#include "shaders/common/postFx/postFx.hlsl" #include "shadergen:/autogenConditioners.h" TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0); uniform float redLevel; uniform float greenLevel; uniform float blueLevel; float4 main(PFXVertToPix IN) : TORQUE_TARGET0 { float4 base = TORQUE_TEX2D(backBuffer, IN.uv0); base.r *= redLevel; base.g *= greenLevel; base.b *= blueLevel; return base; }