// The general flow of a gane - server's creation, loading and hosting clients, and then destruction is as follows: // First, a client will always create a server in the event that they want to host a single player // game. Torque3D treats even single player connections as a soft multiplayer game, with some stuff // in the networking short-circuited to sidestep around lag and packet transmission times. // initServer() is called, loading the default server scripts. // After that, if this is a dedicated server session, initDedicated() is called, otherwise initClient is called // to prep a playable client session. // When a local game is started - a listen server - via calling StartGame() a server is created and then the client is // connected to it via createAndConnectToLocalServer(). function UI::onCreate( %this ) { } function UI::onDestroy( %this ) { } function UI::initServer(%this){} function UI::onCreateGameServer(%this){} function UI::onDestroyGameServer(%this){} function UI::initClient(%this) { //Load UI stuff //we need to load this because some of the menu profiles use the sounds here //exec("./datablocks/guiSounds.cs"); //Profiles exec("./scripts/profiles.cs"); //Now gui files exec("./guis/guiGamepadButton.cs"); exec("./guis/guiGamepadButton.gui"); exec("./guis/mainMenu.cs"); exec("./guis/mainMenu.gui"); exec("./guis/chooseLevelDlg.cs"); exec("./guis/chooseLevelDlg.gui"); exec("./guis/joinServerMenu.cs"); exec("./guis/joinServerMenu.gui"); exec("./guis/loadingGui.gui"); exec("./guis/optionsMenu.cs"); exec("./guis/optionsMenu.gui"); exec("./guis/pauseMenu.cs"); exec("./guis/pauseMenu.gui"); exec("./guis/remapDlg.gui"); exec("./guis/remapConfirmDlg.gui"); exec("./guis/profiler.cs"); exec("./guis/profiler.gui"); exec("./guis/netGraphGui.gui"); exec("./guis/RecordingsDlg.gui"); exec("./guis/guiMusicPlayer.cs"); exec("./guis/guiMusicPlayer.gui"); exec("./guis/startupGui.cs"); exec("./guis/startupGui.gui"); // Load Editor Dialogs exec("./guis/messageBoxDlg.gui"); //Load scripts exec("./scripts/controlsMenu.cs"); exec("./scripts/messageBoxes.cs"); exec("./scripts/help.cs"); exec("./scripts/cursors.cs"); exec("./scripts/utility.cs"); exec("./scripts/default.keybinds.cs"); exec("./guis/menuGraphics.gui"); exec("./guis/menuGraphics.cs"); loadStartup(); } function UI::onCreateClientConnection(%this){} function UI::onDestroyClientConnection(%this){}