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Below are links to the engine itself, and the Project Manager, a small utility that helps you set up new Torque projects. You should download both of them if you want to work with the engine. You'll also need some utilities that vary depending on your platform.
Torque is currently fully supported on Windows only. It is possible to compile a dedicated server (DS) under Linux. Users have successfully ported the engine to Linux and OSX, and these efforts will soon make their way into the official version.
| Current version | Torque 3D 3.5.1
Project Manager 2.1 |
| Previous version | Torque 3D 3.5
Project Manager 2.0 |
| Tools | Torque is currently compatible with Microsoft Visual Studio 2008, 2010, and 2012. You'll also need the DirectX SDK version from June 2010. |
| Current version | Torque 3D 3.5.1 |
| Previous version | Torque 3D 3.5 |
| Tools |
The requirements vary depending on your distribution. Under
Ubuntu, the following packages must be installed:
build-essential nasm git php5-cli libsdl-dev libogg-dev
|
There is a wealth of learning material out there for the Torque line of engines, some of which has been collected here. There is also a collection of knowledge on our GitHub wiki. Below are some tutorials that we highly recommend to beginners, but for more comprehensive or specific tutorials we recommend you check the forums or wiki.