#pragma once #include "T3D/components/component.h" #include "T3D/components/game/interactComponent.h" class InteractableComponent : public Component { typedef Component Parent; //Controls importance values when using radius mode for interaction F32 mInteractableWeight; public: InteractableComponent(); ~InteractableComponent(); DECLARE_CONOBJECT(InteractableComponent); virtual bool onAdd(); virtual void onRemove(); static void initPersistFields(); virtual void onComponentAdd(); virtual void onComponentRemove(); void interact(InteractComponent* interactor); void interact(InteractComponent* interactor, RayInfo rayInfo); F32 getWeight() { return mInteractableWeight; } };