//--- OBJECT WRITE BEGIN --- singleton Material(met33) { mapTo = "met33"; DiffuseMapAsset[0] = "TTR:met33_baseColor"; NormalMap[0] = "data/TTR/Images/met33_normal.png"; NormalMapAsset[0] = "TTR:met33_normal"; RoughMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/met33_roughness.png"; RoughMapAsset[0] = "TTR:met33_roughness"; AOMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/met33_ambientOcclusion.png"; AOMapAsset[0] = "TTR:met33_ambientOcclusion"; }; //--- OBJECT WRITE END ---