// The general flow of a gane - server's creation, loading and hosting clients, and then destruction is as follows: // First, a client will always create a server in the event that they want to host a single player // game. Torque3D treats even single player connections as a soft multiplayer game, with some stuff // in the networking short-circuited to sidestep around lag and packet transmission times. // initServer() is called, loading the default server scripts. // After that, if this is a dedicated server session, initDedicated() is called, otherwise initClient is called // to prep a playable client session. // When a local game is started - a listen server - via calling StartGame() a server is created and then the client is // connected to it via createAndConnectToLocalServer(). function UI::onCreate( %this ) { } function UI::onDestroy( %this ) { } function UI::initServer(%this){} function UI::onCreateGameServer(%this){} function UI::onDestroyGameServer(%this){} function UI::initClient(%this) { //Load UI stuff //we need to load this because some of the menu profiles use the sounds here //%this.queueExec("./datablocks/guiSounds." @ $TorqueScriptFileExtension); //Profiles %this.queueExec("./scripts/profiles." @ $TorqueScriptFileExtension); //Now gui files %this.queueExec("./scripts/menuInputButtons." @ $TorqueScriptFileExtension); %this.queueExec("./guis/mainMenu." @ $TorqueScriptFileExtension); %this.queueExec("./guis/mainMenu.gui"); %this.queueExec("./guis/chooseLevelDlg." @ $TorqueScriptFileExtension); %this.queueExec("./guis/chooseLevelDlg.gui"); %this.queueExec("./guis/joinServerMenu." @ $TorqueScriptFileExtension); %this.queueExec("./guis/joinServerMenu.gui"); %this.queueExec("./guis/loadingGui.gui"); %this.queueExec("./guis/optionsMenu." @ $TorqueScriptFileExtension); %this.queueExec("./guis/optionsMenu.gui"); %this.queueExec("./guis/pauseMenu." @ $TorqueScriptFileExtension); %this.queueExec("./guis/pauseMenu.gui"); %this.queueExec("./guis/remapDlg.gui"); %this.queueExec("./guis/remapConfirmDlg.gui"); %this.queueExec("./guis/profiler." @ $TorqueScriptFileExtension); %this.queueExec("./guis/profiler.gui"); %this.queueExec("./guis/netGraphGui.gui"); %this.queueExec("./guis/RecordingsDlg.gui"); %this.queueExec("./guis/guiMusicPlayer." @ $TorqueScriptFileExtension); %this.queueExec("./guis/guiMusicPlayer.gui"); %this.queueExec("./guis/startupGui." @ $TorqueScriptFileExtension); %this.queueExec("./guis/startupGui.gui"); // Load Editor Dialogs %this.queueExec("./guis/messageBoxDlg.gui"); //Load scripts %this.queueExec("./scripts/controlsMenu." @ $TorqueScriptFileExtension); %this.queueExec("./scripts/messageBoxes." @ $TorqueScriptFileExtension); %this.queueExec("./scripts/help." @ $TorqueScriptFileExtension); %this.queueExec("./scripts/cursors." @ $TorqueScriptFileExtension); %this.queueExec("./scripts/utility." @ $TorqueScriptFileExtension); } function UI::onCreateClientConnection(%this){} function UI::onDestroyClientConnection(%this){}