//--- OBJECT WRITE BEGIN --- singleton Material(met32) { mapTo = "met32"; DiffuseMapAsset[0] = "TTR:met32_baseColor"; NormalMap[0] = "data/TTR/Images/met32_normal.png"; NormalMapAsset[0] = "TTR:met32_normal"; RoughMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/met32_roughness.png"; RoughMapAsset[0] = "TTR:met32_roughness"; AOMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/met32_ambientOcclusion.png"; AOMapAsset[0] = "TTR:met32_ambientOcclusion"; }; //--- OBJECT WRITE END ---