#pragma once #include "T3D/components/component.h" class SimpleHitboxComponent : public Component { typedef Component Parent; // location of head, torso, legs F32 mBoxHeadPercentage; F32 mBoxTorsoPercentage; // damage locations F32 mBoxLeftPercentage; F32 mBoxRightPercentage; F32 mBoxBackPercentage; F32 mBoxFrontPercentage; // Is our hitbox horizontal, usually due to being prone, swimming, etc bool mIsProne; public: SimpleHitboxComponent(); ~SimpleHitboxComponent(); static void initPersistFields(); virtual void onComponentAdd(); virtual void componentAddedToOwner(Component *comp); virtual void componentRemovedFromOwner(Component *comp); virtual void processTick(); virtual void interpolateTick(F32 dt); virtual void advanceTime(F32 dt); void getDamageLocation(const Point3F& in_rPos, const char *&out_rpVert, const char *&out_rpQuad); DECLARE_CONOBJECT(SimpleHitboxComponent); };