//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function execGameObjects() { //find all GameObjectAssets %assetQuery = new AssetQuery(); if(!AssetDatabase.findAssetType(%assetQuery, "GameObjectAsset")) return; //if we didn't find ANY, just exit %count = %assetQuery.getCount(); for(%i=0; %i < %count; %i++) { %assetId = %assetQuery.getAsset(%i); %gameObjectAsset = AssetDatabase.acquireAsset(%assetId); if(isFile(%gameObjectAsset.scriptFilePath)) exec(%gameObjectAsset.scriptFilePath); } } function spawnGameObject(%name, %addToMissionGroup) { if(%addToMissionGroup $= "") %addToMissionGroup = true; //find all GameObjectAssets %assetQuery = new AssetQuery(); if(!AssetDatabase.findAssetType(%assetQuery, "GameObjectAsset")) return; //if we didn't find ANY, just exit %count = %assetQuery.getCount(); for(%i=0; %i < %count; %i++) { %assetId = %assetQuery.getAsset(%i); %gameObjectAsset = AssetDatabase.acquireAsset(%assetId); if(%gameObjectAsset.gameObjectName $= %name) { if(isFile(%gameObjectAsset.TAMLFilePath)) { %newSGOObject = TamlRead(%gameObjectAsset.TAMLFilePath); if(%addToMissionGroup == true) MissionGroup.add(%newSGOObject); return %newSGOObject; } } } return 0; }