//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef MATERIALASSET_H #define MATERIALASSET_H #ifndef _ASSET_BASE_H_ #include "assets/assetBase.h" #endif #ifndef _ASSET_DEFINITION_H_ #include "assets/assetDefinition.h" #endif #ifndef _STRINGUNIT_H_ #include "string/stringUnit.h" #endif #ifndef _ASSET_FIELD_TYPES_H_ #include "assets/assetFieldTypes.h" #endif #ifndef _GFXDEVICE_H_ #include "gfx/gfxDevice.h" #endif #include "gui/editor/guiInspectorTypes.h" #include "materials/matTextureTarget.h" #include "materials/materialDefinition.h" #include "materials/customMaterialDefinition.h" //----------------------------------------------------------------------------- class MaterialAsset : public AssetBase { typedef AssetBase Parent; String mShaderGraphFile; StringTableEntry mScriptFile; StringTableEntry mScriptPath; StringTableEntry mMatDefinitionName; public: MaterialAsset(); virtual ~MaterialAsset(); /// Engine. static void initPersistFields(); virtual void copyTo(SimObject* object); void compileShader(); StringTableEntry getMaterialDefinitionName() { return mMatDefinitionName; } void setScriptFile(const char* pScriptFile); inline StringTableEntry getScriptFile(void) const { return mScriptFile; }; inline StringTableEntry getScriptPath(void) const { return mScriptPath; }; static StringTableEntry getAssetIdByMaterialName(StringTableEntry fileName); static bool getAssetById(StringTableEntry assetId, AssetPtr* materialAsset); /// Declare Console Object. DECLARE_CONOBJECT(MaterialAsset); protected: virtual void initializeAsset(); virtual void onAssetRefresh(void); static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast(obj)->setScriptFile(data); return false; } static const char* getScriptFile(void* obj, const char* data) { return static_cast(obj)->getScriptFile(); } }; DefineConsoleType(TypeMaterialAssetPtr, MaterialAsset) DefineConsoleType(TypeMaterialAssetId, String) //----------------------------------------------------------------------------- // TypeAssetId GuiInspectorField Class //----------------------------------------------------------------------------- class GuiInspectorTypeMaterialAssetPtr : public GuiInspectorTypeFileName { typedef GuiInspectorTypeFileName Parent; public: GuiBitmapButtonCtrl* mEditButton; DECLARE_CONOBJECT(GuiInspectorTypeMaterialAssetPtr); static void consoleInit(); virtual GuiControl* constructEditControl(); virtual bool updateRects(); }; class GuiInspectorTypeMaterialAssetId : public GuiInspectorTypeMaterialAssetPtr { typedef GuiInspectorTypeMaterialAssetPtr Parent; public: DECLARE_CONOBJECT(GuiInspectorTypeMaterialAssetId); static void consoleInit(); }; #endif // _ASSET_BASE_H_