#include "shaders/common/postFx/postFx.hlsl" #include "shadergen:/autogenConditioners.h" TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0); uniform float radiusX; uniform float radiusY; float4 main(PFXVertToPix IN) : TORQUE_TARGET0 { float4 base = TORQUE_TEX2D(backBuffer, IN.uv0); float dist = distance(IN.uv0, float2(0.5,0.5)); base.rgb *= smoothstep(radiusX, radiusY, dist); return base; }