//--- OBJECT WRITE BEGIN --- singleton Material(gr80) { mapTo = "gr80"; DiffuseMapAsset[0] = "TTR:gr80_baseColor"; NormalMap[0] = "data/TTR/Images/gr80_normal.png"; NormalMapAsset[0] = "TTR:gr80_normal"; RoughMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/gr80_roughness.png"; RoughMapAsset[0] = "TTR:gr80_roughness"; AOMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/gr80_ambientOcclusion.png"; AOMapAsset[0] = "TTR:gr80_ambientOcclusion"; }; //--- OBJECT WRITE END ---