name: CMake on: push: branches: [ development ] pull_request: branches: [ development ] env: # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) BUILD_TYPE: Release jobs: build: if: github.repository == 'TorqueGameEngines/Torque3D' # The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac. # You can convert this to a matrix build if you need cross-platform coverage. # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix runs-on: ${{matrix.os}} strategy: matrix: os: [ ubuntu-latest ] steps: - uses: actions/checkout@v3 - uses: seanmiddleditch/gha-setup-ninja@master - uses: ilammy/msvc-dev-cmd@v1 - name: Setup Environment run: | if [ "$RUNNER_OS" == "Linux" ]; then sudo apt-get update && \ sudo apt-get install -y \ build-essential \ nasm \ libogg-dev \ libxft-dev \ libx11-dev \ libxxf86vm-dev \ libopenal-dev \ libfreetype6-dev \ libxcursor-dev \ libxinerama-dev \ libxi-dev \ libxrandr-dev \ libxss-dev \ libglu1-mesa-dev \ libgtk-3-dev fi shell: bash - name: Configure CMake # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type run: cmake -B ${{github.workspace}}/build -G Ninja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DTORQUE_APP_NAME=Torque3D -DTORQUE_TESTING=ON - name: Build # Build your program with the given configuration run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --target install - name: Test run: | cd "${{github.workspace}}/My Projects/Torque3D/game" if [ "$RUNNER_OS" == "macOS" ]; then ./Torque3D.app/Contents/MacOS/Torque3D runTests.tscript else ./Torque3D runTests.tscript fi shell: bash # Make all paths conform to the Unix runner setup: - name: Replace Absolute Paths In Test Report run: | import os dir = os.environ["WorkspaceDirectory"] filePath = dir + "/My Projects/Torque3D/game/test_detail.xml" f = open(filePath, 'r') filedata = f.read() f.close() filedata = filedata.replace(dir, "/home/runner/work/Torque3D/Torque3D").replace("\\", "/") f = open(filePath, 'w') f.write(filedata) f.close() shell: python env: WorkspaceDirectory: ${{github.workspace}} - name: Upload Test Report uses: actions/upload-artifact@v3 if: always() # always run even if the previous step fails with: name: junit-test-results-${{ runner.os }} path: '**/My Projects/Torque3D/game/test_detail.xml' retention-days: 1