//--- OBJECT WRITE BEGIN --- singleton Material(gr42) { mapTo = "gr42"; DiffuseMapAsset[0] = "TTR:gr42_baseColor"; NormalMap[0] = "data/TTR/Images/gr42_normal.png"; NormalMapAsset[0] = "TTR:gr42_normal"; RoughMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/gr42_roughness.png"; RoughMapAsset[0] = "TTR:gr42_roughness"; AOMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/gr42_ambientOcclusion.png"; AOMapAsset[0] = "TTR:gr42_ambientOcclusion"; }; //--- OBJECT WRITE END ---