//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- //------------------------------------------------------------------------------ // Non-remapable binds //------------------------------------------------------------------------------ function escapeFromGame() { /*if ( $Server::ServerType $= "SinglePlayer" ) MessageBoxYesNo( "Exit", "Exit from this Mission?", "disconnect();", ""); else MessageBoxYesNo( "Disconnect", "Disconnect from the server?", "disconnect();", "");*/ disconnect(); } //------------------------------------------------------------------------------ // Movement Keys //------------------------------------------------------------------------------ $movementSpeed = 1; // m/s function setSpeed(%speed) { if(%speed) $movementSpeed = %speed; } function moveleft(%val) { $mvLeftAction = %val * $movementSpeed; } function moveright(%val) { $mvRightAction = %val * $movementSpeed; } function moveforward(%val) { $mvForwardAction = %val * $movementSpeed; } function movebackward(%val) { $mvBackwardAction = %val * $movementSpeed; } function moveup(%val) { %object = ServerConnection.getControlObject(); if(%object.isInNamespaceHierarchy("Camera")) $mvUpAction = %val * $movementSpeed; } function movedown(%val) { %object = ServerConnection.getControlObject(); if(%object.isInNamespaceHierarchy("Camera")) $mvDownAction = %val * $movementSpeed; } function turnLeft( %val ) { $mvYawRightSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; } function turnRight( %val ) { $mvYawLeftSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; } function panUp( %val ) { $mvPitchDownSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; } function panDown( %val ) { $mvPitchUpSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; } function getVerticalMouseAdjustAmount(%val) { %sensitivity = $pref::Input::VertMouseSensitivity; // based on a default camera FOV of 90' if(ServerConnection.zoomed) %sensitivity = $pref::Input::ZoomVertMouseSensitivity; if($pref::Input::invertVerticalMouse) %sensitivity *= -1; return(%val * ($cameraFov / 90) * 0.01) * %sensitivity; } function getHorizontalMouseAdjustAmount(%val) { %sensitivity = $pref::Input::HorzMouseSensitivity; // based on a default camera FOV of 90' if(ServerConnection.zoomed) %sensitivity = $pref::Input::ZoomHorzMouseSensitivity; return(%val * ($cameraFov / 90) * 0.01) * %sensitivity; } function getRollMouseAdjustAmount(%val) { return(%val * ($cameraFov / 90) * 0.01) * $pref::Input::RollMouseSensitivity; } function getGamepadAdjustAmount(%val) { // based on a default camera FOV of 90' return(%val * ($cameraFov / 90) * 0.01) * 10.0; } function yaw(%val) { %yawAdj = getHorizontalMouseAdjustAmount(%val); if(ServerConnection.isControlObjectRotDampedCamera()) { // Clamp and scale %yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01); %yawAdj *= 0.5; } $mvYaw += %yawAdj; } function pitch(%val) { %pitchAdj = getVerticalMouseAdjustAmount(%val); if(ServerConnection.isControlObjectRotDampedCamera()) { // Clamp and scale %pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01); %pitchAdj *= 0.5; } $mvPitch += %pitchAdj; } function jump(%val) { $mvTriggerCount2++; } function gamePadMoveX( %val ) { $mvXAxis_L = %val; } function gamePadMoveY( %val ) { $mvYAxis_L = %val; } function gamepadYaw(%val) { %yawAdj = getGamepadAdjustAmount(%val); if(ServerConnection.isControlObjectRotDampedCamera()) { // Clamp and scale %yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01); %yawAdj *= 0.5; } if(%yawAdj > 0) { $mvYawLeftSpeed = %yawAdj; $mvYawRightSpeed = 0; } else { $mvYawLeftSpeed = 0; $mvYawRightSpeed = -%yawAdj; } } function gamepadPitch(%val) { %pitchAdj = getGamepadAdjustAmount(%val); if(ServerConnection.isControlObjectRotDampedCamera()) { // Clamp and scale %pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01); %pitchAdj *= 0.5; } if(%pitchAdj > 0) { $mvPitchDownSpeed = %pitchAdj; $mvPitchUpSpeed = 0; } else { $mvPitchDownSpeed = 0; $mvPitchUpSpeed = -%pitchAdj; } } //------------------------------------------------------------------------------ // Mouse Trigger //------------------------------------------------------------------------------ function mouseFire(%val) { $mvTriggerCount0++; } function altTrigger(%val) { $mvTriggerCount1++; toggleZoom(%val); } //------------------------------------------------------------------------------ // Gamepad Trigger //------------------------------------------------------------------------------ function gamepadFire(%val) { if(%val > 0.1 && !