GetEventManager().subscribe( AssetBrowser, "BeginDropFiles" ); Input::GetEventManager().subscribe( AssetBrowser, "DropFile" ); Input::GetEventManager().subscribe( AssetBrowser, "EndDropFiles" ); AssetBrowserPlugin.initSettings(); if(!isObject(AssetImportSettings)) { new Settings(AssetImportSettings) { file = $AssetBrowser::importConfigsFile; }; } AssetImportSettings.read(); ImportAssetWindow.reloadImportOptionConfigs(); //CollectionSets if(!isObject(AssetBrowserCollectionSets)) { new Settings(AssetBrowserCollectionSets) { file = $AssetBrowser::collectionSetsFile; }; } AssetBrowserCollectionSets.read(); if(!isObject(ImportAssetWindow.importTempDirHandler)) ImportAssetWindow.importTempDirHandler = makedirectoryHandler(0, "", ""); if(!isObject(ImportActivityLog)) new ArrayObject(ImportActivityLog); if(!isObject(AssetSearchTerms)) new ArrayObject(AssetSearchTerms); ImportAssetWindow.importingFilesArray = new ArrayObject(); ImportAssetWindow.importer = new AssetImporter(); if(!isObject(AssetBrowserCreatorGroupsList)) new ArrayObject(AssetBrowserCreatorGroupsList); AssetBrowser.buildPopupMenus(); //Force everything to initialize if other things need to reference it's behavior before we're displayed(usually other tools) AssetBrowser.initialize(); } function AssetBrowserPlugin::onWorldEditorStartup( %this ) { } function AssetBrowserPlugin::onWorldEditorShutdown( %this ) { //force close us real fast to save off current settings/configs if(AssetBrowser.isAwake()) { AssetBrowser.hideDialog(); } } function AssetBrowserPlugin::initSettings( %this ) { EditorSettings.beginGroup( "Assets", true ); EditorSettings.setDefaultValue( "AssetImporDefaultConfig", "DefaultConfig" ); EditorSettings.setDefaultValue( "AutoImport", 1 ); EditorSettings.beginGroup( "New" ); EditorSettings.setDefaultValue( "alwaysPromptModuleTarget", 0 ); EditorSettings.endGroup(); EditorSettings.beginGroup( "Browser" ); EditorSettings.setDefaultValue( "showCoreModule", 0 ); EditorSettings.setDefaultValue( "showToolsModule", 0 ); EditorSettings.setDefaultValue( "showOnlyPopulatedModule", 0 ); EditorSettings.setDefaultValue( "showFolders", 1 ); EditorSettings.setDefaultValue( "showEmptyFolders", 1 ); EditorSettings.setDefaultValue( "previewTileSize", 1.0 ); EditorSettings.endGroup(); EditorSettings.endGroup(); EditorSettings.beginGroup( "AssetManagement", true ); EditorSettings.beginGroup( "Assets" ); EditorSettings.setDefaultValue( "promptOnRename", 1 ); EditorSettings.endGroup(); EditorSettings.endGroup(); } function TSStatic::onConstructField(%this, %fieldName, %fieldLabel, %fieldTypeName, %fieldDesc, %fieldDefaultVal, %fieldDataVals, %callbackName, %ownerObj) { %inspector = %this.getParent(); %makeCommand = %this @ ".build" @ %fieldTypeName @ "Field(\""@ %fieldName @ "\",\"" @ %fieldLabel @ "\",\"" @ %fieldDesc @ "\",\"" @ %fieldDefaultVal @ "\",\"" @ %fieldDataVals @ "\",\"" @ %inspector @ "." @ %callbackName @ "\",\"" @ %ownerObj @"\");"; eval(%makeCommand); }