//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef SIMPLE_PHYSICS_COMPONENT_H #define SIMPLE_PHYSICS_COMPONENT_H #ifndef PHYSICS_COMPONENT_H #include "T3D/components/physics/physicsComponent.h" #endif #ifndef __RESOURCE_H__ #include "core/resource.h" #endif #ifndef _TSSHAPE_H_ #include "ts/tsShape.h" #endif #ifndef _SCENERENDERSTATE_H_ #include "scene/sceneRenderState.h" #endif #ifndef _MBOX_H_ #include "math/mBox.h" #endif #ifndef _ENTITY_H_ #include "T3D/entity.h" #endif #ifndef _CONVEX_H_ #include "collision/convex.h" #endif #ifndef _BOXCONVEX_H_ #include "collision/boxConvex.h" #endif class SceneRenderState; class PhysicsBody; ////////////////////////////////////////////////////////////////////////// /// /// ////////////////////////////////////////////////////////////////////////// class SimplePhysicsComponent : public PhysicsComponent { typedef PhysicsComponent Parent; protected: F32 mBuoyancy; F32 mFriction; F32 mElasticity; F32 mMaxVelocity; bool mSticky; U32 mIntegrationCount; Point3F moveSpeed; Point3F mStickyCollisionPos; Point3F mStickyCollisionNormal; public: SimplePhysicsComponent(); virtual ~SimplePhysicsComponent(); DECLARE_CONOBJECT(SimplePhysicsComponent); virtual bool onAdd(); virtual void onRemove(); static void initPersistFields(); virtual U32 packUpdate(NetConnection *con, U32 mask, BitStream *stream); virtual void unpackUpdate(NetConnection *con, BitStream *stream); virtual void processTick(); virtual void interpolateTick(F32 dt); virtual void updatePos(const F32 dt); void updateForces(); void updateMove(const Move* move); Point3F _move(const F32 travelTime); //virtual void onComponentRemove(); virtual VectorF getVelocity() { return mVelocity; } virtual void setVelocity(const VectorF& vel); // DECLARE_CALLBACK(void, updateMove, (SimplePhysicsComponent* obj)); }; #endif // _COMPONENT_H_