//--- OBJECT WRITE BEGIN --- singleton Material(wall69) { mapTo = "wall69"; DiffuseMapAsset[0] = "TTR:wall69_baseColor"; NormalMap[0] = "data/TTR/Images/wall69_normal.png"; NormalMapAsset[0] = "TTR:wall69_normal"; RoughMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/wall69_roughness.png"; RoughMapAsset[0] = "TTR:wall69_roughness"; AOMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/wall69_ambientOcclusion.png"; AOMapAsset[0] = "TTR:wall69_ambientOcclusion"; }; //--- OBJECT WRITE END ---