//--- OBJECT WRITE BEGIN --- new SimGroup(MissionGroup) { canSaveDynamicFields = "1"; cdTrack = "2"; CTF_scoreLimit = "5"; Enabled = "1"; musicTrack = "lush"; new LevelInfo(theLevelInfo) { visibleDistance = "1000"; fogColor = "0.6 0.6 0.7 1"; fogDensity = "0"; fogDensityOffset = "700"; fogAtmosphereHeight = "0"; canvasClearColor = "0 0 0 255"; canSaveDynamicFields = "1"; levelName = "Blank Room"; desc0 = "A blank room ready to be populated with Torque objects.\n\nGuns, anyone?"; Enabled = "1"; }; new SkyBox(theSky) { canSaveDynamicFields = "1"; Position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; Material = "BlackSkyMat"; drawBottom = "0"; fogBandHeight = "0"; }; new Sun(theSun) { canSaveDynamicFields = "1"; Position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; azimuth = "230.396"; elevation = "45"; color = "0.968628 0.901961 0.901961 1"; ambient = "0.078431 0.113725 0.156863 1"; castShadows = "1"; attenuationRatio = "0 1 1"; shadowType = "PSSM"; texSize = "1024"; overDarkFactor = "3000 1500 750 250"; shadowDistance = "200"; shadowSoftness = "0.25"; numSplits = "4"; logWeight = "0.9"; fadeStartDistance = "0"; lastSplitTerrainOnly = "0"; splitFadeDistances = "1 1 1 1"; bias = "0.1"; Blur = "1"; Enabled = "1"; height = "1024"; lightBleedFactor = "0.8"; minVariance = "0"; pointShadowType = "PointShadowType_Paraboloid"; shadowBox = "-100 -100 -100 100 100 100"; width = "3072"; }; new SimGroup(PlayerDropPoints) { canSaveDynamicFields = "1"; Enabled = "1"; new SpawnSphere() { canSaveDynamicFields = "1"; Position = "0 0 2"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "SpawnSphereMarker"; radius = "5"; autoSpawn = "false"; sphereWeight = "1"; indoorWeight = "1"; outdoorWeight = "1"; Enabled = "1"; homingCount = "0"; lockCount = "0"; }; }; new GroundPlane() { canSaveDynamicFields = "1"; Position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; squareSize = "128"; scaleU = "12"; scaleV = "12"; Material = "BlankWhite"; Enabled = "1"; }; }; //--- OBJECT WRITE END ---