//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #pragma once #ifndef TERRAINMATERIALASSET_H #define TERRAINMATERIALASSET_H #ifndef _ASSET_BASE_H_ #include "assets/assetBase.h" #endif #ifndef _ASSET_DEFINITION_H_ #include "assets/assetDefinition.h" #endif #ifndef _STRINGUNIT_H_ #include "string/stringUnit.h" #endif #ifndef _ASSET_FIELD_TYPES_H_ #include "assets/assetFieldTypes.h" #endif #ifndef _GFXDEVICE_H_ #include "gfx/gfxDevice.h" #endif #ifndef _GUI_INSPECTOR_TYPES_H_ #include "gui/editor/guiInspectorTypes.h" #endif #ifndef _TERRMATERIAL_H_ #include "terrain/terrMaterial.h" #endif #ifndef _MATERIALDEFINITION_H_ #include "materials/materialDefinition.h" #endif //----------------------------------------------------------------------------- class TerrainMaterialAsset : public AssetBase { typedef AssetBase Parent; StringTableEntry mScriptFile; StringTableEntry mScriptPath; StringTableEntry mMatDefinitionName; SimObjectPtr mMaterialDefinition; SimObjectPtr mFXMaterialDefinition; public: static StringTableEntry smNoTerrainMaterialAssetFallback; enum TerrainMaterialAssetErrCode { ScriptLoaded = AssetErrCode::Extended, DefinitionAlreadyExists, EmbeddedDefinition, Extended }; public: TerrainMaterialAsset(); virtual ~TerrainMaterialAsset(); /// Set up some global script interface stuff. static void consoleInit(); /// Engine. static void initPersistFields(); void copyTo(SimObject* object) override; U32 load() override; StringTableEntry getMaterialDefinitionName() { return mMatDefinitionName; } SimObjectPtr getMaterialDefinition() { return mMaterialDefinition; } SimObjectPtr getFXMaterialDefinition() { return mFXMaterialDefinition; } void setScriptFile(const char* pScriptFile); inline StringTableEntry getScriptFile(void) const { return mScriptFile; }; inline StringTableEntry getScriptPath(void) const { return mScriptPath; }; /// /// Looks for any assets that uses the provided Material Definition name. /// If none are found, attempts to auto-import the material definition if the /// material definition exists. /// /// Material Definition name to look for /// AssetId of matching asset. static StringTableEntry getAssetIdByMaterialName(StringTableEntry matName); static U32 getAssetById(StringTableEntry assetId, AssetPtr* materialAsset); static SimObjectPtr findMaterialDefinitionByAssetId(StringTableEntry assetId); static U32 getAssetByMaterialName(StringTableEntry matName, AssetPtr* matAsset); /// Declare Console Object. DECLARE_CONOBJECT(TerrainMaterialAsset); protected: void initializeAsset() override; void onAssetRefresh(void) override; static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast(obj)->setScriptFile(data); return false; } static const char* getScriptFile(void* obj, const char* data) { return static_cast(obj)->getScriptFile(); } }; DECLARE_STRUCT(AssetPtr) DefineConsoleType(TypeTerrainMaterialAssetPtr, AssetPtr) #define DECLARE_TERRAINMATERIALASSET(className, name) \ private: \ AssetPtr m##name##Asset; \ StringTableEntry m##name##File = {StringTable->EmptyString() }; \ public: \ void _set##name(StringTableEntry _in){ \ if (m##name##Asset.getAssetId() == _in) \ return; \ if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \ { \ m##name##Asset = NULL; \ m##name##File = ""; \ return; \ } \ if (!AssetDatabase.isDeclaredAsset(_in)) \ { \ StringTableEntry terMatAssetId = StringTable->EmptyString(); \ AssetQuery query; \ S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \ if (foundAssetcount != 0) \ { \ terMatAssetId = query.mAssetList[0]; \ } \ m##name##Asset = terMatAssetId; \ m##name##File = _in; \ } \ else \ { \ m##name##Asset = _in; \ m##name##File = get##name##File(); \ } \ }; \ \ inline StringTableEntry _get##name##AssetId() const { return m##name##Asset.getAssetId(); } \ TerrainMaterial* get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getMaterialDefinition(); else return NULL; } \ AssetPtr get##name##Asset() { return m##name##Asset; } \ static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast(obj)->_set##name(_getStringTable()->insert(data)); return false;}\ StringTableEntry get##name##File() { return m##name##Asset.notNull() ? m##name##Asset->getScriptFile() : ""; } #define DECLARE_TERRAINMATERIALASSET_NET(className, name, mask) \ private: \ AssetPtr m##name##Asset; \ StringTableEntry m##name##File = {StringTable->EmptyString() }; \ public: \ void _set##name(StringTableEntry _in){ \ if (m##name##Asset.getAssetId() == _in) \ return; \ if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \ { \ m##name##Asset = NULL; \ m##name##File = ""; \ return; \ } \ if (!AssetDatabase.isDeclaredAsset(_in)) \ { \ StringTableEntry terMatAssetId = StringTable->EmptyString(); \ AssetQuery query; \ S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \ if (foundAssetcount != 0) \ { \ terMatAssetId = query.mAssetList[0]; \ } \ m##name##Asset = terMatAssetId; \ m##name##File = _in; \ } \ else \ { \ m##name##Asset = _in; \ m##name##File = get##name##File(); \ } \ }; \ \ inline StringTableEntry _get##name##AssetId() const { return m##name##Asset.getAssetId(); } \ TerrainMaterial* get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getMaterialDefinition(); else return NULL; } \ AssetPtr get##name##Asset() { return m##name##Asset; } \ static bool _set##name##Data(void* obj, const char* index, const char* data)\ {\ static_cast(obj)->_set##name(_getStringTable()->insert(data));\ static_cast(obj)->setMaskBits(mask); \ return false;\ }\ StringTableEntry get##name##File() { return m##name##Asset.notNull() ? m##name##Asset->getScriptFile() : ""; } #define INITPERSISTFIELD_TERRAINMATERIALASSET(name, consoleClass, docs) \ addProtectedField(assetText(name, Asset), TypeTerrainMaterialAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));\ addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.), AbstractClassRep::FIELD_HideInInspectors); #define DECLARE_TERRAINMATERIALASSET_ARRAY(className, name, max) \ private: \ AssetPtr m##name##Asset[max]; \ StringTableEntry m##name##File[max] = {StringTable->EmptyString() }; \ public: \ void _set##name(StringTableEntry _in, const U32& index){ \ if (m##name##Asset[index].getAssetId() == _in) \ return; \ if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \ { \ m##name##Asset[index] = NULL; \ m##name##File[index] = ""; \ return; \ } \ if (!AssetDatabase.isDeclaredAsset(_in)) \ { \ StringTableEntry terMatAssetId = StringTable->EmptyString(); \ AssetQuery query; \ S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \ if (foundAssetcount != 0) \ { \ terMatAssetId = query.mAssetList[0]; \ } \ m##name##Asset[index] = terMatAssetId; \ m##name##File[index] = _in; \ } \ else \ { \ m##name##Asset[index] = _in; \ m##name##File[index] = get##name##File(index); \ } \ }; \ \ inline StringTableEntry _get##name##AssetId(const U32& index) const { return m##name##Asset[index].getAssetId(); } \ TerrainMaterial* get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getMaterialDefinition(); else return NULL; } \ AssetPtr get##name##Asset(const U32& index) { return m##name##Asset[index]; } \ static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index)); return false;}\ StringTableEntry get##name##File(const U32& idx) { return m##name##Asset[idx].notNull() ? m##name##Asset[idx]->getScriptFile() : ""; } #define DECLARE_TERRAINMATERIALASSET_NET_ARRAY(className, name, max, mask) \ private: \ AssetPtr m##name##Asset[max]; \ StringTableEntry m##name##File[max] = {StringTable->EmptyString() }; \ public: \ void _set##name(StringTableEntry _in, const U32& index){ \ if (m##name##Asset[index].getAssetId() == _in) \ return; \ if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \ { \ m##name##Asset[index] = NULL; \ m##name##File[index] = ""; \ return; \ } \ if (!AssetDatabase.isDeclaredAsset(_in)) \ { \ StringTableEntry terMatAssetId = StringTable->EmptyString(); \ AssetQuery query; \ S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \ if (foundAssetcount != 0) \ { \ terMatAssetId = query.mAssetList[0]; \ } \ m##name##Asset[index] = terMatAssetId; \ m##name##File[index] = _in; \ } \ else \ { \ m##name##Asset[index] = _in; \ m##name##File[index] = get##name##File(index); \ } \ }; \ \ inline StringTableEntry _get##name##AssetId(const U32& index) const { return m##name##Asset[index].getAssetId(); } \ TerrainMaterial* get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getMaterialDefinition(); else return NULL; } \ AssetPtr get##name##Asset(const U32& index) { return m##name##Asset[index]; } \ static bool _set##name##Data(void* obj, const char* index, const char* data)\ {\ static_cast(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index));\ static_cast(obj)->setMaskBits(mask); \ return false;\ }\ StringTableEntry get##name##File(const U32& idx) { return m##name##Asset[idx].notNull() ? m##name##Asset[idx]->getScriptFile() : ""; } #define INITPERSISTFIELD_TERRAINMATERIALASSET_ARRAY(name, arraySize, consoleClass, docs) \ addProtectedField(assetText(name, Asset), TypeTerrainMaterialAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));\ addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.), AbstractClassRep::FIELD_HideInInspectors); DefineConsoleType(TypeTerrainMaterialAssetId, String) #ifdef TORQUE_TOOLS //----------------------------------------------------------------------------- // TypeAssetId GuiInspectorField Class //----------------------------------------------------------------------------- class GuiInspectorTypeTerrainMaterialAssetPtr : public GuiInspectorTypeFileName { typedef GuiInspectorTypeFileName Parent; public: GuiBitmapButtonCtrl* mEditButton; DECLARE_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetPtr); static void consoleInit(); GuiControl* constructEditControl() override; bool updateRects() override; }; class GuiInspectorTypeTerrainMaterialAssetId : public GuiInspectorTypeTerrainMaterialAssetPtr { typedef GuiInspectorTypeTerrainMaterialAssetPtr Parent; public: DECLARE_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetId); static void consoleInit(); }; #endif #endif // _ASSET_BASE_H_