//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- if ( isObject( moveMap ) ) moveMap.delete(); new ActionMap(moveMap); //------------------------------------------------------------------------------ // Non-remapable binds //------------------------------------------------------------------------------ moveMap.bind( keyboard, F2, showPlayerList ); moveMap.bind(keyboard, "ctrl h", hideHUDs); moveMap.bind(keyboard, "alt p", doScreenShotHudless); moveMap.bindCmd(keyboard, "escape", "", "Canvas.pushDialog(PauseMenu);"); //------------------------------------------------------------------------------ // Movement Keys //------------------------------------------------------------------------------ moveMap.bind( keyboard, a, moveleft ); moveMap.bind( keyboard, d, moveright ); moveMap.bind( keyboard, left, moveleft ); moveMap.bind( keyboard, right, moveright ); moveMap.bind( keyboard, w, moveforward ); moveMap.bind( keyboard, s, movebackward ); moveMap.bind( keyboard, up, moveforward ); moveMap.bind( keyboard, down, movebackward ); moveMap.bind( keyboard, e, moveup ); moveMap.bind( keyboard, c, movedown ); moveMap.bind( keyboard, space, jump ); moveMap.bind( mouse, xaxis, yaw ); moveMap.bind( mouse, yaxis, pitch ); moveMap.bind( gamepad, thumbrx, "D", "-0.23 0.23", gamepadYaw ); moveMap.bind( gamepad, thumbry, "D", "-0.23 0.23", gamepadPitch ); moveMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamePadMoveX ); moveMap.bind( gamepad, thumbly, "D", "-0.23 0.23", gamePadMoveY ); moveMap.bind( gamepad, btn_a, jump ); moveMap.bindCmd( gamepad, btn_back, "disconnect();", "" ); moveMap.bindCmd(gamepad, dpadl, "toggleLightColorViz();", ""); moveMap.bindCmd(gamepad, dpadu, "toggleDepthViz();", ""); moveMap.bindCmd(gamepad, dpadd, "toggleNormalsViz();", ""); moveMap.bindCmd(gamepad, dpadr, "toggleLightSpecularViz();", ""); // ---------------------------------------------------------------------------- // Stance/pose // ---------------------------------------------------------------------------- moveMap.bind(keyboard, lcontrol, doCrouch); moveMap.bind(gamepad, btn_b, doCrouch); moveMap.bind(keyboard, lshift, doSprint); //------------------------------------------------------------------------------ // Mouse Trigger //------------------------------------------------------------------------------ //function altTrigger(%val) //{ //$mvTriggerCount1++; //} moveMap.bind( mouse, button0, mouseFire ); //moveMap.bind( mouse, button1, altTrigger ); //------------------------------------------------------------------------------ // Gamepad Trigger //------------------------------------------------------------------------------ moveMap.bind(gamepad, triggerr, gamepadFire); moveMap.bind(gamepad, triggerl, gamepadAltTrigger); //------------------------------------------------------------------------------ // Zoom and FOV functions //------------------------------------------------------------------------------ if($Player::CurrentFOV $= "") $Player::CurrentFOV = $pref::Player::DefaultFOV / 2; // toggleZoomFOV() works by dividing the CurrentFOV by 2. Each time that this // toggle is hit it simply divides the CurrentFOV by 2 once again. If the // FOV is reduced below a certain threshold then it resets to equal half of the // DefaultFOV value. This gives us 4 zoom levels to cycle through. moveMap.bind(keyboard, f, setZoomFOV); // f for field of view moveMap.bind(keyboard, z, toggleZoom); // z for zoom moveMap.bind( mouse, button1, mouseButtonZoom ); //------------------------------------------------------------------------------ // Camera & View functions //------------------------------------------------------------------------------ moveMap.bind( keyboard, v, toggleFreeLook ); // v for vanity moveMap.bind(keyboard, tab, toggleFirstPerson ); moveMap.bind( gamepad, btn_x, toggleFirstPerson ); // ---------------------------------------------------------------------------- // Misc. Player stuff // ---------------------------------------------------------------------------- // Gideon does not have these animations, so the player does not need access to // them. Commenting instead of removing so as to retain an example for those // who will want to use a player model that has these animations and wishes to // use them. //moveMap.bindCmd(keyboard, "ctrl w", "commandToServer('playCel',\"wave\");", ""); //moveMap.bindCmd(keyboard, "ctrl