//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef SHAPE_ASSET_H #define SHAPE_ASSET_H #ifndef _ASSET_BASE_H_ #include "assets/assetBase.h" #endif #ifndef _ASSET_DEFINITION_H_ #include "assets/assetDefinition.h" #endif #ifndef _STRINGUNIT_H_ #include "string/stringUnit.h" #endif #ifndef _ASSET_FIELD_TYPES_H_ #include "assets/assetFieldTypes.h" #endif #ifndef _TSSHAPE_H_ #include "ts/tsShape.h" #endif #ifndef __RESOURCE_H__ #include "core/resource.h" #endif #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif #ifndef MATERIALASSET_H #include "MaterialAsset.h" #endif #ifndef SHAPE_ANIMATION_ASSET_H #include "ShapeAnimationAsset.h" #endif #ifdef TORQUE_TOOLS #include "gui/editor/guiInspectorTypes.h" #endif #ifndef _BITSTREAM_H_ #include "core/stream/bitStream.h" #endif #include "assetMacroHelpers.h" //----------------------------------------------------------------------------- class ShapeAsset : public AssetBase { typedef AssetBase Parent; typedef AssetPtr ConcreteAssetPtr; public: enum ShapeAssetErrCode { TooManyVerts = AssetErrCode::Extended, TooManyBones, MissingAnimatons, Extended }; static StringTableEntry smNoShapeAssetFallback; static AssetPtr smNoShapeAssetFallbackAssetPtr; static const String mErrCodeStrings[U32(ShapeAssetErrCode::Extended) - U32(Parent::Extended) + 1]; static U32 getAssetErrCode(const ConcreteAssetPtr& checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; } static String getAssetErrstrn(U32 errCode) { if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode); if (errCode > ShapeAssetErrCode::Extended) return "undefined error"; return mErrCodeStrings[errCode - Parent::Extended]; }; private: StringTableEntry mShapeFile; StringTableEntry mConstructorFileName; StringTableEntry mDiffuseImposterFileName; StringTableEntry mNormalImposterFileName; Resource mShape; public: ShapeAsset(); virtual ~ShapeAsset(); /// Set up some global script interface stuff. static void consoleInit(); /// Engine. static void initPersistFields(); void copyTo(SimObject* object) override; /// Declare Console Object. DECLARE_CONOBJECT(ShapeAsset); U32 load() override; bool preloadMaterialList(); TSShape* getShape(); Resource getShapeResource(); U32 getShapeFilenameHash() { return _StringTable::hashString(mShapeFile); } void _onResourceChanged(const Torque::Path& path); void setShapeFile(const char* pScriptFile); inline StringTableEntry getShapeFile(void) const { return mShapeFile; }; void setShapeConstructorFile(const char* pScriptFile); inline StringTableEntry getShapeConstructorFile(void) const { return mConstructorFileName; }; //Imposter images void setDiffuseImposterFile(const char* pImageFile); inline StringTableEntry getDiffuseImposterFile(void) const { return mDiffuseImposterFileName; }; void setNormalImposterFile(const char* pImageFile); inline StringTableEntry getNormalImposterFile(void) const { return mNormalImposterFileName; }; static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr* shapeAsset); static StringTableEntry getAssetIdByFilename(StringTableEntry fileName); static U32 getAssetById(StringTableEntry assetId, AssetPtr* shapeAsset); StringTableEntry getMaterial(const S32& index); U32 getMaterialCount(); StringTableEntry getAnimation(const S32& index); U32 getAnimationCount(); #ifdef TORQUE_TOOLS const char* generateCachedPreviewImage(S32 resolution, String overrideMaterial = ""); #endif protected: // Asset Base callback void initializeAsset(void) override; void onAssetRefresh(void) override; /// Taml callbacks. void onTamlPreWrite(void) override; void onTamlPostWrite(void) override; void onTamlCustomWrite(TamlCustomNodes& customNodes) override; protected: static bool setShapeFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast(obj)->setShapeFile(data); return false; } static const char* getShapeFile(void* obj, const char* data) { return static_cast(obj)->getShapeFile(); } static bool writeShapeFile(void* obj, StringTableEntry pFieldName) { return static_cast(obj)->getShapeFile() != StringTable->EmptyString(); } static bool setShapeConstructorFile(void* obj, const char* index, const char* data) { static_cast(obj)->setShapeConstructorFile(data); return false; } static const char* getShapeConstructorFile(void* obj, const char* data) { return static_cast(obj)->getShapeConstructorFile(); } static bool setDiffuseImposterFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast(obj)->setDiffuseImposterFile(data); return false; } static const char* getDiffuseImposterFile(void* obj, const char* data) { return static_cast(obj)->getDiffuseImposterFile(); } static bool setNormalImposterFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast(obj)->setNormalImposterFile(data); return false; } static const char* getNormalImposterFile(void* obj, const char* data) { return static_cast(obj)->getNormalImposterFile(); } }; DefineConsoleType(TypeShapeAssetId, String) DECLARE_STRUCT(AssetPtr) DefineConsoleType(TypeShapeAssetPtr, AssetPtr) DECLARE_STRUCT(AssetRef) DefineConsoleType(TypeShapeAssetRef, AssetRef) #ifdef TORQUE_TOOLS //----------------------------------------------------------------------------- // TypeAssetId GuiInspectorField Class //----------------------------------------------------------------------------- class GuiInspectorTypeShapeAssetPtr : public GuiInspectorTypeFileName { typedef GuiInspectorTypeFileName Parent; public: GuiTextCtrl* mLabel; GuiBitmapButtonCtrl* mPreviewBorderButton; GuiBitmapCtrl* mPreviewImage; GuiButtonCtrl* mEditButton; DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetPtr); static void consoleInit(); GuiControl* constructEditControl() override; bool updateRects() override; void updateValue() override; void updatePreviewImage(); void setPreviewImage(StringTableEntry assetId); }; class GuiInspectorTypeShapeAssetId : public GuiInspectorTypeShapeAssetPtr { typedef GuiInspectorTypeShapeAssetPtr Parent; public: DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetId); static void consoleInit(); }; //----------------------------------------------------------------------------- class GuiInspectorTypeShapeAssetRef : public GuiInspectorTypeFileName { typedef GuiInspectorTypeFileName Parent; public: GuiTextCtrl* mLabel; GuiBitmapButtonCtrl* mPreviewBorderButton; GuiBitmapCtrl* mPreviewImage; GuiButtonCtrl* mEditButton; DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetRef); static void consoleInit(); GuiControl* constructEditControl() override; bool updateRects() override; void updateValue() override; void updatePreviewImage(); void setPreviewImage(StringTableEntry assetId); }; #endif #endif