#include "shaders/common/postFx/postFx.hlsl" #include "../../torque.hlsl" TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0); float4 main(PFXVertToPix IN) : TORQUE_TARGET0 { float4 base = TORQUE_TEX2D(backBuffer, IN.uv0); base.a = 1.0f; base.rgb = (base.r + base.g + base.b) / 3.0f; if (base.r < 0.5) base.r = 0.0f; else base.r = 1.0f; base.gb = base.r; return base; }