$gamepadFireTriggered) { $gamepadFireTriggered = true; $mvTriggerCount0++; } else if(%val <= 0.1 && $gamepadFireTriggered) { $gamepadFireTriggered = false; $mvTriggerCount0++; } } function gamepadAltTrigger(%val) { if(%val > 0.1 && !$gamepadAltTriggerTriggered) { $gamepadAltTriggerTriggered = true; $mvTriggerCount1++; } else if(%val <= 0.1 && $gamepadAltTriggerTriggered) { $gamepadAltTriggerTriggered = false; $mvTriggerCount1++; } } //------------------------------------------------------------------------------ // Zoom and FOV functions //------------------------------------------------------------------------------ if($Player::CurrentFOV $= "") $Player::CurrentFOV = $pref::Player::DefaultFOV; // toggleZoomFOV() works by dividing the CurrentFOV by 2. Each time that this // toggle is hit it simply divides the CurrentFOV by 2 once again. If the // FOV is reduced below a certain threshold then it resets to equal half of the // DefaultFOV value. This gives us 4 zoom levels to cycle through. function toggleZoomFOV() { $Player::CurrentFOV = $Player::CurrentFOV / 2; if($Player::CurrentFOV < 5) resetCurrentFOV(); if(ServerConnection.zoomed) setFOV($Player::CurrentFOV); else { setFov(ServerConnection.getControlCameraDefaultFov()); } } function resetCurrentFOV() { $Player::CurrentFOV = ServerConnection.getControlCameraDefaultFov() / 2; } function turnOffZoom() { ServerConnection.zoomed = false; setFov(ServerConnection.getControlCameraDefaultFov()); // Rather than just disable the DOF effect, we want to set it to the level's // preset values. //DOFPostEffect.disable(); ppOptionsUpdateDOFSettings(); } function setZoomFOV(%val) { if(%val) toggleZoomFOV(); } function toggleZoom(%val) { if (%val) { ServerConnection.zoomed = true; setFov($Player::CurrentFOV); DOFPostEffect.setAutoFocus( true ); DOFPostEffect.setFocusParams( 0.5, 0.5, 50, 500, -5, 5 ); DOFPostEffect.enable(); } else { turnOffZoom(); } } //------------------------------------------------------------------------------ // Camera & View functions //------------------------------------------------------------------------------ function toggleFreeLook( %val ) { if ( %val ) $mvFreeLook = true; else $mvFreeLook = false; } function toggleFirstPerson(%val) { if (%val) { ServerConnection.setFirstPerson(!ServerConnection.isFirstPerson()); } } function toggleCamera(%val) { if (%val) commandToServer('ToggleCamera'); } //------------------------------------------------------------------------------ // Demo recording functions //------------------------------------------------------------------------------ function startRecordingDemo( %val ) { if ( %val ) startDemoRecord(); } function stopRecordingDemo( %val ) { if ( %val ) stopDemoRecord(); } //------------------------------------------------------------------------------ // Helper Functions //------------------------------------------------------------------------------ function dropCameraAtPlayer(%val) { if (%val) commandToServer('dropCameraAtPlayer'); } function dropPlayerAtCamera(%val) { if (%val) commandToServer('DropPlayerAtCamera'); } function bringUpOptions(%val) { if (%val) Canvas.pushDialog(OptionsDlg); } //------------------------------------------------------------------------------ // Debugging Functions //------------------------------------------------------------------------------ function showMetrics(%val) { if(%val) metrics("fps gfx shadow sfx terrain groundcover forest net"); } //------------------------------------------------------------------------------ // // Start profiler by pressing ctrl f3 // ctrl f3 - starts profile that will dump to console and file // function doProfile(%val) { if (%val) { // key down -- start profile echo("Starting profile session..."); profilerReset(); profilerEnable(true); } else { // key up -- finish off profile echo("Ending profile session..."); profilerDumpToFile("profilerDumpToFile" @ getSimTime() @ ".txt"); profilerEnable(false); } }