//--- OBJECT WRITE BEGIN --- new SimGroup(MissionGroup) { canSave = "1"; canSaveDynamicFields = "1"; cdTrack = "2"; CTF_scoreLimit = "5"; enabled = "1"; musicTrack = "lush"; new LevelInfo(TheLevelInfo) { nearClip = "0.1"; visibleDistance = "1000"; visibleGhostDistance = "0"; decalBias = "0.0015"; fogColor = "0.6 0.6 0.7 1"; fogDensity = "0"; fogDensityOffset = "700"; fogAtmosphereHeight = "0"; canvasClearColor = "0 0 0 255"; ambientLightBlendPhase = "1"; ambientLightBlendCurve = "0 0 -1 -1"; advancedLightmapSupport = "0"; soundAmbience = "AudioAmbienceDefault"; soundDistanceModel = "Linear"; canSave = "1"; canSaveDynamicFields = "1"; desc0 = "A blank room ready to be populated with Torque objects. Guns, anyone?"; enabled = "1"; levelName = "Blank Room"; preview = "data/FPSGameplay/levels/EmptyLevel_preview"; }; new SkyBox(theSky) { Material = "DesertSkyMat"; drawBottom = "0"; fogBandHeight = "0"; position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; canSave = "1"; canSaveDynamicFields = "1"; }; new Sun(theSun) { azimuth = "230.396"; elevation = "45"; color = "0.968628 0.901961 0.901961 1"; ambient = "0.443137 0.576471 0.603922 1"; brightness = "1"; castShadows = "1"; staticRefreshFreq = "250"; dynamicRefreshFreq = "8"; coronaEnabled = "1"; coronaScale = "0.5"; coronaTint = "1 1 1 1"; coronaUseLightColor = "1"; flareScale = "1"; attenuationRatio = "0 1 1"; shadowType = "PSSM"; texSize = "1024"; overDarkFactor = "3000 1500 750 250"; shadowDistance = "200"; shadowSoftness = "0.25"; numSplits = "4"; logWeight = "0.9"; fadeStartDistance = "0"; lastSplitTerrainOnly = "0"; representedInLightmap = "0"; shadowDarkenColor = "0 0 0 -1"; includeLightmappedGeometryInShadow = "0"; position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; canSave = "1"; canSaveDynamicFields = "1"; bias = "0.1"; Blur = "1"; enabled = "1"; height = "1024"; lightBleedFactor = "0.8"; minVariance = "0"; pointShadowType = "PointShadowType_Paraboloid"; shadowBox = "-100 -100 -100 100 100 100"; splitFadeDistances = "1 1 1 1"; width = "3072"; }; new SimGroup(PlayerDropPoints) { canSave = "1"; canSaveDynamicFields = "1"; enabled = "1"; new SpawnSphere() { autoSpawn = "0"; spawnTransform = "0"; radius = "5"; sphereWeight = "1"; indoorWeight = "1"; outdoorWeight = "1"; isAIControlled = "0"; dataBlock = "SpawnSphereMarker"; position = "0 0 2"; rotation = "1 0 0 0"; scale = "1 1 1"; canSave = "1"; canSaveDynamicFields = "1"; enabled = "1"; homingCount = "0"; lockCount = "0"; }; }; new GroundPlane() { squareSize = "128"; scaleU = "25"; scaleV = "25"; Material = "Grid_512_Gray"; canSave = "1"; canSaveDynamicFields = "1"; enabled = "1"; position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; }; }; //--- OBJECT WRITE END ---