//--- OBJECT WRITE BEGIN --- singleton Material(wall94) { mapTo = "wall94"; DiffuseMapAsset[0] = "TTR:wall94_baseColor"; NormalMap[0] = "data/TTR/Images/wall94_normal.png"; NormalMapAsset[0] = "TTR:wall94_normal"; RoughMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/wall94_roughness.png"; RoughMapAsset[0] = "TTR:wall94_roughness"; AOMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/wall94_ambientOcclusion.png"; AOMapAsset[0] = "TTR:wall94_ambientOcclusion"; }; //--- OBJECT WRITE END ---