function PauseMenu::onWake(%this) { if($Server::ServerType $= "SinglePlayer") { $timescale = 0; sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ 0 ] ); } PauseMenuList.hidden = false; PauseMenuList.setFirstResponder(); PauseButtonHolder.setActive(); PauseMenuList.clearRows(); if($Tools::loaded && EditorIsActive()) { PauseMenuList.addRow("Exit Editor", "fastLoadWorldEdit", -1, -30); } PauseMenuList.addRow("Options", "openPauseMenuOptions", -1, -30); PauseMenuList.addRow("Exit to Menu", "pauseMenuExitToMenu", -1, -30); PauseMenuList.addRow("Exit to Desktop", "pauseMenuExitToDesktop", -1, -30); } function PauseMenu::onSleep(%this) { if($Server::ServerType $= "SinglePlayer") { $timescale = 1; sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ $SimAudioType ] ); } } function PauseMenu::onReturnTo(%this) { PauseMenuList.hidden = false; PauseMenuList.setFirstResponder(); PauseButtonHolder.setActive(); } function openPauseMenuOptions() { Canvas.pushDialog(OptionsMenu); OptionsMenu.returnGui = PauseMenu; PauseMenuList.hidden = true; } function pauseMenuExitToMenu() { PauseMenuList.hidden = true; MessageBoxOKCancel("Exit?", "Do you wish to exit to the Main Menu?", "escapeFromGame();", "PauseMenu.onReturnTo();"); } function pauseMenuExitToDesktop() { PauseMenuList.hidden = true; MessageBoxOKCancel("Exit?", "Do you wish to exit to the desktop?", "quit();", "PauseMenu.onReturnTo();"); } function PauseButtonHolder::onWake(%this) { %this-->goButton.set("btn_a", "Return", "OK", "PauseMenuList.activateRow();", true); %this-->backButton.set("btn_b", "Escape", "Back", "Canvas.popDialog();"); }