//--- OBJECT WRITE BEGIN --- singleton Material(gr53) { mapTo = "gr53"; DiffuseMapAsset[0] = "TTR:gr53_baseColor"; NormalMap[0] = "data/TTR/Images/gr53_normal.png"; NormalMapAsset[0] = "TTR:gr53_normal"; RoughMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/gr53_roughness.png"; RoughMapAsset[0] = "TTR:gr53_roughness"; AOMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/gr53_ambientOcclusion.png"; AOMapAsset[0] = "TTR:gr53_ambientOcclusion"; }; //--- OBJECT WRITE END ---