//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef TERRAINASSET_H #include "TerrainAsset.h" #endif #ifndef _ASSET_MANAGER_H_ #include "assets/assetManager.h" #endif #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif #ifndef _TAML_ #include "persistence/taml/taml.h" #endif #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(TerrainAsset); ConsoleType(TerrainAssetPtr, TypeTerrainAssetPtr, TerrainAsset, ASSET_ID_FIELD_PREFIX) //----------------------------------------------------------------------------- ConsoleGetType(TypeTerrainAssetPtr) { // Fetch asset Id. return (*((AssetPtr*)dptr)).getAssetId(); } //----------------------------------------------------------------------------- ConsoleSetType(TypeTerrainAssetPtr) { // Was a single argument specified? if (argc == 1) { // Yes, so fetch field value. const char* pFieldValue = argv[0]; // Fetch asset pointer. AssetPtr* pAssetPtr = dynamic_cast*>((AssetPtrBase*)(dptr)); // Is the asset pointer the correct type? if (pAssetPtr == NULL) { // No, so fail. //Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue); return; } // Set asset. pAssetPtr->setAssetId(pFieldValue); return; } // Warn. Con::warnf("(TypeTerrainAssetPtr) - Cannot set multiple args to a single asset."); } //----------------------------------------------------------------------------- TerrainAsset::TerrainAsset() { mTerrainFile = StringTable->EmptyString(); } //----------------------------------------------------------------------------- TerrainAsset::~TerrainAsset() { } //----------------------------------------------------------------------------- void TerrainAsset::initPersistFields() { // Call parent. Parent::initPersistFields(); //addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainAsset), ""); addProtectedField("terrainFile", TypeAssetLooseFilePath, Offset(mTerrainFile, TerrainAsset), &setTerrainFile, &getTerrainFile, "Path to the file containing the terrain data."); } void TerrainAsset::initializeAsset() { // Call parent. Parent::initializeAsset(); if (!Platform::isFullPath(mTerrainFile)) mTerrainFile = getOwned() ? expandAssetFilePath(mTerrainFile) : mTerrainFile; //if (Platform::isFile(mTerrainFile)) // Con::executeFile(mScriptFile, false, false); } void TerrainAsset::onAssetRefresh() { mTerrainFile = expandAssetFilePath(mTerrainFile); //if (Platform::isFile(mScriptFile)) // Con::executeFile(mScriptFile, false, false); } void TerrainAsset::setTerrainFile(const char* pScriptFile) { // Sanity! AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file."); // Fetch image file. pScriptFile = StringTable->insert(pScriptFile); // Update. mTerrainFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile; // Refresh the asset. refreshAsset(); } //------------------------------------------------------------------------------ void TerrainAsset::copyTo(SimObject* object) { // Call to parent. Parent::copyTo(object); } //----------------------------------------------------------------------------- // GuiInspectorTypeAssetId //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainAssetPtr); ConsoleDocClass(GuiInspectorTypeTerrainAssetPtr, "@brief Inspector field type for Material Asset Objects\n\n" "Editor use only.\n\n" "@internal" ); void GuiInspectorTypeTerrainAssetPtr::consoleInit() { Parent::consoleInit(); ConsoleBaseType::getType(TypeTerrainAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainAssetPtr"); } GuiControl* GuiInspectorTypeTerrainAssetPtr::constructEditControl() { // Create base filename edit controls mUseHeightOverride = true; mHeightOverride = 100; mMatEdContainer = new GuiControl(); mMatEdContainer->registerObject(); addObject(mMatEdContainer); // Create "Open in ShapeEditor" button mMatPreviewButton = new GuiBitmapButtonCtrl(); const char* matAssetId = getData(); TerrainAsset* matAsset = AssetDatabase.acquireAsset< TerrainAsset>(matAssetId); TerrainMaterial* materialDef = nullptr; char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor"; /*if (!Sim::findObject(matAsset->getMaterialDefinitionName(), materialDef)) { Con::errorf("GuiInspectorTypeTerrainAssetPtr::constructEditControl() - unable to find material in asset"); } else { mMatPreviewButton->setBitmap(materialDef->mDiffuseMapFilename[0]); }*/ mMatPreviewButton->setPosition(0, 0); mMatPreviewButton->setExtent(100,100); // Change filespec char szBuffer[512]; dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainAsset\", \"AssetBrowser.changeAsset\", %d, %s);", mInspector->getComponentGroupTargetId(), mCaption); mMatPreviewButton->setField("Command", szBuffer); mMatPreviewButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile"); mMatPreviewButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile"); mMatPreviewButton->setDataField(StringTable->insert("hovertime"), NULL, "1000"); StringBuilder strbld; /*strbld.append(matAsset->getMaterialDefinitionName()); strbld.append("\n"); strbld.append("Open this file in the Material Editor");*/ mMatPreviewButton->setDataField(StringTable->insert("tooltip"), NULL, strbld.data()); _registerEditControl(mMatPreviewButton); //mMatPreviewButton->registerObject(); mMatEdContainer->addObject(mMatPreviewButton); mMatAssetIdTxt = new GuiTextEditCtrl(); mMatAssetIdTxt->registerObject(); mMatAssetIdTxt->setActive(false); mMatAssetIdTxt->setText(matAssetId); mMatAssetIdTxt->setBounds(100, 0, 150, 18); mMatEdContainer->addObject(mMatAssetIdTxt); return mMatEdContainer; } bool GuiInspectorTypeTerrainAssetPtr::updateRects() { S32 dividerPos, dividerMargin; mInspector->getDivider(dividerPos, dividerMargin); Point2I fieldExtent = getExtent(); Point2I fieldPos = getPosition(); mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y); mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y); bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent); if (mMatEdContainer != nullptr) { mMatPreviewButton->resize(mEditCtrlRect.point, mEditCtrlRect.extent); } if (mMatPreviewButton != nullptr) { mMatPreviewButton->resize(Point2I::Zero, Point2I(100, 100)); } if (mMatAssetIdTxt != nullptr) { mMatAssetIdTxt->resize(Point2I(100, 0), Point2I(mEditCtrlRect.extent.x - 100, 18)); } return resized; } void GuiInspectorTypeTerrainAssetPtr::setMaterialAsset(String assetId) { mTargetObject->setDataField(mCaption, "", assetId); //force a refresh SimObject* obj = mInspector->getInspectObject(); mInspector->inspectObject(obj); } DefineEngineMethod(GuiInspectorTypeTerrainAssetPtr, setMaterialAsset, void, (String assetId), (""), "Gets a particular shape animation asset for this shape.\n" "@param animation asset index.\n" "@return Shape Animation Asset.\n") { if (assetId == String::EmptyString) return; return object->setMaterialAsset(assetId); }