name: CMake on: push: branches: [ Preview4_0 ] pull_request: branches: [ Preview4_0 ] env: # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) BUILD_TYPE: Release jobs: build: if: github.repository == 'TorqueGameEngines/Torque3D' # The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac. # You can convert this to a matrix build if you need cross-platform coverage. # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix runs-on: ${{matrix.os}} strategy: matrix: os: [ubuntu-latest, macos-latest, windows-latest] steps: - uses: actions/checkout@v3 - uses: seanmiddleditch/gha-setup-ninja@master - uses: ilammy/msvc-dev-cmd@v1 - name: Setup Environment run: | if [ "$RUNNER_OS" == "Linux" ]; then sudo apt-get install -y \ build-essential \ nasm \ libogg-dev \ libxft-dev \ libx11-dev \ libxxf86vm-dev \ libopenal-dev \ libfreetype6-dev \ libxcursor-dev \ libxinerama-dev \ libxi-dev \ libxrandr-dev \ libxss-dev \ libglu1-mesa-dev \ libgtk-3-dev fi shell: bash - name: Configure CMake # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type run: cmake -B ${{github.workspace}}/build -G Ninja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DTORQUE_APP_NAME=Torque3D - name: Build # Build your program with the given configuration run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}