s", "commandToServer('playCel',\"salute\");", ""); moveMap.bindCmd(keyboard, "ctrl k", "commandToServer('suicide');", ""); //------------------------------------------------------------------------------ // Item manipulation //------------------------------------------------------------------------------ moveMap.bindCmd(keyboard, "1", "commandToServer('use',\"Ryder\");", ""); moveMap.bindCmd(keyboard, "2", "commandToServer('use',\"Lurker\");", ""); moveMap.bindCmd(keyboard, "3", "commandToServer('use',\"LurkerGrenadeLauncher\");", ""); moveMap.bindCmd(keyboard, "4", "commandToServer('use',\"ProxMine\");", ""); moveMap.bindCmd(keyboard, "5", "commandToServer('use',\"DeployableTurret\");", ""); moveMap.bindCmd(keyboard, "r", "commandToServer('reloadWeapon');", ""); moveMap.bind(keyboard, 0, unmountWeapon); moveMap.bind(keyboard, "alt w", throwWeapon); moveMap.bind(keyboard, "alt a", tossAmmo); moveMap.bind(keyboard, q, nextWeapon); moveMap.bind(keyboard, "ctrl q", prevWeapon); moveMap.bind(mouse, "zaxis", mouseWheelWeaponCycle); //------------------------------------------------------------------------------ // Message HUD functions //------------------------------------------------------------------------------ moveMap.bind(keyboard, u, toggleMessageHud ); //moveMap.bind(keyboard, y, teamMessageHud ); moveMap.bind(keyboard, "pageUp", pageMessageHudUp ); moveMap.bind(keyboard, "pageDown", pageMessageHudDown ); moveMap.bind(keyboard, "p", resizeMessageHud ); //------------------------------------------------------------------------------ // Demo recording functions //------------------------------------------------------------------------------ moveMap.bind( keyboard, F3, startRecordingDemo ); moveMap.bind( keyboard, F4, stopRecordingDemo ); //------------------------------------------------------------------------------ // Helper Functions //------------------------------------------------------------------------------ moveMap.bind(keyboard, "F8", dropCameraAtPlayer); moveMap.bind(keyboard, "F7", dropPlayerAtCamera); GlobalActionMap.bind(keyboard, "ctrl F3", doProfile); //------------------------------------------------------------------------------ // Misc. //------------------------------------------------------------------------------ GlobalActionMap.bind(keyboard, "tilde", toggleConsole); GlobalActionMap.bindCmd(keyboard, "alt k", "cls();",""); GlobalActionMap.bindCmd(keyboard, "alt enter", "", "Canvas.attemptFullscreenToggle();"); GlobalActionMap.bindCmd(keyboard, "F1", "", "contextHelp();"); moveMap.bindCmd(keyboard, "n", "toggleNetGraph();", ""); // ---------------------------------------------------------------------------- // Useful vehicle stuff // ---------------------------------------------------------------------------- // Bind the keys to the carjack command moveMap.bindCmd(keyboard, "ctrl z", "carjack();", ""); // Starting vehicle action map code if ( isObject( vehicleMap ) ) vehicleMap.delete(); new ActionMap(vehicleMap); //------------------------------------------------------------------------------ // Non-remapable binds //------------------------------------------------------------------------------ vehicleMap.bindCmd(keyboard, "escape", "", "Canvas.pushDialog(PauseMenu);"); // The key command for flipping the car vehicleMap.bindCmd(keyboard, "ctrl x", "commandToServer(\'flipCar\');", ""); vehicleMap.bind( keyboard, w, moveforward ); vehicleMap.bind( keyboard, s, movebackward ); vehicleMap.bind( keyboard, up, moveforward ); vehicleMap.bind( keyboard, down, movebackward ); vehicleMap.bind( mouse, xaxis, yaw ); vehicleMap.bind( mouse, yaxis, pitch ); vehicleMap.bind( mouse, button0, mouseFire ); vehicleMap.bind( mouse, button1, altTrigger ); vehicleMap.bindCmd(keyboard, "f","getout();",""); vehicleMap.bind(keyboard, space, brake); vehicleMap.bindCmd(keyboard, "l", "brakeLights();", ""); vehicleMap.bind( keyboard, v, toggleFreeLook ); // v for vanity //vehicleMap.bind(keyboard, tab, toggleFirstPerson ); // bind the left thumbstick for steering vehicleMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamepadYaw ); // bind the gas, break, and reverse buttons vehicleMap.bind( gamepad, btn_a, moveforward ); vehicleMap.bind( gamepad, btn_b, brake ); vehicleMap.bind( gamepad, btn_x, movebackward ); // bind exiting the vehicle to a button vehicleMap.bindCmd(gamepad, btn_y,"getout();","");