//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PXFLUID_H_ #define _PXFLUID_H_ #ifndef _SCENEOBJECT_H_ #include "scene/sceneObject.h" #endif #ifndef _PHYSX_H_ #include "T3D/physics/physx/px.h" #endif class BaseMatInstance; class PxWorld; class NxScene; class PxFluid : public SceneObject { typedef SceneObject Parent; protected: enum NetMasks { UpdateMask = Parent::NextFreeMask, ResetMask = Parent::NextFreeMask << 1, NextFreeMask = Parent::NextFreeMask << 2 }; struct FluidParticle { NxVec3 position; NxVec3 velocity; NxReal density; NxReal lifetime; NxU32 id; NxVec3 collisionNormal; }; #define MAX_PARTICLES 100 public: PxFluid(); virtual ~PxFluid(); DECLARE_CONOBJECT( PxFluid ); // SimObject virtual bool onAdd(); virtual void onRemove(); static void initPersistFields(); virtual void inspectPostApply(); // NetObject virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ); virtual void unpackUpdate( NetConnection *conn, BitStream *stream ); // SceneObject virtual void setTransform( const MatrixF &mat ); virtual void setScale( const VectorF &scale ); virtual void prepRenderImage( SceneRenderState *state ); void resetParticles(); void setRate( F32 rate ); protected: void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat ); void _createFluid(); void _destroyFluid(); protected: PxWorld *mWorld; NxScene *mScene; FluidParticle *mParticles; //NxParticleData *mParticleData; NxFluid *mFluid; U32 mParticleCount; NxFluidEmitter *mEmitter; }; #endif // _PXFLUID_H_